Dice Tales is a monthly live tabletop RPG show, where local actors take on the role of brave adventurers and weave their story together right in front of an audience. The show usually performs at Dog Story Theater, continuing our campaign story line "Straight Outta the Forgotten Realms", and all donated proceeds benefit the theater. This performative, fast-paced RP will bring you hours of laughter, thrills, might & magic, and of course, dramatic dice-slinging! Come meet Leath, Jil, Kallista, Beyonce, and Seamus, better known as the Children of Destiny.
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Dice Tales is a monthly live tabletop RPG show, where local actors take on the role of brave adventurers and weave their story together right in front of an audience. The show usually performs at Dog Story Theater, continuing our campaign story line "Straight Outta the Forgotten Realms", and all donated proceeds benefit the theater. This performative, fast-paced RP will bring you hours of laughter, thrills, might & magic, and of course, dramatic dice-slinging! Come meet Leath, Jil, Kallista, Beyonce, and Seamus, better known as the Children of Destiny.
The episode begins with a reminder of the events of Episode #124, which ended with the Children of Destiny still battling Volumvax and his cultists. The story begins at 0:59.
Still embroiled in a deadly battle, things are not looking up for the Children of Destiny; despite Leath wreaking magical havoc and immolating tens of cultists, our heroes are still sorely outnumbered. Will they manage to take down Volumvax, or is this the end of the Children of Destiny?
The episode begins with a brief recap of where we left our heroes at the end of Episode #123.. The adventure continues at 0:59.
As hundreds of cultists move in at Volumvax’s command, despite Beyonce’s best efforts to use his angelic powers to ward off the approaching evil, the situation is looking grim for our heroes. Can they prevail against overwhelming odds?
The episode begins with shoutouts for our wonderful sponsors, followed by a brief recap of where Episode #122 left off. The story continues at 3:37.
The Children of Destiny have once again found themselves transported to a part of the Shadowfell, this time in the middle of a Shadovari cult ritual, and Leath managed to anger the cult leader, who is revealed to be the infamous Volumvax. Will they be able save Leath and, more importantly, stop the ritual?
The fourth and final installment of this Call of Cthulhu one-shot opens with a recap of the previous segment, as our heroes descend deeper into the silver mine. The adventure picks up at 0:49, as our heroes are examining some confusing photographs. It’s becoming clear that something strange and horrible is happening – not only in the mine, but in the entire town of Brokenbranch. Will they solve the mystery of the silenced silver mine? And, more importantly, will they all live to tell the tale?
Note: because this one-shot takes place in a Lovecraftian horror setting, listener discretion is advised.
The third installment of our foray into Brokenbranch begins with a reminder of the events of Part 2, when our posse of heroes accepted Miss Lorraine’s contract to investigate events at her silver mine. The story continues at 0:40, as the adventurers have reached the mine and begun to poke around the miners’ camp.
Note: because this one-shot takes place in a Lovecraftian horror setting, listener discretion is advised.
The second installment of this Wild West adventure begins with a brief recap of Part 1, when we were introduced to our four heroes, who’ve all been invited to a meeting with the enigmatic Miss Lorraine. The action continues at 0:49, pardner, just as the meeting with Miss Lorraine is beginning. What exactly does Miss Lorraine want from this motley crew?
Note: because this one-shot takes place in a Lovecraftian horror setting, listener discretion is advised.
This four-part Call of Cthulhu one-shot begins with a shoutout for our sponsors. Our wild west adventure begins at 4:00.
This first installment of this four-part one-shot adventure opens in the burgeoning town of Brokenbranch, Texas, in 1865, where our heroes have all been invited to Miss Lorraine’s Saloon for reasons unknown…
Note: because this one-shot takes place in a Lovecraftian horror setting, listener discretion is advised.
The episode begins with a reminder of the events of Episode #121. The story begins at 0:54.
It seems clear that the portal at the top of Mezeketh’s lighthouse leads to the Shadowfell, or at least a portion of Shar’s plane. What evil is the cult about to unleash…and can the Children of Destiny thwart their plans?
The episode begins with a brief recap of where we left our heroes at the end of Episode #120 – particularly Leath, who’s in quite a pickle. The adventure continues at 0:53.
While attempting to spy on whatever is taking place at the top of Mezeketh’s lighthouse, Leath was caught up in a magical portal. Where has he ended up…and can the rest of the party find him before something terrible happens?
The episode begins with some love for our lovely sponsors, followed by a brief recap of where the action ended in Episode #119. The story continues at 3:33.
The Children of Destiny have a plan to infiltrate Mezeketh Isle and the cult ceremony they believe is happening there. But will their infiltration plan go off without a hitch?
The episode begins with a reminder of the events of Episode #118. The story begins at 0:48.
The Children of Destiny have arrived near Mezeketh Isle, and are poking around the town of Saerloon for information. But can they uncover helpful information without attracting the wrong eyes and ears?
The episode begins with a shoutout to our wonderful sponsors, followed by a brief recap of where we left off at the end of Episode #116. The story continues at 3:39.
The Children of Destiny are preparing to leave to investigate Mezeketh Isle, but they’re not all in agreement about their new companion. Can they make peace long enough to complete their mission?
The episode begins with some love for our sponsors, followed by a brief recap of Episode #113. The story continues at 3:42.
The shadowy forces assaulting Berdusk have been defeated or repelled, but not without great cost. The Children of Destiny are left wondering: how did their enemy track them to Berdusk?
The episode begins with a short recap of Episode #112. The adventure begins at 0:48.
While Berdusk continues to fight off zombies and evil spirits at the city gates, the Children of Destiny have been drawn away to deal with the much greater threat of the necromancer already lurking within the city…
The episode begins with a shoutout to our sponsors, followed by a reminder of the events of Episode #110. The story continues at 3:30.
With no clear path forward, the Children of Destiny search stacks of library books for any hints as to what the Tanthuls may be planning. Will their research efforts pay off?
The episode begins with a reminder of where we left our heroes at the end of Episode 109. The adventure begins at 0:43.
Now that Jil is officially a Harper, the Children of Destiny turn their attention back to seeking information they can use against the Tanthuls. But does the Hall of Twilight’s extensive library hold the answers they seek?
Dice Tales is a monthly live tabletop RPG show, where local actors take on the role of brave adventurers and weave their story together right in front of an audience. The show usually performs at Dog Story Theater, continuing our campaign story line "Straight Outta the Forgotten Realms", and all donated proceeds benefit the theater. This performative, fast-paced RP will bring you hours of laughter, thrills, might & magic, and of course, dramatic dice-slinging! Come meet Leath, Jil, Kallista, Beyonce, and Seamus, better known as the Children of Destiny.