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In this interview I spoke with Half Human Games Percy and Peter who are working on the upcoming game Dwerve and just launched a kickstarter for it. We started with inspirations, our favorite tower defense games and more. Discussing the …
For this cast, I spoke with Derek and Clint of Thorium to discuss the roguelike Undermine that is out now.
We started with talking about their backgrounds at Relic before moving to the indie space. Designing an action roguelike is …
For this interview, I spoke with Elle and Lisa who are the creators of the Game Plan Game, a board game that uses gamification to help teach kids life skills and important lessons about the development of it, and lessons …
For this cast, I spoke with developer Rami Ismail of Vlambeer about his time in the indie space, his outreach around the world and more. We spoke about what it’s been like to follow indie development over the last decade, …
For this cast, I sat down with Paul Taylor of Mode 7 Games to talk about his time in the industry, and their upcoming game Fights in Tight Spaces.
We started with Paul’s background and his work with titles like …
For this cast, I spoke with Peter from Blackfox Studios who is currently working on the game Dreadlands. We discuss making a PVP focused tactical strategy game, and the lessons he learned from other examples in the genre when coming …
For this cast, I spoke with voice actress and casting director Sally Beaumont about what it’s like to be both a voice actor and lessons learned when it comes to managing the voice acting in a videogame.
We spoke about how Luna came about, while having a lengthy chat about the handdrawn style she employed. After that, we discussed designing the puzzle and overall adventure of the game.
Here’s my spotlight featuring Luna
You can follow them …
For this cast, I was joined by Ryan Matejka who joined Vertigo Gaming Inc. to help the story of Cook Serve Delicious 3 to talk about making a surprisingly dark story for a lighthearted game.
For this cast, I spoke with returning guest John Brieger and speedrunner/designer Vincent to discuss how time can be used as a game mechanic in design. We, of course, talked about Majora’s Mask and the groundhog day design.
From there, …
For this cast I spoke with Matt who is the owner of Alderon Games about his upcoming game Path of Titans, and their decision to make their own platform/store for the game as opposed to using Steam.
For this Perceptive podcast, we spoke with Al who is the lead designer on Skald Against the Black Priory, a modern retro RPG designed to emulate the look and feel of the commodore 64.
For this cast, we sat down with Mikael of Elden Pixels who created the modern-retro game Alwa’s Awakening to discuss the kickstarter for their sequel Alwa’s legacy.
We spoke about the history of the company and design that went into …
For this cast, I spoke with Michel who is the lead designer of the game Mondo Museum for a talk about bullfrog sims, management games, and how we’ll be running a museum.
We started off talking about Michel’s background and …
For this cast, I spoke with Mark Lemmert of 6502 Workshop who is making the most modern retro example of a game I’ve seen yet — designing Nox Archaist using the Apple 2 framework to make a new CRPG.
For this cast, I sat down with Justin Thompson who has been working on the game Bound by Blades for the past few years, and is now going on kickstarter to try and sell the concept of an elevated mobile …
For this cast I spoke with veteran game developer and owner of Game Refuge Brian Colin who is also the creator of the hit arcade game Rampage among other titles.
For this cast, I spoke with returning guest Ramin Shokrizade for a discussion about pricing videogames. We talked about the problem with setting a fair price for a game, why games may be too cheap, and if there are any …