Video game developer Eamonn Glass, formerly of Electronic Arts (EA), introduces FIRE, a new cooperative video game where players battle apocalyptic wildfires with futuristic technology. Inspired by the tragic Lytton, B.C. fire, Eamonn's studio, Maggie's Farm, is creating a "combined arms" experience where you "win by saving," aiming to build a more fire-literate generation through engaging and entertaining gameplay.
In this episode, you'll learn about:
The Genesis of FIRE: How the destruction of a small town sparked the idea for a new kind of game.
"Win by Saving": The core philosophy of creating a game centered on rescue and preservation, not destruction.
Combined-Arms Firefighting: The five player classes and the high-tech, military-inspired arsenal used to fight fires.
A Near-Future Canvas: How a futuristic setting allows for innovative tools like suppressant-firing rocket launchers and in-air retardant refueling.
Smokey the Bear for a New Generation: The mission to embed real-world mitigation and resilience lessons into the gameplay.
The "Firebase": How players manage their own base, learning about defensible space and fuel reduction to earn in-game benefits.
Real-World Partnerships: Plans to incorporate real fire tech from innovators and the visual language of apps like Watch Duty.