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Game Wisdom
Josh Bycer
50 episodes
2 days ago
Theories on Game Design
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Video Games
Education,
Leisure
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Theories on Game Design
Show more...
Video Games
Education,
Leisure
Episodes (20/50)
Game Wisdom
Dwerve Developer Interview
In this interview I spoke with Half Human Games Percy and Peter who are working on the upcoming game Dwerve and just launched a kickstarter for it. We started with inspirations, our favorite tower defense games and more. Discussing the …
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5 years ago
1 hour 21 seconds

Game Wisdom
Unraveling Undermine With the Developers
For this cast, I spoke with Derek and Clint of Thorium to discuss the roguelike Undermine that is out now.
We started with talking about their backgrounds at Relic before moving to the indie space. Designing an action roguelike is …
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5 years ago
1 hour 14 minutes 12 seconds

Game Wisdom
Teaching Kids Through Games
For this interview, I spoke with Elle and Lisa who are the creators of the Game Plan Game, a board game that uses gamification to help teach kids life skills and important lessons about the development of it, and lessons …
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5 years ago
43 minutes 53 seconds

Game Wisdom
Discussing a Decade of Indie Dev With Rami Ismail
For this cast, I spoke with developer Rami Ismail of Vlambeer about his time in the indie space, his outreach around the world and more. We spoke about what it’s been like to follow indie development over the last decade, …
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5 years ago
1 hour 16 minutes 41 seconds

Game Wisdom
A Moment With Mode 7 Games
For this cast, I sat down with Paul Taylor of Mode 7 Games to talk about his time in the industry, and their upcoming game Fights in Tight Spaces.
We started with Paul’s background and his work with titles like …
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5 years ago
1 hour 49 minutes 28 seconds

Game Wisdom
The Design of Dreadlands
For this cast, I spoke with Peter from Blackfox Studios who is currently working on the game Dreadlands. We discuss making a PVP focused tactical strategy game, and the lessons he learned from other examples in the genre when coming …
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5 years ago
55 minutes 6 seconds

Game Wisdom
How to Get the Most out of Voice Acting in Videogames
For this cast, I spoke with voice actress and casting director Sally Beaumont about what it’s like to be both a voice actor and lessons learned when it comes to managing the voice acting in a videogame.

We spoke about …
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5 years ago
1 hour 24 minutes 13 seconds

Game Wisdom
Creating the Handmade World of Luna the Shadow Dust
We spoke about how Luna came about, while having a lengthy chat about the handdrawn style she employed. After that, we discussed designing the puzzle and overall adventure of the game.

Here’s my spotlight featuring Luna
You can follow them …
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5 years ago
1 hour 27 minutes 53 seconds

Game Wisdom
Cooking up the Story of Cook, Serve, Delicious 3
For this cast, I was joined by Ryan Matejka who joined Vertigo Gaming Inc. to help the story of Cook Serve Delicious 3 to talk about making a surprisingly dark story for a lighthearted game.


We started off discussing his …
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5 years ago
43 minutes 13 seconds

Game Wisdom
The Use of Time Mechanics in Game Design
For this cast, I spoke with returning guest John Brieger and speedrunner/designer Vincent to discuss how time can be used as a game mechanic in design. We, of course, talked about Majora’s Mask and the groundhog day design.
From there, …
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5 years ago
1 hour 19 minutes 27 seconds

Game Wisdom
The Pros and Cons of Platform Creation With Path of Titans
For this cast I spoke with Matt who is the owner of Alderon Games about his upcoming game Path of Titans, and their decision to make their own platform/store for the game as opposed to using Steam.


We spoke about …
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5 years ago
2 hours 22 minutes 4 seconds

Game Wisdom
Making a Modern Retro RPG With Skald Against the Black Priory
For this Perceptive podcast, we spoke with Al who is the lead designer on Skald Against the Black Priory, a modern retro RPG designed to emulate the look and feel of the commodore 64.


We talked about his background with …
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5 years ago
1 hour 55 minutes 35 seconds

Game Wisdom
The Design of John Wick Hex
For this cast, I spoke with Nic Tringali who works at Bithell Games and was on the design team for John Wick Hex.


We started with introductions and spoke about how the team pitched John Wick Hex to Lionsgate. From …
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5 years ago
1 hour 7 minutes 41 seconds

Game Wisdom
The Design of Alwa’s Legacy
For this cast, we sat down with Mikael of Elden Pixels who created the modern-retro game Alwa’s Awakening to discuss the kickstarter for their sequel Alwa’s legacy.


We spoke about the history of the company and design that went into …
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5 years ago
1 hour 20 minutes 37 seconds

Game Wisdom
Making a Museum: Mondo Museum Developer Interview
For this cast, I spoke with Michel who is the lead designer of the game Mondo Museum for a talk about bullfrog sims, management games, and how we’ll be running a museum.


We started off talking about Michel’s background and …
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5 years ago
1 hour 10 minutes 12 seconds

Game Wisdom
Evolving the Apple 2’s Design With Nox Archaist
For this cast, I spoke with Mark Lemmert of 6502 Workshop who is making the most modern retro example of a game I’ve seen yet — designing Nox Archaist using the Apple 2 framework to make a new CRPG.


 …
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6 years ago
1 hour 49 minutes 1 second

Game Wisdom
Elevating Mobile Games with Bound By Blades
For this cast, I sat down with Justin Thompson who has been working on the game Bound by Blades for the past few years, and is now going on kickstarter to try and sell the concept of an elevated mobile …
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6 years ago
1 hour 18 minutes 12 seconds

Game Wisdom
Talking Game Development With Brian Colin
For this cast I spoke with veteran game developer and owner of Game Refuge Brian Colin who is also the creator of the hit arcade game Rampage among other titles.


We spoke about the past and how he got started …
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6 years ago
1 hour 17 minutes 39 seconds

Game Wisdom
The Problem with Putting a Price on Videogames
For this cast, I spoke with returning guest Ramin Shokrizade for a discussion about pricing videogames. We talked about the problem with setting a fair price for a game, why games may be too cheap, and if there are any …
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6 years ago
2 hours 2 minutes 14 seconds

Game Wisdom
Talking Tactical Strategy With Alder’s Blood Part 2
And this is the second part of our cast with Michal finishing up our discussion on Alder’s Blood and the kickstarter.


Here’s Part 1
Here’s the kickstarter
You can find them on Twitter 
And my run of the kickstarter demo …
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6 years ago
53 minutes 27 seconds

Game Wisdom
Theories on Game Design