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Design Talk (dot IE)
Allen Higgins
184 episodes
10 hours ago
Design Talk. A podcast for learning about the business of technology design and management. Listen to stories, panels, interviews and discussions about technology and design in-the-wild: the good, the beautiful, and the useful. Whether you've got one big idea, you think of yourself as an organisation designer, product designer, creator, or entrepreneur. Each episode offers a take on how people design, strategise, organise, and develop technology. We want to dig into the essence of design, discover the backstory to technologies, and unpack the design attitude. We started this podcast for you, because you are interested in tinkering, in making, and how ideas become 'things', and because we are all, in some way, involved in designing. 

Hosted on Acast. See acast.com/privacy for more information.

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Technology
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All content for Design Talk (dot IE) is the property of Allen Higgins and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Design Talk. A podcast for learning about the business of technology design and management. Listen to stories, panels, interviews and discussions about technology and design in-the-wild: the good, the beautiful, and the useful. Whether you've got one big idea, you think of yourself as an organisation designer, product designer, creator, or entrepreneur. Each episode offers a take on how people design, strategise, organise, and develop technology. We want to dig into the essence of design, discover the backstory to technologies, and unpack the design attitude. We started this podcast for you, because you are interested in tinkering, in making, and how ideas become 'things', and because we are all, in some way, involved in designing. 

Hosted on Acast. See acast.com/privacy for more information.

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Technology
Education,
Business,
Entrepreneurship
Episodes (20/184)
Design Talk (dot IE)
0263 - Learning from the London Whale with Denis McCarthy

Welcome to the Economics and Finance class.

Our hosts are Daksh Wadhwa and Peter Barrett. 

Today, we are very pleased to welcome Denis McCarthy, Head of Financial Risk Model Development at AIB.

Thank you for coming in to speak to us today. Can you tell us a little about yourself and your journey into financial risk modelling?

·       What does a day in the week look like on your team? [for a finance/economist, quant analyst, programmer]

·       How can a large organisation manage end-user tools like Excel? [policy, practices, systems management…]

·       Much of the focus is on the technical characteristics and the actions of individuals but not so much on organisational cultural. How can we address the organisational culture angle? [for example, grow and protect a culture of dissent? What might that look like?]

·       What about review processes and how to avoid undue influence from one or other actors? [maybe relate to audit trails, version control]

·       Are our models becoming too complex? [to either understand fully or to apply in a timely manner? What kinds of new systemic risk do you think about?]

·       Is sentiment analysis applied much to risk measurement? [how to do it? gotchas and the dark art of automated textual analysis for gauging sentiment from company filings, conference call transcripts and other bulk sources]

Questions from the audience?

Before we finish, is there anything further you'd like to add?

Thank you so much for your time and for sharing your thoughts with us today.

 

Further reading: Articles, links etc.

LinkedIn - https://www.linkedin.com/in/denis-mccarthy-69970b2b/

 

 

Acknowledgements

Music 

Title: Voltaic Fluctuations

Artist: Ben Prunty

Source:  https://www.benpruntymusic.com/

License: Non-transferable license. Permission granted by Ben Prunty

 

Cover Art 

Title: Complex collage

Artist: Allen Higgins

Source: vignette_version.pptx

License: CC BY-NC-SA 4.0

 

Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part, you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.


Hosted on Acast. See acast.com/privacy for more information.

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10 hours ago
37 minutes 6 seconds

Design Talk (dot IE)
0262 - From Grid to Dialogue with David Sammon

Hosted by Christina Philips and Anabela Da Silva Filipe Soares.

Welcome to today’s seminar by David Sammon from UCC, Cork University Business School.

In this session David Sammon from University College Cork talks about his approach to unlocking the value of the 2x2 Matrix in the classroom. David is co-Founder of the Data Value Innovation Group, whose mission is helping organisations to deliver value from their data through data value mapping. The Data Value Map (http://datavaluemap.com) offers resources for visual discursive organisational analysis and facilitation to build shared understanding around data initiatives.


Further reading, sources, mentions and acknowledgements.

David’s homepage at UCC - https://www.cubsucc.com/faculty-directory/dr-david-sammon/


Acknowledgements


Music 

Title: Guitar House

Artist: josh pan (2020)

Source:  https://www.youtube.com/watch?v=JL-LId8ZWBM

License: License CC BY 3.0


Cover Art 

Title: Complex collaboration for BAEF

Artist: Nuno Machado and Allen Higgins

Source: vignette_version.pptx

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.


