The Midnight Ferrymen plan their first big merger.
Alexi tries to hold it together.
Marie gets locked out.
Vanille has a hot hand.
Our heroes continue to dither on their group name, and take on their first stealth mission: a heist to steal artifacts from the very slavers who first captured them and kicked off this whole adventure.
Lucius pulls the rip-cord.
Kuracito sees red.
Shade treads water over the abyss.
Aspen makes a new friend.
Cyran has a big gun.
The Midnight Ferrymen contend with the new threat to their territory.
Alexi gets into a bar fight.
Alimony tempts fate and courts destruction.
Vanille has a profitable week of hijinks.
The ShipWrecks (name pending) arrive at a friendly space station and gear up for their first real mission.
Everyone gets their shots, vitamins, and decide whether they want to go home or not.
Our heroes pick up the pieces from their crash landing.
Lucius doesn't want to be the center of attention.
Kuracito's horrible terrible no good very bad day.
Shade opens doors without any thumbs.
Aspen saves Lucius.
Cyran saves everyone.
Our heroes awaken in a strange prison.
Our cast:
Dr. Lucius Clarke
Cyran
Shade
Aspen
Kuracito
The Midnight Ferrymen collect their spoils from the defeated gang and make good with the Jade Snakes.
Alexi brings home a family pet and says goodbye to someone close.
Vanille is the only one to go money positive.
Artemisia says please.
Marie facetimes her mom.
The Midnight Ferrymen bust through the barrier and break bread with the bosses of this brouhaha.
Nobody wants Alexi's smoke.
Alimony proves herself integral as always.
Artemisia lights a fire under someone's ass.
Vanille does the heaviest lifting, from fifty feet away.
Maria meets her match, a patch of weeds.
The Midnight Ferrymen close in on the last of their prey; mages conjuring different layers of a barrier between them and their assassination targets.
Alexi offers three months free rent.
Alimony finds an opportunity for diplomacy.
Artemisia retains her playful nature.
Vanille votes for violence.
Marie solves a puzzle with lateral thinking.
The Inspired finish the fight against the traitor god, and lay claim to their destiny.
Falke gets their debt forgiven.
Varzihu gets a taste of divinity.
Richard pays off his child support.
Makaria gets news of her family.
Roentgen dies.
Sally proposes.
The Inspired press into the fray against a vengeful goddess.
Richard is ideally placed.
Roentgen shrugs off a meteor swarm and then spends half an hour in the Yamcha pose.
Makaria goes down twice.
Varzihu goes out for cigarettes.
Falke tumbles through a wall.
The Midnight Ferrymen get closer to lowering the barriers that bar them from their assassination targets.
Alexi gets a record player.
Maria gets to see the inside of a Mimic, up close.
Vanille splatters someone against the wall.
Artemisia makes a quick exit.
Alimony smooth-talks her way out of a bush-wack.
The Midnight Ferrymen get closer to their assassination targets.
Alexi turns out the lights.
Marie takes a sippy quickly.
Vanille reduces two men to a fine red mist.
Artemisia puts on a stirring performance.
The Inspired experience a rude awakening, and must contend with their altered reality.
Roentgen chooses kindness in the face of death.
Richard strums some sick licks.
Makaria offers comfort in a trying time.
Varzihu's cure is worse than the disease.
Falke is shaken by proxy.
The Inspired fight a the vampire in charge of the demiplane of blood they've found themselves in.
Roentgen gets a little freakier.
Makaria does the most damage.
Richard unlocks a new level of support.
Varzihu uses dream logic.
Falke finally hits, and oh boy does it hit.
The Midnight Ferrymen take on a mission to assassinate the heads of a rival gang, while another gang attacks its headquarters.
Alexi fails to open a door.
Alimony opens a door.
Artemisia almost starts a fire.
Vanille puts out a fire.
Marie explodes some heads.
The Midnight Ferrymen expand the reach of their business, and prepare for a big mission.
Alexi starts a neighborhood watch.
Vanille answers an uncomfortable question.
Artemisia does some spelunking.
Marie checks out a chair.
Alimony prints some fliers.
The Midnight Ferrymen meet the competition.
Alexi does a few radar sweeps.
Alimony finds herself at the head of negotiations.
Vanille takes on a bounty.
Artemisia makes a new deal.
Marie asks a few pointed questions.
The Inspired wade through rivers blood to slay a vampire.
Richard and Makaria almost form Hyper Forme S.
Roentgen tries out her new knife.
Falke gets unscheduled swimming lessons.
Varzihu has their dreams of flight cut short.
The Midnight Ferrymen finally greet the other local gangs face to face.
Alimony makes a good first impression.
Marie gets a handle on her powers.
Alexi tanks a hit.
Vanille posts up for a stake-out.
Artemisia gets some disturbing news.