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Game Studies for Everyone
Learn Video Games / Mindtoggle LLC
40 episodes
3 months ago
Welcome to Game Studies for Everyone, the podcast where complex game research becomes accessible to everyone! Join our co-hosts as they break down cutting-edge research in games and interactive media. Each 15-minute or less episode transforms academic findings into bite-sized, engaging discussions that everyone can enjoy. Whether you’re a gamer, developer, or just curious about the science behind the games you love, Game Studies for Everyone is your go-to source for easy-to-digest insights. No jargon, just fascinating research from peer-reviewed, published research in the humanities, computer science, narrative and more. Learn what’s new and how is shapes the way we play, learn, and develop. Hosted by Eliza Jiqiren and Nat Weizenbaum.
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All content for Game Studies for Everyone is the property of Learn Video Games / Mindtoggle LLC and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Welcome to Game Studies for Everyone, the podcast where complex game research becomes accessible to everyone! Join our co-hosts as they break down cutting-edge research in games and interactive media. Each 15-minute or less episode transforms academic findings into bite-sized, engaging discussions that everyone can enjoy. Whether you’re a gamer, developer, or just curious about the science behind the games you love, Game Studies for Everyone is your go-to source for easy-to-digest insights. No jargon, just fascinating research from peer-reviewed, published research in the humanities, computer science, narrative and more. Learn what’s new and how is shapes the way we play, learn, and develop. Hosted by Eliza Jiqiren and Nat Weizenbaum.
Show more...
Video Games
Education,
News,
Leisure,
Tech News
Episodes (20/40)
Game Studies for Everyone
Checkpoints & Choices: Bureaucracy, Borders, and Playing Through Deportation Machines
As immigrations tensions escalate and policy grows ever more dehumanizing, what can indie games teach us about the systems behind the suffering? In this episode, we examine how Papers, Please, North, and Borders use gameplay—not just storylines—to simulate the moral deadlocks and mechanical cruelty of U.S. deportation politics. Drawing from academic critiques that invoke Max Weber’s “iron cage of bureaucracy,” we explore how these games reflect the cold logic of enforcement agencies like ICE, trapping players in procedural loops that echo real-world immigration enforcement. Can feeling stuck in a game make us see the injustice of those stuck in the system? Tune in to explore how indie developers are turning gameplay into powerful protest. Cosner, J. (2024). Engaging Action: Procedural Rhetoric and Agentive Arguments in US-Mexico Border Video Games. In Digital Culture and the US-Mexico Border (pp. 211-222). Routledge. Grace, L. D. (2023, October). Gaming the system: case study in investigative journalism and playful interactive narrative design to explain systemic bias in immigration policy. In International Conference on Interactive Digital Storytelling (pp. 38-49). Cham: Springer Nature Switzerland. Morrissette, J. (2017). Glory to Arstotzka: Morality, rationality, and the iron cage of bureaucracy in Papers, Please. Game Studies, 17(1).  
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5 months ago
11 minutes 41 seconds

Game Studies for Everyone
Borderlines & Backstories: Can Games Teach Us to Empathize With Immigrants?
What happens when players step into the shoes of immigrants—not just to win, but to understand? In this episode, we explore how video games like Citizenship Quest, Everyday Racism, and Escape from Woomera attempt to foster empathy and cross-cultural awareness through gameplay. Drawing on studies that analyze classroom role-play, online discussions, and game design, we ask: can digital experiences create real emotional insight, or do they just rehearse familiar narratives? From school simulations to dystopian checkpoints, join us as we navigate the thin line between meaningful play and performative understanding in the world of migration games. Bouchillon, B. C., & Stewart, P. A. (2023). Computer games, trust, and immediacy: Role-playing as immigrants in the South. Computers in Human Behavior, 140, 107571. Chin, E., & Golding, D. (2016). Cultivating transcultural understanding through migration-related videogames. Asia Pacific Media Educator, 26(1), 83-98. McKernan, B. (2021). Digital texts and moral questions about immigration: Papers, Please and the capacity for a video game to stimulate sociopolitical discussion. Games and Culture, 16(4), 383-406.
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5 months ago
16 minutes 4 seconds