Hosted on Acast. See acast.com/privacy for more information.

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6 days ago
49 minutes 45 seconds

Design Talk (dot IE)
0261 - Data Practices with Hippolyte Lefebvre

Welcome to the CITO Podcast.

Séamas Kelly invites Hippolyte Lefebvre to present an overview of his research interests and direction. Hippolyte is a member of CITO and the Management Information Systems group in the UCD College of Business, Dublin, and previously at the Université de Lausanne, Switzerland.


Notes, extra questions, and further reading:

  • Homepage at UCD - https://people.ucd.ie/hippolyte.lefebvre
  • And Google scholar page link



Acknowledgements

Music 

Title: Justice Little League

Artist: Ema Grace

Source:  https://bit.ly/2tJ6Bnd

License:  CC BY 4.0


Artist notes: Ema Grace is an AI vocaloid produced by Ryoma MAEDA (@Ryoma_Maeda). Styled as virtual Singer&Idol 架空のバーチャルアイドル & シンガー、それがEma Grace.


Cover Art 

Title: Inspired by selfie and AI

Artist: Allen Higgins

Source: CITO-podcast-DataPractices.pptx

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.


Hosted on Acast. See acast.com/privacy for more information.

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1 week ago
28 minutes 51 seconds

Design Talk (dot IE)
0260 - Data Driven Fintech with Donal Rafferty

Hosted by Alex and Conal. 

Welcome to the UCD 2nd year Economics and Finance class. 

Today, we are pleased to welcome Donal Rafferty, Director Product Development in Open Finance at Mastercard, Dublin.

Thank you for coming in to speak to us today, can you share a little of your own story?

·       So, we’d like to start one of the ideas behind this series of talks. Do you think a finance professional’s working life will involve more or less interaction with dedicated development teams, IT or software engineers?

·       Can you make a case for the value of knowing a bit about programming (e.g. python) for working in Finance.

·       We are extremely interested in what you’ve learnt from experimenting with advanced aspects of LLMs, Model Context Protocol (MCP) servers, agentic knowledge graphs, and process automation. What do you imagine is going to be the impact on the Finance industry?

·       On your website you used the phrase “embedded finance” a couple of times, can you explain the concept?

·       About your website, you said it was VIBE coded. What motivated you and what did you learn about the process? 

With the time left we’d like to open it to questions from the audience…

Any recommendations for books, podcasts, blogs??

(questions from audience)

Before we finish, is there anything further you'd like to add?

Thank you so much for your time and for sharing your thoughts with us today.

 

Notes and further reading: Key books, articles, blogs, podcasts, channels

  • https://www.donalrafferty.com
  • Explore Kaggle for inspiring examples of data analysis - https://www.kaggle.com
  • Learn Python and Pandas! There are many resources available, for example, DataCamp - https://www.datacamp.com
  • The Unicorn Project and The Phoenix Project. Two books by Gene Kim about tech projects and working in tech.
  • Andrew Ng’s AI education platform - https://www.deeplearning.ai/ Register for a free account to get access to Andrew’s videos. (in fact Andrew Ng  coined the term “Agentic AI”, to describe a trend in how people were building applications)

 

Acknowledgements

Music 

Title: First Take

Artist: Debajyoti Biswas and Michael O'Neill

Source:  mis.aup3

License: CC BY-NC-SA 4.0

 

Cover Art 

Title: Complex collage

Artist: Allen Higgins

Source: DonalRafferty_Mastercard.pptx

License: CC BY-NC-SA 4.0

 

Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.


Hosted on Acast. See acast.com/privacy for more information.

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1 week ago
35 minutes 20 seconds

Design Talk (dot IE)
0259 - Making New Money with Quinn DuPont

Welcome to the CITO Podcast.

This episode is a seminar by Quinn DuPont titled “Making New Money: How autonomous communities produce and govern cryptocurrencies.” 

Paul Dylan-Ennis opens the session with a brief introduction after which Quinn presents an overview of his project, and Donncha Kavanagh makes some observations and invites reactions.


Decentralized cryptocurrencies are upending the foundations of economic power, challenging centuries of state and bank control over money. This research critically examines the rise of digital wildcat banking and its profound implications for economic sovereignty. Leveraging digital forensics, data science, and OSINT, this work reveals who actually produces and governs cryptocurrencies—and how their collective labor reshapes value and risk. It explores the forces behind decentralized money, the vulnerabilities these systems introduce, and the future role of state-issued currencies in an era of rapid monetary transformation.


