Callie and Drew discuss Emily Short's Bee, one of their favorite IF works.
Drew's detailed text-only playthrough of Bee with commentary
A long-form reflection on game design and parser craft theory continues with a discussion of Inform Design Manual 4's version of Graham Nelson's "The Craft of the Adventure." Particular attention is paid to mimesis, challenge, and, as Drew puts it, "cool stuff." Part of a series about Infocom's Trinity.
Resources discussed in this episode:
Gold Machine: Emily Dickenson and the Wide Middle of Trinity
https://golmac.org/narrative-surface-features-of-trinity-part-2/
Top Expert: Let's Make IF Season 2, Episode 1
https://topexpert.blog/2024/07/03/lets-make-if-season-2-episode-1/
DM4 Version of "The Craft of the Adventure" (pdf)
https://inform-fiction.org/manual/Chapter8.pdf
https://if50.textories.com/
My own game, Repeat the Ending
https://ifdb.org/viewgame?id=eueqjtej7bvnfp5a
Correction: Photopia was released in 1998.
Drew returns to discuss a foundational work of game design craft, Graham Nelson's The Craft of the Adventure (1995). This is part of a larger, multipart examination of narrative friction in Brian Moriarty's Trinity (1986).
Referenced content:
Top Expert, Drew's blog about learning Inform 7 (and other things)
Jimmy Maher's "The Neo-Classical Interactive Fiction of 1995"
Graham Nelson's The Craft of the Adventure (1995 version)
Graham Nelson's The Craft of the Adventure (2001, Designer's Manual 4)
Drew's "Zork II, Idolatry, and the Legendary Awfulness of Two Puzzles"
After nearly two years, host Drew Cook returns solo! This reboot episode lays out a framework for future discussions of Infocom's Trinity and Nacon's Vampire: The Masquerade--Swansong.
The Craft of Adventure : Graham Nelson
Vampire: The Masquerade – Swansong on Steam (steampowered.com)
Gold Machine - Games as text, text as games (golmac.org)
Callie Smith and Drew Cook welcome guest Aaron A. Reed to discuss his 50 Years of Text Games project as well as 1985's A Mind Forever Voyaging. Aaron's experiences as both reader and author lead us to some great exchanges and insights into Steve Meretzky's classic game about art, political witness, and as-yet unexplored possibilities in computer games.
Aaron's current project, 50 Years of Text Games, is a history of interactive text as told in essays, images, and infographics. See below for more information, including Aaron's sample book chapter about A Mind Forever Voyaging. We're looking forward to seeing the final product!
50 Years of Text Games: Kickstarter page
A Mind Forever Voyaging sample chapter
New to Gold Machine?
This podcast (Gold Microphone) is a spinoff from Drew Cook's project to play and document every Infocom game. You can find that content (still in process) at Gold Machine. Drew Cook and Callie Smith come together here to have less formal conversations about the joy of playing these classic games.
Get in touch!
Drew and Callie don't monetize any content from the Gold Machine project. The best way to reward our efforts is by reaching out. Start a discussion, suggest a game, or leave a nice review someplace. We started these IF projects to meet people and have some rewarding IF conversations.
golmac@golmac.org
Drew's Twitter: @GolmacB
Callie's Twitter: @golmac_callie
Join Callie and Drew for a discussion of Infocom's best-selling game, Zork I. They'll talk about one of their all-time favorite video game characters, the thief, as well as its amazing (yet often overlooked) worldbuilding.
The games mentioned in Ian's email were "The Hobbit," "Hampstead," "Lords of Midnight," "The Worm in Paradise," and "A Mind Forever Voyaging."
Notes published at Gold Machine:
https://golmac.org/gold-microphone-zork-i/
Next up: A Mind Forever Voyaging featuring guest Aaron A. Reed, who has lots of great insights into AMFV thanks to his 50 Years of Text Games project!
Drew and Callie take a look at one of Infocom's least-loved games. Is it a complete flop? Or does it have something to offer? Full notes at https://golmac.org
Email: golmac@golmac.org
Drew Twitter: @GolmacB
Callie Twitter: @golmac_Callie
Spell books, talking turtles, and the end of the world: Join Callie and Drew as they discuss one of their all-time favorite games--Enchanter!
As discussed in the podcast, here are some links.
Get in touch:
Perhaps no Infocom game has risen, post-1980s, so much in the eyes of players than Amy Briggs's Plundered Hearts. At the time of its release, men were too manly to play it, and at least one prominent woman reviewer declared: "it's not feminist." How did a game that seemingly had nothing to offer anyone become so beloved? Join Callie and Drew as they discuss their very 2022 experiences with Plundered Hearts.
Here are some promised links:
Plundered Hearts Unboxing
1987: Plundered Hearts - by Aaron A. Reed (substack.com)
» Plundered Hearts The Digital Antiquarian (filfre.net)
Plundered Hearts | Feminist Media Histories | University of California Press (ucpress.edu)
Want to get in touch?
Email: golmac@golmac.org
Twitter: @GolmacB
Gold Machine - Games as text, text as games (golmac.org)
In this first episode of Gold Microphone: A Gold Machine Podcast, hosts Drew and Callie talk about Infocom's 1985 classic game Wishbringer.