Game Studies for Everyone
Playing for Papers: How Video Games Expose the Cruel Logic of U.S. Deportation
As deportation politics in the U.S. grow ever more punitive and chaotic, what can a video game reveal that headlines can’t? In this episode, we explore how games like Papers, Please, Tropico, and ICED! simulate the immigrant experience—and critique it. Drawing on recent academic insights, we unpack how these digital worlds use frustration, limited freedom, and procedural rhetoric to reflect the dehumanizing systems faced by undocumented people. Can a game really challenge anti-immigrant policy? Or are we just clicking through dystopia? Tune in for a timely dive into the politics of play and the stakes of representation.  Amaya, H. (2015). ICED: Videogames in the battle between the citizen and the human. Popular Communication, 13(2), 158-169. Cleger, O. (2015). Procedural Rhetoric and Undocumented Migrants: Playing the Debate over Immigration Reform. Digital Culture & Education, 7(1), 19-39. Diamond, J., & Brunner, C. (2008). Evaluation of Breakthrough's ICED! Video Game    
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5 months ago
16 minutes 38 seconds

Game Studies for Everyone
Well Played: Growing Older, Gaming Deeper
Drawing from observations of the well-cited research, J.P. Gee, we discuss what happens when the goal of gaming shifts from beating the boss to contemplating the journey? In this thoughtful and moving episode, we follow Aiden, a lifelong gamer, as he shares with James Paul Gee how the meaning of “well played” has evolved over time. No longer about high scores or speedruns, it’s now about emotional resonance, patience, and philosophical depth—from Metal Gear Solid 3 to Chibi Robo. Gee reflects on his own path as an aging gamer and scholar, including an early brush with frustration and discovery in The New Adventures of the Time Machine. This episode invites listeners to rethink what it means to truly "play well"—not just in games, but in life.
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5 months ago
10 minutes 34 seconds

Game Studies for Everyone
Jobs, Masks, and Mastery: How RPG Systems Shape Our Stories
What do medieval bards, fantasy job classes, and 16th-century Italian improv have in common? In this episode, we explore the deep connections between RPG class systems and the theatrical traditions of Commedia dell’arte. From Pool of Radiance to Final Fantasy Tactics, we uncover how structured game mechanics—like choosing a job class or role—create space for improvisation, discovery, and meaningful play. Join us as we discuss how these systems don't just define characters, but unlock a world of emergent storytelling, creativity, and shared player understanding in a dance between structure and spontaneity a discussion of the writing of Sam Roberts from the Book Well Played, for a love of games. 
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5 months ago
11 minutes 10 seconds

Game Studies for Everyone
Falling Blocks, Enduring Love: The Timeless Magic of Tetris
What makes a game with no characters, no story, and no ending one of the most beloved of all time? In this episode, we dive into the deceptively simple brilliance of Tetris—a game born in 1985 Soviet Russia that took the world by storm when it was bundled with the Game Boy. Through a personal lens of family obsession and homemade code, our guest unpacks the elegant mechanics behind the falling blocks: movement, creation, destruction, and problem-solving. Discover how Tetris taps into something deeply human—and why it still holds us in its hypnotic grip decades later in this discussion of writing by Patrick Curry from the Well Played academic analysis of well-loved games.  
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5 months ago
9 minutes 24 seconds

Game Studies for Everyone
Surviving Kenshi: Hardship, Agency, and the Beauty of the Unfinished
What happens when a game refuses to hold your hand—or even care if you survive? In this episode, we dive into Naomi Clark’s essay “Kenshi,” a sharp and deeply personal examination of the cult-favorite open-world RPG.
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6 months ago
5 minutes 20 seconds

Game Studies for Everyone
Fly Far, Far Away: Hitman, Escapism, and Finding Joy Through Play
In this episode, we explore the powerful intersection of memory, identity, and digital escape through the lens of Kishonna L. Gray’s personal essay “Dear God, Make Me a Bird, So I Can Fly Far Far Away from Here.”
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6 months ago
4 minutes 27 seconds

Game Studies for Everyone
From Colony to Collaboration: Rethinking a Board Game Classic
Join us as we delve into its initial acclaim, the growing concerns surrounding its colonial themes, and the inspiring journey that led to its thoughtful redesign as Puerto Rico 1897.
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7 months ago
7 minutes 12 seconds

Game Studies for Everyone
Pedal to the Pixels: Racing, Gaming, and the Pursuit of Progress
Pedal to the Pixels: Racing, Gaming, and the Pursuit of Progress - what the video game Gran Turismo Teaches Us About Life in the Fast Lane
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8 months ago
10 minutes 38 seconds

Game Studies for Everyone
From MUDs to Mythic: A Gamer’s Journey Chasing XP, Finding Meaning
What happens when decades of gaming lead to a realization that the grind isn’t everything? In this episode, we follow Dr. Kurt Squire’s journey through 35 years of online multiplayer games, from the early days of MUDs to the sprawling world of World of Warcraft
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8 months ago
7 minutes 48 seconds