Reflecting on the project Quinn notes:

"I've been working on this for well over a year now, and while it is still in development, the basic outline is complete. I make some pretty provocative claims, like arguing that global forces first emerging in the 1970s lead us inexorably to this point where the labour required to produce and govern new money has become involuted[1]. It’s a unique project that reveals how new money is made and details the implications for banks, nation states, and society. I also have some fun stories to share, like my effort to vampire attack Trump's WLFI token or my reverse engineering of the FBI's Operation Token Mirrors."


[1] Involution; the theory from Clifford Geertz where, in the original context, rice production becomes internally competitive and the processes require more labour without an increase in output - analogous to this story of technological development and precarious technological labour. I argue that the operational infrastructure of crypto expands to require more labour, despite no correlated increase in output. Thus, crypto overtakes national currencies not by meeting a market demand, but by accommodating excess labour supply.


Notes, extra questions, and further reading:

  • Quinn’s homepage - https://iqdupont.com
  • China’s “Involuted” Generation by Yi-Ling Lu | The New Yorker Published MAY 14
  • The president and the billion-dollar crypto businesses – How the Trump companies made $1bn from crypto by Joe Miller and Alex Rogers in Washington, Paul Caruana Galizia, Nikou Asgari, Eade Hemingway, Oliver Hawkins and Chris Cook in London | FT.com Published OCT 16 2025
  • "Overcapacity" or "involution"? How China's manufacturing suffers from over-competition Tracing the roots and perils by Elena Wang and Nina Chen | Baiguan.news Published APR 18 2024


Acknowledgements

Music 

Title: CrazyMix

Artist: Sandbox Korg Ableton

Source:  CrazyMix.aif

License: : CC BY-NC-SA 4.0


Cover Art 

Title: Inspired by Wordpress Defaults

Artist: Allen Higgins

Source: CITO-podcast-STS.pptx

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.


Hosted on Acast. See acast.com/privacy for more information.

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2 weeks ago
1 hour 10 minutes 36 seconds

Design Talk (dot IE)
0258 - Combining Business AND Technical Knowledge with Jane Antova

Our hosts for this episode are William Mugan and Grace Gunne from the BSc UCD Economics and Finance class.

Today, we are very pleased to welcome Jane Antova from IBM Consulting and colleagues Angela Stakelum and Bernadette Keating.

First, Jane, can you share a little of your own story and starting out in IBM?

So, what does a day in the life look like? 

These days, do you find yourself needing more, or less interaction with technology specialists to get the job done? 

Can you talk about typical sources of information and scale or size of datasets?

Can you talk about the tools used for modelling, economic simulations, machine learning, and use of AI?

Do you think that programming skills necessary or nice-to-have?

We have some time for questions from the audience…

Before we finish, is there anything further you'd like to add? (favourite pods, blogs, channels, books)

Thank you so much for your time and for sharing your thoughts with us today.


Notes, extra questions, and further reading:

IBM Skills Build - https://skillsbuild.org (free learning courses and resources)

PL/I – Programming Language One





Acknowledgements

Music 

Title: First Take

Artist: Debajyoti Biswas and Michael O'Neill

Source:  mis.aup3

License: CC BY-NC-SA 4.0


Cover Art 

Title: Complex collage

Artist: Allen Higgins

Source: JaneAntova-IBM.pptx

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.


Hosted on Acast. See acast.com/privacy for more information.

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3 weeks ago
36 minutes 12 seconds

Design Talk (dot IE)
0257 - Financial Tools and Applications with Raul Afonso

Our hosts are Tara O’Reilly and Jack Kavanagh. 

Welcome to the Economics and Finance class.

Today, we are very pleased to welcome Raul Afonso, Chartered Financial Analyst and Chief Economist at MFW (Multi Family Wealth). MFW is an investment firm providing investment services on managed accounts and investment funds. 

Thank you for coming in to speak to us Raul. Can you share a little of your own story, how you came to Ireland and talk about the tools you use in your role as Economist and Financial Analyst?

[Raul opens with self-introduction and present some slides e.g. asset allocation, fund management, showcase doing analysis on output from Bloomberg]

I have a question; would you say that programming skills are necessary or just nice-to-have? 

Could you share some key information sources you think we as Economics and Finance students should know about and follow?

With the time left we’d like to open it to questions from the audience…

(question from audience)

(question from audience)

Before we finish, is there anything further you'd like to add?

