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System Shop
Violet & Freya
12 episodes
2 months ago
Welcome to System Shop, the podcast where we deep dive into RPG design, one subsystem at a time. Join us as we explore the origins, empirical trends, and future design space of all aspects of tabletop game design. What’s the point of mechanising carrying capacity or NPC attitudes? Why distinguish between armour and evasion, or attributes and skills? Many stories may begin with “because D&D did it”, but that’s far from the end… We dig deeper by asking: how do differences in design decisions make players act and feel, and is this wholly intended? What is gained or lost by being able to sum up a monster with a challenge rating? How can initiative checks be used to make combat feel chaotic, tactical, or somewhere in between? Finally, we suggest our own ideas for future innovations. Can we introduce new technologies and props? Can we shed assumptions of the past? Or should we bring them to the fore and embrace them to the extreme? Restrictions breed creativity, and our best ideas are often our most ridiculous. System Shop is independent and ad-free. New episodes release whenever we have the time and energy to research and record a new topic. Violet (She/her) is a recovering academic and alleged game designer, with a particular interest in system design and ludology. Freya (She/her) is a demographer turned data engineer by day. She moonlights as collaborator, sounding board, and bad idea generator to her beloved and prolific game designer fiancée. ... Cover design by Fallible Things (fallible.net). Font on-cover is Lineal by Frank Adebiaye, with the contribution of Anton Moglia, Ariel Martín Pérez. Distributed by velvetyne.fr.
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Games
Arts,
Design,
Leisure
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All content for System Shop is the property of Violet & Freya and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Welcome to System Shop, the podcast where we deep dive into RPG design, one subsystem at a time. Join us as we explore the origins, empirical trends, and future design space of all aspects of tabletop game design. What’s the point of mechanising carrying capacity or NPC attitudes? Why distinguish between armour and evasion, or attributes and skills? Many stories may begin with “because D&D did it”, but that’s far from the end… We dig deeper by asking: how do differences in design decisions make players act and feel, and is this wholly intended? What is gained or lost by being able to sum up a monster with a challenge rating? How can initiative checks be used to make combat feel chaotic, tactical, or somewhere in between? Finally, we suggest our own ideas for future innovations. Can we introduce new technologies and props? Can we shed assumptions of the past? Or should we bring them to the fore and embrace them to the extreme? Restrictions breed creativity, and our best ideas are often our most ridiculous. System Shop is independent and ad-free. New episodes release whenever we have the time and energy to research and record a new topic. Violet (She/her) is a recovering academic and alleged game designer, with a particular interest in system design and ludology. Freya (She/her) is a demographer turned data engineer by day. She moonlights as collaborator, sounding board, and bad idea generator to her beloved and prolific game designer fiancée. ... Cover design by Fallible Things (fallible.net). Font on-cover is Lineal by Frank Adebiaye, with the contribution of Anton Moglia, Ariel Martín Pérez. Distributed by velvetyne.fr.
Show more...
Games
Arts,
Design,
Leisure
Episodes (12/12)
System Shop
Episode 9: Mapmaking feat. Roz Leahy (Part 2)
2 months ago
2 hours 15 minutes

System Shop
Episode 8: Mapmaking feat. Roz Leahy (Part 1)
3 months ago
1 hour 20 minutes

System Shop
Episode 7: Pre-Generated Characters
4 months ago
2 hours 7 minutes

System Shop
Episode 6: Multi-Attacks & Dual Wielding
5 months ago
1 hour 19 minutes

System Shop
Bonus Episode: Violet's Conpulsion Con-venture
6 months ago
50 minutes

System Shop
Episode 5: Challenge Rating
7 months ago
1 hour 20 minutes

System Shop
Bonus Episode: Freya's Con-tingency Conventure
8 months ago
1 hour 12 minutes

System Shop
Episode 4: Aid Another
9 months ago
1 hour 9 minutes

System Shop
System Shop Update
11 months ago
1 minute

System Shop
Episode 3: Death
1 year ago
1 hour 20 minutes

System Shop
Episode 2: Initiative
1 year ago
1 hour 1 minute

System Shop
Episode 1: Inventory Management
1 year ago
1 hour 14 minutes

System Shop
Welcome to System Shop, the podcast where we deep dive into RPG design, one subsystem at a time. Join us as we explore the origins, empirical trends, and future design space of all aspects of tabletop game design. What’s the point of mechanising carrying capacity or NPC attitudes? Why distinguish between armour and evasion, or attributes and skills? Many stories may begin with “because D&D did it”, but that’s far from the end… We dig deeper by asking: how do differences in design decisions make players act and feel, and is this wholly intended? What is gained or lost by being able to sum up a monster with a challenge rating? How can initiative checks be used to make combat feel chaotic, tactical, or somewhere in between? Finally, we suggest our own ideas for future innovations. Can we introduce new technologies and props? Can we shed assumptions of the past? Or should we bring them to the fore and embrace them to the extreme? Restrictions breed creativity, and our best ideas are often our most ridiculous. System Shop is independent and ad-free. New episodes release whenever we have the time and energy to research and record a new topic. Violet (She/her) is a recovering academic and alleged game designer, with a particular interest in system design and ludology. Freya (She/her) is a demographer turned data engineer by day. She moonlights as collaborator, sounding board, and bad idea generator to her beloved and prolific game designer fiancée. ... Cover design by Fallible Things (fallible.net). Font on-cover is Lineal by Frank Adebiaye, with the contribution of Anton Moglia, Ariel Martín Pérez. Distributed by velvetyne.fr.