Game Studies for Everyone
XP & Romance: Leveling Up in Life, Love, and Games
Inspired by Dr. Constance Steinkuehler’s Games: A Love Story chapter in Well Played - For the Love of Games, this podcast celebrates the unexpected ways video games transform lives.
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8 months ago
14 minutes 53 seconds

Game Studies for Everyone
Games "You" Should Know: Breaking the Game: Finding Meaning in "You"
What if the point of a game wasn’t to win, but to question why we play at all? In this episode, we explore the thought-provoking and unconventional video game You, a critical gameplay experience that flips traditional gaming conventions on their head. Set in a platformer world where words shape your path, players guide the character “You” through a surreal landscape of puzzles and poetic fragments. But this isn’t your average platformer—You challenges players to seek meaning in its absurdity, pushing them to create a poem rather than pursue a victory. Is it a critique of gaming culture, an artistic experiment, or a bit of both? Join us as we dive into this fascinating game that asks: What if there’s no ‘winning’—just playing and interpreting? Whether you’re a gamer, an artist, or a curious thinker, this episode invites you to see games in a whole new light.
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11 months ago
15 minutes 24 seconds

Game Studies for Everyone
Games You Should Know: Breaking Boundaries and the Surprising Impact of Stolen Kisses
In this episode, we explore the groundbreaking mobile game Stolen Kisses, designed to upend the heteronormative tropes of traditional affection games and create a more inclusive, diverse experience for players. Developed as both a game and a social experiment, Stolen Kisses offers a variety of characters for players to engage with, challenging norms and expanding representation in the genre. We dive into the fascinating data uncovered by its creator, who analyzes the unexpected global interest in the game—from players in Indonesia, Russia, and Arabic-speaking countries. Discover how this research reveals the untapped potential of affection games to bridge cultures, foster positive digital interactions, and redefine what gaming can mean for a global audience. If you’re curious about how games can shape social dynamics and open new doors for inclusivity, you won’t want to miss this episode! Source: https://isea-archives.siggraph.org/presentation/subverting-the-conventions-of-affection-games-in-the-digital-wild/
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12 months ago
14 minutes 49 seconds

Game Studies for Everyone
Games You Should Know: Emoji, Literature, and Play: The Game of Meaning
What happens when you adapt a literary classic into a game using only emoji? In this episode, we dive into The Unbearable Lightness of Meaning, a game inspired by Milan Kundera’s The Unbearable Lightness of Being. We explore how this innovative adaptation uses emoji as its primary storytelling tool, pushing the boundaries of what these tiny symbols can express. Can emoji truly capture the depth of human emotions and complex themes, or do they fall short? We also discuss other creative projects that experiment with non-traditional storytelling methods, highlighting the challenges and opportunities of translating literature into interactive, playable experiences. Whether you’re a literature lover, a gamer, or just curious about the future of storytelling, this episode will make you rethink the power of symbols in the digital age!
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12 months ago
7 minutes

Game Studies for Everyone
Games you should Know: Unplaying War: The Radical Mechanics of 'Healer
In this episode, we explore a fascinating case study from the ”Critical Gameplay” series, focusing on the video game Healer and its bold reimagining of what it means to play. Healer challenges the traditional mechanics of war games by flipping the script—players aren’t there to fight; they’re there to heal. Through its innovative ”unshooting” mechanic, where bullets are removed rather than fired, Healer compels players to confront the consequences of violence and reflect on the desensitizing effects of typical war reenactments in gaming. We dive into the philosophical and psychological insights behind this approach, uncovering how play can be a practice in empathy, not just action. We also discuss the challenges developers face when software tools themselves are biased toward conventional mechanics, limiting creative expression. Whether you’re a gamer, a developer, or just curious about the power of play, this episode will open your eyes to the potential of video games as tools for critical thought and reflection!
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12 months ago
7 minutes

Game Studies for Everyone
Breaking the Game: The Power of Critical Games in Challenging Conventions
What happens when games go beyond fun and entertainment to challenge societal norms and player expectations? In this episode, we dive into the growing field of "critical games," a transformative genre in the video game industry. These aren't your typical games; designed with a critical lens, they disrupt conventional gameplay to provoke thought and incite social commentary. We explore an insightful analysis that maps these games along two key axes: social critique vs. game mechanic critique, and continuous vs. discontinuous delivery of critique. This framework offers a fresh perspective on how critical games break boundaries, revealing that they are not examples of poor design but rather powerful tools for engagement and commentary. Tune in as we unravel how these innovative games offer new ways to understand gaming conventions and the societal issues they bring to light—transforming play into a form of activism! Bashiri, K. (2008). You Have to Burn the Rope. [Web-Flash]. http://www.mazapan.se/games/burnTheRope.php played 22 March 2013  Cox, J. (2012). Don’t Kill the Cow. [Windows PC]. Seemingly Pointless. Oxford USA. played December 2012.   Grace, L. 2014. Critical Games: Critical Design in Independent Games. In Proceedings of the 7th Digital Games Research Association Conference (Digra 2014), Salt Lake City, Utah Flanagan, M. (2009). Critical play: radical game design. MIT press.  Moynihan, D. (2010). One Chance. [Web-Flash]. Awkward Silence Games. England: played 12 February 2014  Pedercini, P. (2011). Phone Story. [Android], Molleindustria. Pittsburgh USA: played 2 March 2014 
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12 months ago
20 minutes 54 seconds

