Gaming on the Frontier podcast covers the gamut of roleplaying topics from how to handle time travel in your game, playing extreme characters, to topics that every GM ought to know.
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Gaming on the Frontier podcast covers the gamut of roleplaying topics from how to handle time travel in your game, playing extreme characters, to topics that every GM ought to know.
This week we finish our talk about that pesky notice check; how we can use equipment to augument it; and animals that are so much better than we are in certain detections
This week we talk about that pesky notice check; how we can use equipment to augument it; and animals that are so much better than we are in certain detections
This week we talk about that pesky notice check; how we can use equipment to augument it; and animals that are so much better than we are in certain detections
This week we begin to test how you can make sure that the Players and the GM are both visualizing a scene or person the same way. But first a little Fringeworthy blast from the past from Richard Tucholka.
This week we finish our space game using Savage Worlds and the Science Fiction Companion. Its been a long journey and we hope you have enjoyed the process of creating a game and giving it the acid test - Actually playing it.
This week we explore how to add mythology to your game or upgrade what already exists in your campaign but first we discover how many systems actually let you lop off a limb
This week we discuss how well the pre 2025 artificer class has been developed and some ideas on how it could be better, featuring our resident artificer - Bruce
Gaming on the Frontier podcast covers the gamut of roleplaying topics from how to handle time travel in your game, playing extreme characters, to topics that every GM ought to know.