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GETL
Hans Haupt & Edward Swardt
98 episodes
1 day ago
GETL (Get-All) is a podcast about Gaming, Entertainment, Technology & Geek Lifestyle. Hosted by seasoned gaming industry journalists, Hans Haupt and Edward Swardt, this podcast hopes to engage, inspire and educate through long-form discussion and opinion. Listen today on all major podcast providers or watch on YouTube.
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Video Games
Leisure
RSS
All content for GETL is the property of Hans Haupt & Edward Swardt and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
GETL (Get-All) is a podcast about Gaming, Entertainment, Technology & Geek Lifestyle. Hosted by seasoned gaming industry journalists, Hans Haupt and Edward Swardt, this podcast hopes to engage, inspire and educate through long-form discussion and opinion. Listen today on all major podcast providers or watch on YouTube.
Show more...
Video Games
Leisure
Episodes (20/98)
GETL
Video Games have a Public Relations problem

Being a video games journalist may seem like a lot of fun, but most are not aware of how difficult this profession can be. Especially when the people who are supposed to make things easier, often end up making the process far more difficult than it needs to be. 

#BehindTheScenes

#LiftingTheVeil

#TMYK

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3 years ago
48 minutes 29 seconds

GETL
Tech and gaming events should always be virtual
The world has changed fundamentally because of the COVID-19 pandemic. In many respects, companies, people and media have moved to a digital first methodology for content. As such, many physical events and jobs have become digital in nature. However, is this change for the better or worse? Join us as we delve into a discussion pitting the physical world against the digital realm.
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3 years ago
43 minutes 19 seconds

GETL
Don’t be fooled by unethical journalism in the gaming and tech space
How much do you know about the ethical practices of the content you consume? Hans and Edward explore this very question in terms of video games and technology journalism, and offer concise insight into the importance of ethical standards and how these standards differentiate journalistic quality from enthusiast quantity.
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3 years ago
48 minutes 13 seconds

GETL
Why are micro-transactions, DLC and subscriptions a terrible idea for tangible goods?
Micro-transactions, downloadable content and subscriptions are terms synonymous with video games. However, there is a new trend where hardware manufacturers are beginning to lock features behind software to further spearhead these ideas. Hans and Edward discuss why this new business practice is a cause for concern and why all consumers should fight against it before it is too late.
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3 years ago
38 minutes 34 seconds

GETL
Do gamers have a right to feel animosity towards developers?
Hans and Edward weigh-in on the issues surrounding toxicity and entitlement within gaming culture; specifically in terms of negative behaviour affecting video game developers.
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3 years ago
54 minutes 21 seconds

GETL
Do remasters/reboots have a purpose other than being nostalgic cash-grabs?
Hans and Edward dissect the many differences in how media may be preserved as art, primarily thought better understanding the ways reboots, remasters and remakes are handled; and whether or not they offer tangible purposes or serve as nothing more than nostalgic cash-grabs.
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3 years ago
55 minutes 35 seconds

GETL
The importance of source materials when telling a story
Hans and Edward discuss how the basis of compelling story telling often requires complete source materials; and how disasters often ensue when these basics are missing or incomplete.
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3 years ago
48 minutes 35 seconds

GETL
How Gamiotics is changing Experiential Entertainment
Hans and Edward are joined by David Carpenter, CEO of Gamiotics, to discuss the potential of gamification in the space of experiential entertainment.
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3 years ago
1 hour 23 minutes 51 seconds

GETL
Understanding gamification and its impact on modern living
Hans and Edward talk through the concept of gamification and thoughtfully discuss how this unique idea has proliferated almost all aspects of modern living in the digital age.
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3 years ago
32 minutes 46 seconds

GETL
Understanding ownership of digital and physical licenses and how NFT’s are the future
Hans and Edward talk about the realities of ownership and licensing in the digital age, and how NFT’s could very well shape the future of these technologies.
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3 years ago
57 minutes

GETL
Do cinemas still have a place in a post pandemic world?
Hans and Edward deliberate on the differences between watching movies at home versus the cinema, and why Hollywood’s antiquated release methodology needs urgent reform.
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3 years ago
33 minutes 48 seconds

GETL
Are video gaming subscriptions sustainable?
Hans and Edward carefully dissect and discuss the concept of ‘video game subscriptions’, its place in the global market, overall value propositions and the truth behind whether or not the subscription model is, in fact, sustainable.
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3 years ago
59 minutes 27 seconds

GETL
Why can adaptations be so controversial?
Hans and Edward carefully dissect the reasons behind why people feel so strongly about how adaptations are carried out, and also offer insight, discussion and discourse around how and why adaptations fundamentally need to be different in order to succeed - contrary to what most may believe.
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3 years ago
46 minutes 34 seconds

GETL
Why can reviews be so divisive in opinion?
Hans and Edward reflect on what it means to review media, content and products for a living; discuss the importance of critical thought; wax lyrical on the benefits of community; and ultimately offer advice on the best way to consume and enjoy review content in a world filled with influencers and charlatans.
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3 years ago
47 minutes 36 seconds

GETL
To canon or not to canon in the geek zeitgeist, is that the question?
Hans and Edward discuss the concept of 'canon', its relevance within the global geek zeitgeist, and how recent media trends are fundamentally changing the way canon is applied, understood and formed.
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3 years ago
43 minutes 54 seconds

GETL
How important are narrative and lore elements to video games?
Hans and Edward discuss the interesting nuance surrounding narrative and lore elements within video games, and how this interactive medium is both a boon and a curse for lore junkies.
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3 years ago
42 minutes 11 seconds

GETL
Why does the uncanny valley make us feel uneasy?
Hans and Edward explore the origins of the 'Uncanny Valley', what the term means, why it is important; and eventually travel down a rabbit hole of conspiracy, conjecture and enlightened discourse around what it means to be perceived as 'human'.
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3 years ago
34 minutes 6 seconds

GETL
Why do video games avoid intimacy and marital commitment?
Hans and Edward explore relationships within video games. In particular, relationships between protagonists and characters featured within and out of narrative constructs. They also take a hard look at the rather unusual lack of serious relationships within video games, and ponder about why this has become the norm.
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3 years ago
34 minutes 1 second

GETL
Looking back through nostalgia tinted glasses at how games influence adult preferences.
Hans and Edward take a trip down memory lane to dissect and discuss ‘the games that made us’ and their impact on our adult lives.
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3 years ago
1 hour 46 seconds

GETL
Millennial conspirators talk artful games on halloween
Hans and Edward discuss: the generational differences between boomers, zoomers and millennials; the case for video game preservation as an art form through emulation; interesting and fun facts about halloween; diving into interesting conspiracy theories from around the world and in television; and so much more.
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4 years ago
58 minutes 8 seconds

GETL
GETL (Get-All) is a podcast about Gaming, Entertainment, Technology & Geek Lifestyle. Hosted by seasoned gaming industry journalists, Hans Haupt and Edward Swardt, this podcast hopes to engage, inspire and educate through long-form discussion and opinion. Listen today on all major podcast providers or watch on YouTube.