Well, this has been an informative talk. Thank you so much for your time and for sharing your thoughts and experience with us today.

 

Notes, extra questions, and further reading:

Key books mentioned?

Key pods, articles mentioned?

Other links…

Multi Family Wealth – the investment management company - https://mfw.ie

https://yardeni.com/charts/feds-stock-valuation-model/

https://www.ft.com/alphaville

https://www.zerohedge.com – the most famous blog in finance.

https://www.cfasociety.org/portugal/home


Acknowledgements

Music 

Title: First Take

Artist: Debajyoti Biswas and Michael O'Neill

Source:  mis.aup3

License: CC BY-NC-SA 4.0

 

Cover Art 

Title: Class vignette

Artist: Allen Higgins

Source: RaulAfonso.pptx

License: CC BY-NC-SA 4.0

 

Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.


Hosted on Acast. See acast.com/privacy for more information.

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4 weeks ago
32 minutes 55 seconds

Design Talk (dot IE)
0255 - Learning in the Digital Classroom

Welcome to Design Talk. This episode resurrects a recording from the College of Business Intercultural Forum bite-sized workshop series, session 7. A conversation with Jacob Eisenberg and Allen Higgins on “adapting experiential learning to the digital classroom”. The talk was hosted by Kathleen O’Reilly and Linda Yang.


Key takeaways:


Students benefit from being in control of at least some of the settings within which learning experiences unfold so, consider using multiple apps rather than integrated systems, for example, separate the video presence experience (e.g. Zoom or Teams) from the digital whiteboard from the shared document.


  • We should encourage experimentation with tools, old and new alike.
  • Experiment with multiple means of engagement like polls, MCQs, discussion boards but feel free to drop a tool if you feel it doesn’t work well.
  • Always be seeking copious feedback from learners all the time. The difficulties or challenges they encounter may be intrinsic to the learning process rather than problems to solve but just knowing where they are in the learning process is valuable; for example, are they stuck, is there a shared misunderstanding or misconception, or knowing who has made progress so they might act as a catalyst for the wider group.
  • Use breakout rooms tactically to scale up and scale down groups to sizes appropriate to the activity.


Acknowledgements

Music 

Title: Monologue Lu-Fugi octave climb with extra notes with wa wa with other tweaks

Artist: Allen Higgins

Source:  introoutro

License: CC BY-NC-SA 4.0  

License note: Includes derivative work from KORG Monologue/Sound presets by KORG Inc. permitted under Terms of Use (https://korg.shop/terms-of-use) Section 2: “Derivative works and their authors benefit in turn from the full protection of copyright without prejudicing the rights of the original work's author”.


Cover Art 

Title: Complex collage

Artist: Allen Higgins

Source: vignette_version.pptx

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.



Acknowledgements

Music 

Title: Monologue Lu-Fugi octave climb with extra notes with wa wa with other tweaks

Artist: Allen Higgins

Source:  introoutro

License: CC BY-NC-SA 4.0  

License note: Includes derivative work from KORG Monologue/Sound presets by KORG Inc. permitted under Terms of Use (https://korg.shop/terms-of-use) Section 2: “Derivative works and their authors benefit in turn from the full protection of copyright without prejudicing the rights of the original work's author”.


Cover Art 

Title: Complex collage

Artist: Allen Higgins

Source: vignette_version.pptx

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part, you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.


Hosted on Acast. See acast.com/privacy for more information.

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2 months ago
25 minutes 26 seconds

Design Talk (dot IE)
0253 - Teaching Analytics Visually with Stefan Helfrich

Hosted by Christina Philips and Anabela Da Silva Filipe Soares.

Welcome to today’s seminar by Stefan Helfrich.

In this session Stefan talks about the education paths on offer for data analytics and the need for balance between learning concepts versus hands-on experiences with tools. Stefan makes the case for the value of visual workflow approaches for teaching and implementing analytics.

How do we do that? KNIME implements a well-documented, comprehensive and capable software environment that enables users to design and operate data analytics workflows visually using the following objects:

·       Nodes perform tasks on data. Nodes have inputs and outputs. Nodes have status/indicators. Nodes are natively implemented in Java. Python scripts may also be used as code nodes.

·       Connectors link nodes. Connectors indicate data flows. Connectors send data from one node to another. Connectors have direction. Nodes plus connectors enable you to create workflows.

