This week, we talk about dialing into a feature / detail (3:30), a Kickstarter launch delay and the reasoning (11:15), flatting pages once they're complete (18:05), returning to a daily writing routine (25:40), deciding to go with a pop culture reference (37:30), and getting your first feedback on drawing (41:00) before Part Two of the "Making your First Comic" series: world-building (52:30).
This week, we talk about more of the "office" work you have to do to make books (6:00), making pages off of a partial comic script (15:45), drawing your first page (19:00), reviewing your work to make sure every panel is essential (27:35), planning out future comics and conventions (43:00), then talk about our main topic: the idea and story structure for your first comic (49:15).
This week, we talk about reworking story pages (4:00), keeping a journal and scene scouting (10:20), knowing when the script you left in a drawer needs an update, and making revisions (17:05), figuring out the scene structure for a story (21:10), getting public feedback on cover layouts (29:00), what a professional is (48:00), and finding variant covers in your archives (54:30).
This week, we talk about the work behind "mini-documentary" pieces that tie to a Kickstarter campaign (3:20), year two of a local convention (12:15), wrapping up work before a trip (26:30) and the creativity on that trip, setting as a character (35:00), and putting the finishing touches on Kickstarter rewards (44:40).
This week, we discuss the momentum that builds through page work (4:15), the necessary work in building a publisher's reach (12:10), building an art print portfolio (20:20), putting care into the promotion for a book (34:30), preparing for a convention (42:00), and getting inspiration from your reading (47:30).
This week, we discuss problem-solving in lettering (7:30), the more involved comic pages (24:00), planning out the buildup to a Kickstarter (32:20), creating more art for a convention (42:00),
This week, we talk about productive page work (4:05), unpacking a visual style (8:30), the right time to send a story off to readers (11:20), the benefits of adding new skills to your skillset (20:45), the initial stages of setting up a Kickstarter (30:40), tabling at a one-day show (35:30), and finding what you like in a story that aged nine months (46:15).
This week, we welcome Cory Kerr (Rage of Enlightenment) to discuss a bunch of things, including a new Bay Area convention (6:00), being a comic vendor at a non-comic show (18:00), a rollercoaster "fan at the show" story (22:00), bringing themes to your work (40:30), studying comics to make comics (45:40), and the ideas that created Rage of Enlightenment (56:40).
This week, we talk about a fun side project (4:25), inhabiting a character's point of view (9:20), further PDF assembly hijinks (16:45), and convention prep (29:00) before our main topic: endings (37:40).
This week, we talk about the genesis of a new artistic journey (3:20), constructing a final PDF of a trade paperback (21:50), when fellow creators spot your story flaws (31:30), and making good on a (personally) important art page (42:00).
It's a seven person, live-in-the-studio roundtable! This week, we welcome creators Scott Serkland (Young and the Dead), Cory Kerr (Rage of Enlightenment), Gary Hodges (Dinosaurs vs Marsbots), Jim Lujan (The Unicornians) and Josh Kemble (Jacob's Apartment, Two Stories) to recap a creative retreat and discuss an inspirational 'proof of concept' piece (3:40), the nonlinear work in forming a story (13:30), how chaos can increase focus (24:00), picking the right work for a retreat (34:20), the value of a retreat in its creative time (51:20), and much more!
This week, we discuss re-lettering (3:40), the road to improvement in your work (21:00), client work and business branding (35:00), exploring a new technology for productivity (39:10), and rethinking your story's framework (49:20).
This week, we recap our San Diego Comic Con weekends, starting with commission work and how the process streamlined (3:15), when your SDCC is meetings and panels (14:30), and selling at a table for a few hours (21:30) before we discuss the nuances of starred out profanity (31:00) and the value of thinking differently (43:00).
This week, we recap the G-Fest convention (4:00), benchmarking your Kickstarter against previous ones (16:30), getting clarity on a future project (30:20), finalizing a new cover design (42:40), and this week's main topic: staying in love with a long-term project (46:40).
This week, we talk about a new cover and changes needed for a new cover (4:35), the importance of tension in your story (25:50), going past "just okay" with every aspect of your work (35:45), undoing the profanity in a book to make it more YA-accessible (47:50), seizing the opportunity to make changes for a new printing (54:35), and careful packing strategies for conventions (59:00).
This week, we talk about thinking through and working through interesting add-ons and promo ideas for a Kickstarter (2:30), working on an animation (14:00), a recap of ALA (21:40), prepping for a campaign (29:15), thinking hard about profanity's role in your comic (33:00), and artist's block (42:15).
This week, we recap the Amazing Las Vegas Comic Con (4:15), then discuss taking time for character sheets (24:30), doing successive washes of editing to turn something that's borrowed into something that's yours (28:40), making a decision when to print a book in relation to a Kickstarter (37:45), and those times when you need to do last-minute convention prep (48:00).
This week, we visit with Scott Serkland (Young and the Dead) and talk about getting clarity on present and future writing priorities (4:00), sound effects for a book (10:40), and the excitement of a new start for a new comic (19:00) before we have a creative round table (34:00), including why comics inspire us, (49:00).
This week, we give a recap of Phoenix Fan Fusion (3:00), covering behind the scenes logistics and exhibit hall energy (14:10), and a few stories from the table (28:00), then discuss lettering (39:00), gaining clarity on future projects (42:20), and finding time to thumbnail a story (50:30).
This week, we talk about finishing scripts (3:00), running story opinions by fellow creators (13:20), hitting the due date on a commission (21:30), choosing a future project (24:45), giving writing notes (34:15), and the magic of comic art (53:00).