"Where GMs go to level up!"
15 minutes long, because session prep takes long enough.
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"Where GMs go to level up!"
15 minutes long, because session prep takes long enough.
Support us on Patreon for video versions, bonus episodes, community discord access, and more!
www.patreon.com/oneshotshow
Hosted on Acast. See acast.com/privacy for more information.
This is a new episode format that we'll be doing intermittently going forward. Those of you who support us on Patreon can submit questions that we'll answer in these episodes!
If you like tuning into The One-Shot Show, please support us on Patreon!
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Brought to you by Start Playing! Sign up with the link below for $10 off your first game:
https://startplaying.games/referral/cmf5m9zlt00majr04kxq0eykz
This week we take on a more casual tone as paddy and I sit around the fire and reminisce on our long years of difficulties in finding groups and players.
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This is a preview of this month's bonus episode! You can find the full version on our Patreon.
These bonus episodes are longer than our usual fare, at around 25-30 minutes each, and are where we dive deeper into topics too big to fit in a regular episode.
Enjoy!
If you like tuning into The One-Shot Show, please support us on Patreon!
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Brought to you by Start Playing! Sign up with the link below for $10 off your first game:
https://startplaying.games/referral/cmf5m9zlt00majr04kxq0eykz
So you've signed up to a paid game - what now? We're joined by special guest Robert Hartley to walk us all through what to expect and how to approach joining your first paid game!
If you like tuning into The One-Shot Show, please support us on Patreon!
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Brought to you by Start Playing! Sign up with the link below for $10 off your first game:
https://startplaying.games/referral/cmf5m9zlt00majr04kxq0eykz
It's easier to turn D&D players into friends that it is to turn your friends into D&D players, that means you're going to spend a lot of time playing with strangers!
This week we're talking all about how to approach playing with people you've never met and barely know...
If you like tuning into The One-Shot Show, please support us on Patreon!
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Brought to you by Start Playing! Sign up with the link below for $10 off your first game:
https://startplaying.games/referral/cmf5m9zlt00majr04kxq0eykz
This week we're covering West Marches-style campaigns, what some of the pros of running them are, and how your approach changes as a GM.
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This episode revisits the contentious topic of 'Yes And' in a TTRPG context. This time, however, Paddy's come armed and dangerous with examples of where this improvisational structure has been intentionally incorporated into a system's rules.
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This is a preview of our first monthly bonus episode! You can find the full version on our Patreon.
These bonus episodes are longer than our usual fare, at around 25-30 minutes each, and are where we dive deeper into topics too big to fit in a regular episode.
Enjoy!
If you like tuning into The One-Shot Show, please support us on Patreon!
www.patreon.com/oneshotshow
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No joke, Matt thought we were recording a different episode and got taken by complete surprise by Paddy's opening. He thought we were revisiting 'Yes And' so improvised like a champ!
This week we're diving into all those fun quirky gimmicks you can use to kick off your campaigns!
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In this episode we break down a concept of Matt's called 'The 3 Layers of Storytelling', which is to say that Matt talks non-stop and at the halfway mark Paddy is finally allowed to speak.
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We're joined by new co-host Paddy Carroll, who you may remember from the 'Concept Campaigns' episode!
This week we're picking up right where the 'Failing Forward' episode left off to talk about what you can do when the failure is so ultimate, so catastrophic, it results in a Total Party Kill.
How do you handle it in the moment? Where do you take the campaign from there? How do you set yourself up for success long before the TPK comes to pass?
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You may have heard of 'Failing Forward', the art of keeping the story going in spite of things going wrong.
There's more than one way your games can reach a fail-state though! This week we're breaking them down and talking about what to do about them.
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There's an art to incorporating player backstories into your campaigns. This week we're going in-depth on all the ways to go about tying all those stories together!
We're joined this week by guest Henry Rolleston, who you may know from Cobbled Together! Check out their show here:
https://open.spotify.com/show/59q2VidKB839MxfLm5TTCb
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We all show up to our D&D sessions to have a good time, but when we sit in the GM's chair often it feels like we're responsible for that Good Time. This week we're talking about managing that pressure.
We're joined by special guest Robert Hartley, who you may know from Viva La Dirt League's D&D campaigns! He goes a step further to also talk about the pressure of running games for established media personalities, and also for a wider audience.
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There's nothing wrong with playing evil characters, so long as you're good at it. This week we're breaking down the dos and don'ts of playing evil characters!
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Ever wanted to play an 'Oops all bards' traveling troupe campaign? This episode we're talking all about running those 'gimmick' campaigns (or 'Concept Campaigns' as we call them), and how your approach changes as a GM.
We're joined by special guest Pat 'Paddy' Carroll from Fury of the Small. Go listen to their brilliant show here: https://open.spotify.com/show/69EtOnt5NUQa72kYlOYr5E
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If all your combats are 'The party and the monsters hit each other until only one side is left' then things are going to get stale very quickly. This week we share all kinds of techniques for making your combats more dynamic and keeping things fresh.
There was definitely a lot more we could have said on this topic so expect it to come up again in future episodes!
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Burnout is a very real thing that most if not all GMs face and it's an instant campaign killer (and fun killer!). This week we're going over the many ways you can actively avoid burnout so you can keep enjoying your games for longer!
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When you're in the GM's chair there's a lot of pressure to make all your characters sound unique. We share our best tips and tricks for how to do that, even if you can't do accents!
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If you've ever thought about leaving D&D5e we're here to tell you that it's ok to feel that way. Matt and Mock are here to show you how to leave 5th Edition behind, how to find something new, and how to get your group on board with your new favourite system.
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