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Designing Interactive Systems I '18
Prof. Jan Borchers
127 episodes
5 months ago
This class introduces students to the field of human-computer interaction (HCI) and user interface design. Specifically, the course covers the following topics: Fundamental characteristics of human cognition, such as reaction time, rules of perception, and memory performance Models of interaction between people and their environment, such as affordances, mappings, constraints, slips, and mistakes Milestones in the history of human-computer interaction Principles of iterative design User interface prototyping techniques User studies and evaluation methods Golden rules of user interface design User interface design notations After this class, students will know how user interfaces have been developed over the past decades, and what constants of human performance need to be considered when designing them. This class forms the basis for the classes “ Designing Interactive Systems II ” (which looks at more technical aspects of user interface development) and “ Current Topics in HCI and Media Computing ”, as well as the “ Post-Desktop User Interfaces ” seminar and other courses from our research group. Students will be able to apply iterative design, prototyping, and evaluation methods to design usable, appropriate user interfaces in a user-centered fashion. All assignments are group assignments to foster collaboration skills, and project-based to strengthen project planning, conflict management and presentation skills. Learning to think in designers' terms is a crucial competence for computer scientists working on user interfaces, a job that requires collaboration in interdisciplinary teams.
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All content for Designing Interactive Systems I '18 is the property of Prof. Jan Borchers and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
This class introduces students to the field of human-computer interaction (HCI) and user interface design. Specifically, the course covers the following topics: Fundamental characteristics of human cognition, such as reaction time, rules of perception, and memory performance Models of interaction between people and their environment, such as affordances, mappings, constraints, slips, and mistakes Milestones in the history of human-computer interaction Principles of iterative design User interface prototyping techniques User studies and evaluation methods Golden rules of user interface design User interface design notations After this class, students will know how user interfaces have been developed over the past decades, and what constants of human performance need to be considered when designing them. This class forms the basis for the classes “ Designing Interactive Systems II ” (which looks at more technical aspects of user interface development) and “ Current Topics in HCI and Media Computing ”, as well as the “ Post-Desktop User Interfaces ” seminar and other courses from our research group. Students will be able to apply iterative design, prototyping, and evaluation methods to design usable, appropriate user interfaces in a user-centered fashion. All assignments are group assignments to foster collaboration skills, and project-based to strengthen project planning, conflict management and presentation skills. Learning to think in designers' terms is a crucial competence for computer scientists working on user interfaces, a job that requires collaboration in interdisciplinary teams.
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Technology
Tech News
Episodes (20/127)
Designing Interactive Systems I '18
13. Visual Design
6 years ago
1 hour 31 minutes 28 seconds

Designing Interactive Systems I '18
12.5 Roadmap Summary, What’s Next?
6 years ago
8 minutes 56 seconds

Designing Interactive Systems I '18
12.4 Life-Cycle of Products, Incremental and Radical Innovation
6 years ago
5 minutes 21 seconds

Designing Interactive Systems I '18
12.3 Competitive Forces
6 years ago
7 minutes 11 seconds

Designing Interactive Systems I '18
12.2.3 Diagrams for User Documentation, Digital Watch, Semantics
6 years ago
13 minutes 11 seconds

Designing Interactive Systems I '18
12.2.2 State Charts (from WS 14)
6 years ago
7 minutes 30 seconds

Designing Interactive Systems I '18
12.2.1 State Charts
6 years ago
14 minutes 33 seconds

Designing Interactive Systems I '18
12.1 Petri-Nets
6 years ago
15 minutes 28 seconds

Designing Interactive Systems I '18
11.4.4 Checking STN properties/ States
6 years ago
18 minutes 50 seconds

Designing Interactive Systems I '18
11.4.3 Using STN's in prototyping
6 years ago
10 minutes 51 seconds

Designing Interactive Systems I '18
11.4.2 Example Silhouettes STN's and Hierachical STN's
6 years ago
11 minutes 36 seconds

Designing Interactive Systems I '18
11.4.1 STN's and example STN for personal orchestra
6 years ago
11 minutes 57 seconds

Designing Interactive Systems I '18
11.3 Grammars and Production Rules
6 years ago
12 minutes 44 seconds

Designing Interactive Systems I '18
11.2 Back to BASICs, why UI specification lanugage and Specifying User Interfaces
6 years ago
7 minutes 9 seconds

Designing Interactive Systems I '18
11.1.4 The Top 5 Performance Hits
6 years ago
7 minutes 38 seconds

Designing Interactive Systems I '18
11.1.3.2 Design Techniques for Responsiveness - Work in Parallel, Optimize Queueing, and Manage Time Dynamically
6 years ago
7 minutes 59 seconds

Designing Interactive Systems I '18
11.1.3.1 Design Techniques for Responsiveness - Meet Human Deadlines and Display Important information First
6 years ago
10 minutes 46 seconds

Designing Interactive Systems I '18
11.1.2 Three Human Deadlines
6 years ago
7 minutes 22 seconds

Designing Interactive Systems I '18
11.1.1 Responsiveness
6 years ago
15 minutes 45 seconds

Designing Interactive Systems I '18
10.3.7 Ten Golden Rules of Interface Design/ Address diverse user needs; Hire a graphic designer
6 years ago
9 minutes 41 seconds

Designing Interactive Systems I '18
This class introduces students to the field of human-computer interaction (HCI) and user interface design. Specifically, the course covers the following topics: Fundamental characteristics of human cognition, such as reaction time, rules of perception, and memory performance Models of interaction between people and their environment, such as affordances, mappings, constraints, slips, and mistakes Milestones in the history of human-computer interaction Principles of iterative design User interface prototyping techniques User studies and evaluation methods Golden rules of user interface design User interface design notations After this class, students will know how user interfaces have been developed over the past decades, and what constants of human performance need to be considered when designing them. This class forms the basis for the classes “ Designing Interactive Systems II ” (which looks at more technical aspects of user interface development) and “ Current Topics in HCI and Media Computing ”, as well as the “ Post-Desktop User Interfaces ” seminar and other courses from our research group. Students will be able to apply iterative design, prototyping, and evaluation methods to design usable, appropriate user interfaces in a user-centered fashion. All assignments are group assignments to foster collaboration skills, and project-based to strengthen project planning, conflict management and presentation skills. Learning to think in designers' terms is a crucial competence for computer scientists working on user interfaces, a job that requires collaboration in interdisciplinary teams.