Topic: Legend of Zelda
What is it?
Nintendo’s Big Three, as of NES days, consisted of Super Mario, Metroid, and The Legend of Zelda. Taking place in a fantasy world of goblins, monsters, castles, and princesses, this series had transformed some of the landscape of videogames and being a bench mark for many later games and series, with some hallmarks that continue to this day.
Development
During initial development of the Famicom(Family Computer, also known to the west as the Nintendo Entertainment System(NES)) addon, known as the Famicom Disk System, two major games were being developed. The First was Super Mario, while the second was Legend of Zelda, however their creator, Shigeru Miyamoto, didn’t know how either game would shape up. During the planning process, the two games were created in tandem, with Super Mario coming out first due it’s more linear nature, and Zelda coming out afterwards. Ideas when developing the games were split between the two games, with some ideas being more favorable for Mario over Zelda. Zelda’s design necessitated less linear game play and forced players to think about what to do next.
Elements of the initial story were taken heavily from J R R Tolken’s Lord of the Rings, primarily the setting and world in which the antagonist lived in. The initially hero, dubbed ‘Link’ was meant to be a time traveler, along with the plot device, the Tri-force, being made up to circuits/electronics, thus Link would be a Hyper-Link, or a Link to the Past, Present, and Future.
Released on the Famicom Disk System, The Legend of Zelda was a huge success. With the Disk System, save states could be created, which acted as back ups for your progress. Along with new weapons/items, additional armor, and various secrets waiting to be found, the game was a block buster upon release. Due to the North American market not having the Disk System for their NES, the game was ported instead to a standard game cartridge of the time, with new chips being created to hold the majority of the game on. US released copies featured a Gold game cartridge over the typical gray that was offered with all other games.
After the success of the first Zelda, a second follow up went in to work. Zelda 2: The Adventure of Link, took a different turn in the game play, offering a top down map for which to explore, but offered a 2d platform style action that Link would fight in. Released 2 years after the first, gaming critics cited it as a masterpiece, with many western audiences feeling somewhat indifferent to the game at the time.
With the coming of the next generation, the Super Famicom and Super Nintendo saw their own version of Zelda coming out, returning to the original Legend of Zelda roots, but also added a feature that would eventually become a staple of many Zelda game, a Light and Dark World. Initially, the Super Nintendo games held an initial allotment of half a Megabyte, but Zelda began the trend with a full Megabyte to incorporate all the features. In The Legend of Zelda: A Link to the Past, a Light and Dark world exist, where Link can travel between the two to gain new weapons, powers, and transverse the world in ways other than the initial ways. Released in 1991, the game was a classic and is to this day, still highly rated, and one of the best selling games for the Super Nintendo.
Following the success of Zelda as a generational Title, a new Zelda game has come out for every Generation of Nintendo’s consoles, including the Mainline Home Console and Hand-held Console. In 1998, The Legend of Zelda saw game series move in to 3d, just as Mario had done a year earlier. Even during the Wii, The Legend of Zelda: Twilight Princess was a launch title, instead of a traditional Mario title.
Initial Story
The initial story of the Legend of Zelda is not very straight-forward or linear at all. Described as a multi-timeline series, the main series had an initial timeline, before branching off
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