Game Studies for Everyone
Code & Creativity: Unveiling the Philosophy Behind Software Design
Ever wondered how the software you use shapes your creativity? In this episode, we unpack a thought-provoking study from the International Journal of the Humanities that dives into the philosophy behind software design. The author reveals how every design choice in software isn’t just functional—it’s philosophical, influencing how we create and interact. We explore a groundbreaking framework that blends critical design, postmodern philosophy, and creative process theory to analyze how software’s 'feedback loops' guide our interactions and even our thinking. But that’s not all—discover the intriguing concept of 'software misuse' and how it can expose the hidden intentions and constraints built into the programs we rely on. And finally, we introduce the idea of 'software viscosity'—the subtle resistance some software imposes that can either challenge or block your creative flow. If you're a designer, a creative, or just curious about the tech shaping our world, you won’t want to miss this deep dive into the intersection of design and philosophy! Sources: Lanier, J. (2003). One half a manifesto. In J. Brockman (Ed.), The new humanists: Science at the edge (pp. 233-262). New York, NY: Barnes and Noble.  Grace, L. 2009. The Philosophies of Software, Handbook of Research on Computational Arts and Creative Informatics, IGI Global & Towson University  Tufte, E (1993). The Cognitive Style of PowerPoint. New London, CT. Yale University Press   Chomsky, N (2006). Language and mind. New York, NY: Cambridge University Press.   
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1 year ago
15 minutes 25 seconds

Game Studies for Everyone
Games as Art, in Scotlands Blank Arcade 2016
Step into the immersive world of digital games and interactive art with our latest episode, where we dive deep into Blank Arcade 2016, an early and pioneering exhibition that showcased games as art worthy of the gallery space. Join us as we explore the catalog’s most captivating entries, guided by curators Lindsay Grace and Emilie Reed, who highlight the innovative, sensory experiences crafted by each creator. Discover how these groundbreaking games redefine play and art, pushing boundaries and inviting players to interact beyond the screen. Whether you’re a gamer, an art lover, or simply curious about the intersection of these worlds, this episode is a must-listen! Source: https://www.youtube.com/watch?v=ol-rIjQtqSg
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1 year ago
16 minutes 52 seconds

Game Studies for Everyone
Play with Purpose: Unraveling the Art of Critical Gameplay Design
In this episode, we dive into the fascinating world of ”critical gameplay design,” an innovative form of game development that challenges the norms of traditional gaming. Discover how critical gameplay is more than just entertainment; it’s a powerful platform for questioning societal values and sparking conversations about social and political issues. From its historical roots to the pedagogical and rhetorical impact of critical games, we unpack the transformative potential of this artistic practice. Get ready to rethink what games can be and how they shape our perceptions in this thought-provoking episode! Source:  Dunne, Anthony, and F. Raby. De sign noir. Lon don: Birkhäuser, 2001.  Grace. L. 2010. Critical game play: soft ware studies in computer game play. 28th of the international conference  on Human factors in computing systems (CHI EA ’10). ACM, New York, NY, USA, 3025-3030.   Grace, L. 2011. Understanding the Art Practice of Critical Game play Designs, 17th International Symposium on Electronic Art (ISEA), Istanbul, Turkey
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1 year ago
12 minutes

Game Studies for Everyone
Welcome to Game Studies for Everyone, the podcast where complex game research becomes accessible to everyone! Join our co-hosts as they break down cutting-edge research in games and interactive media. Each 15-minute or less episode transforms academic findings into bite-sized, engaging discussions that everyone can enjoy. Whether you’re a gamer, developer, or just curious about the science behind the games you love, Game Studies for Everyone is your go-to source for easy-to-digest insights. No jargon, just fascinating research from peer-reviewed, published research in the humanities, computer science, narrative and more. Learn what’s new and how is shapes the way we play, learn, and develop. Hosted by Eliza Jiqiren and Nat Weizenbaum.