Do you like jokes, adventure, killing things, and friendship? Of course you do! The Damage Guild is an actual-play Pathfinder 2nd Edition (PF2E) podcast with a focus on collaborative storytelling, character-driven narrative, and improv comedy shenanigans, delivered in a family-friendly style and set in a homebrew world. Join us for new episodes every other Monday, so you can kiss those weekend blues goodbye and get pumped to slay the dragon of your everyday life!
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Do you like jokes, adventure, killing things, and friendship? Of course you do! The Damage Guild is an actual-play Pathfinder 2nd Edition (PF2E) podcast with a focus on collaborative storytelling, character-driven narrative, and improv comedy shenanigans, delivered in a family-friendly style and set in a homebrew world. Join us for new episodes every other Monday, so you can kiss those weekend blues goodbye and get pumped to slay the dragon of your everyday life!
Swarm's on the loose, and our heroes are about to get in there. Kardain gets elemental. Verrol doesn't know how to throw things. Zara sends Mr. Crowley on a special mission.
Basil's wife Audra makes her confession, much to the chagrin of our heroes. Verrol proposes an investment. Zara learns more about her gifts. Kardain expounds on potential armaments.
Our heroes theorize about the possible sources of Basil's scourge. Verrol suggests a crop rotation. Kardain uncovers a hollow thunk. Zara sends Mr. Crowley below.
Summoned to visit a local business owner, our heroes find his troubles to be of the insectoid variety. Kardain's pilgrimage leaves him unsated. Zara does her father's bidding. Verrol sneaks out.
After an unexpected turn of events, our heroes hatch an impromptu backup plan. Zara provides a not-so-rude awakening. Kardain retrieves his prize. Verrol waters Bron.
With their loyal footman lost to them, the party must make a difficult choice. Zara volunteers. Verrol has all the marbles. Kardain beseeches the earth spirits.
Our heroes venture forth with digging implements in hand, eager to enact their scheme. Zara questions what she's heard. Verrol is indignant. Kardain has a slumber party.
Our heroes return to the undermountain chasm armed with a plan, hoping to ascend the fractured walkway without issue. Kardain conjures a few rungs. Verrol proposes a reward for excellence in conduct. Zara has a difficult discussion.
As our heroes emerge from the mountainous depths, their path forward appears impeded. Zara's senses take flight. Verrol procures a museum piece. Kardain devises a drainage solution.
Beset by mechanical monstrosities, our heroes battle for death and ruin. Kardain releases the charge. Verrol crawls bravely. Zara searches for civilization.
On their journey into the mountain depths, our heroes stumble upon a pair of ancient specimens. Kardain charges up. Verrol gets a grip. Zara strikes first oil.
Our heroes journey into the Erduin Mountains, anxious to find what awaits them on the other side. Verrol is bejewelled. Kardain goes nuts. Zara weaponizes her laughter.
Our heroes make the rounds through Fossdale's finest social establishments in search of new contacts. Zara locates a shack. Kardain catches wind of a rumor. Verrol must decide whether to stay or go.
There is much to be considered in the wake of the secret meeting. Verrol debates whether or not to enlist the help of his allies. Kardain expounds upon Bron's potential uses. Zara conducts a flyover.
Events in Fossdale and its surrounds take a turn for the urgent. Zara loses herself in the pages. Kardain obtains a massive gift. Verrol finds his mark.
Do you like jokes, adventure, killing things, and friendship? Of course you do! The Damage Guild is an actual-play Pathfinder 2nd Edition (PF2E) podcast with a focus on collaborative storytelling, character-driven narrative, and improv comedy shenanigans, delivered in a family-friendly style and set in a homebrew world. Join us for new episodes every other Monday, so you can kiss those weekend blues goodbye and get pumped to slay the dragon of your everyday life!