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Rust Game Dev
Richard Patching
9 episodes
8 months ago
In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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Technology
Arts,
Business
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All content for Rust Game Dev is the property of Richard Patching and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
Show more...
Technology
Arts,
Business
Episodes (9/9)
Rust Game Dev
Interview with Carter Anderson (Bevy)
In this episode we chat to Carter Anderson about Bevy!
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3 years ago
53 minutes 49 seconds

Rust Game Dev
Interview with Dustin (A/B Street)
In this episode Forest chats to Dustin about A/B Street.
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3 years ago
35 minutes 51 seconds

Rust Game Dev
Interview with Fish Fight
In this episode we chat to Erlend and Ole about Fish Fight, open source games development and future game spin-offs.
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3 years ago
46 minutes 37 seconds

Rust Game Dev
Interview with Remco and Basz
In this months episode, Richard and Forest chat to Remco and Basz, creators of Mun. We chat about programming language creation, challenges and what future developments are incoming from the Mun project.
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4 years ago
40 minutes 22 seconds

Rust Game Dev
Interview with Alex Ene
In this weeks episode, Richard and Forest chat to Alex Ene, creator of the dwarven simulation game, Dwarf World. We cover writing custom engines, unit testing, build systems and picking the right frameworks for your game.
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4 years ago
54 minutes 29 seconds

Rust Game Dev
Interview with Fedor Logachev
In this weeks episode, we chat to Fedor Logachev, creator of the Macroquad and Miniquad games libraries. We discuss the libraries features, development and plans for the future as well as the accompanying book and games project that will act as both an introduction to Rust games development and the Macroquad library.
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4 years ago
52 minutes 24 seconds

Rust Game Dev
Interview with Chris Parsons
In this weeks episode, we chat to Chris Parsons, creator of Sol Trader a procedurally generated space game that's all about people and relationships. We take a deep dive into procedural history generation, writing custom engines and how to (and how not to) ship your first title.
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4 years ago
48 minutes 10 seconds

Rust Game Dev
Interview with Herbert Wolverson (Bracket-Lib)
This week we chat to Herbert Wolverson creator of the Bracket Lib (previously RLTK) library. In this episode, we cover creating roguelikes, procedural generation, voxel engines and his upcoming title Nox Futura.
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5 years ago
49 minutes 22 seconds

Rust Game Dev
Interview with Team Veloren
We chat to the team behind Veloren, an open-source multiplayer voxel RPG written in Rust. Find out about the games origin, game engine, build pipeline, procedural generation and upcoming developments.
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5 years ago
51 minutes 2 seconds

Rust Game Dev
In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.