In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
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In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.
In this months episode, Richard and Forest chat to Remco and Basz, creators of Mun. We chat about programming language creation, challenges and what future developments are incoming from the Mun project.
In this weeks episode, Richard and Forest chat to Alex Ene, creator of the dwarven simulation game, Dwarf World. We cover writing custom engines, unit testing, build systems and picking the right frameworks for your game.
In this weeks episode, we chat to Fedor Logachev, creator of the Macroquad and Miniquad games libraries. We discuss the libraries features, development and plans for the future as well as the accompanying book and games project that will act as both an introduction to Rust games development and the Macroquad library.
In this weeks episode, we chat to Chris Parsons, creator of Sol Trader a procedurally generated space game that's all about people and relationships. We take a deep dive into procedural history generation, writing custom engines and how to (and how not to) ship your first title.
This week we chat to Herbert Wolverson creator of the Bracket Lib (previously RLTK) library. In this episode, we cover creating roguelikes, procedural generation, voxel engines and his upcoming title Nox Futura.
We chat to the team behind Veloren, an open-source multiplayer voxel RPG written in Rust. Find out about the games origin, game engine, build pipeline, procedural generation and upcoming developments.
In-depth interviews with indie game developers creating titles with the Rust programming language. We cover technical topics as well as the business of open source and commercial indie games development.