·       Workflows are designed aggregates of nodes linked using connectors 

·       Components/Metanodes encapsulate discrete sub-workflows. Component/metanodes can be used like nodes.

·       A large library of pre-build nodes and metanodes are offered for common tasks like cleaning up data, visualization, plug into Tableau and PowerBI.

·       Supports all types of data.

·       

Further reading, sources, mentions and acknowledgements.

Stefan Helfrich -- https://www.linkedin.com/in/stefanhelfrich/  

KNIME – https://www.knime.com/

See the KNIME Educators Alliance and the Teaching Materials Repository.

References:

Berthold, M. R. (2019). What Does It Take to be a Successful Data Scientist? Harvard Data Science Review, 1(2)


Further reading:

For examples, additional teaching materials, sample curriculum, see “The Data Science Guide” – www.datascienceguide.org

Unless otherwise noted, the teaching materials (including workflow examples, code examples, and slides) are available under the Creative Commons Attribution 4.0 International license (CC BY 4.0).


Music 

Title: Guitar House

Artist: josh pan (2020)

Source:  https://www.youtube.com/watch?v=JL-LId8ZWBM

License: License CC BY 3.0


Cover Art 

Title: We need You! Visual Analytics

Artist: Nuno Machado and Allen Higgins

Source: vignette_version.pptx

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.


Hosted on Acast. See acast.com/privacy for more information.

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5 months ago
47 minutes 1 second

Design Talk (dot IE)
0252 - どうして、日本?

Welcome to Design Talk.

In this episode I give a short talk titled “Doshite Nippon?” for Naonori sensei’s 'Gateways to Japan' discovery module at University College Dublin. The talk was recorded on April 1st 2025.

Kodate sensei is founding Director of the UCD Centre for Japanese Studies and Director of the Public Policy Programme in UCD.


Why Japan? I contend that it is good to experience the ordinary strangeness of a culture that is quite different to one’s own. My starting point is to consider the classic images of Japan after which I strive to give a flavour of what it is like to live and work there.


Notes

Naonori – https://people.ucd.ie/naonori.kodate

Allen – https://people.ucd.ie/allen.higgins

Gateways to Japan (DSCY10080)

JET – The Japan Exchange and Teaching Programme (see JET Ireland), established in 1987 and still running, invites third level graduates from overseas to participate in international exchange and foreign language education throughout Japan. 

interac –Japan’s largest provider of ALTs (Assistant Language Teachers) https://interacnetwork.com

Japan Digital Nomad Association – https://japandigitalnomad.com/en/


Images:

四季と酒

shi ki to o-sake

These are: the four distinct seasons.

Haru (春) Springtime cherry blossoms. 

Natsu (夏) The lush greenery of summer holidays, flowers, fruit and heat.

Aki (秋) Autumn when the leaves turn red and orange and gold.

Fuyu(冬) Winter cold (really cold), snow, and cosy indoors.

Add to this Japan’s visually striking architecture: Buddist temples (tera/-ji), Shinto shrines (jinja), Torii (gateways), and Castles (shiro/-jo) – former seats of power from the medieval period.

And not to forget – sake!


Acknowledgements


Music 

Title: Check Them In

Artist: Ema Grace

Source:  https://bit.ly/2tJ6Bnd

License:  CC BY 4.0


Artist notes: Ema Grace is an AI vocaloid produced by Ryoma MAEDA (@Ryoma_Maeda). Styled as virtual Singer&Idol 架空のバーチャルアイドル & シンガー、それがEma Grace. 


Cover Art 

Title: Japan Digital Nomads

Credit: Japan Digital Nomads Association

Source: https://japandigitalnomad.com 

License: 


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.


Hosted on Acast. See acast.com/privacy for more information.

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5 months ago
22 minutes 36 seconds

Design Talk (dot IE)
0251 - BAEF Seminar - Marios Kremantzis on using AI Chatbots as Tutors

Welcome to today’s seminar by Marios Kremantzis.

In this session Marios presents current work related to two highly quantitative classes that have adopted a Chatbot as a teaching assistant. Two classes: Prescriptive Analytics” for the MSc Business Analytics programme and “Mathematics for Economists”, for the BSc Economics programme


Hosted by Christina Philips and Anabela Da Silva Filipe Soares.


Further reading, sources, mentions and acknowledgements.


‘AI Tutor Chatbots & Student Engagement’ 

Evaluating the Impact of AI Chatbots on Student Support and Engagement in UK Higher Education

Acknowledgements


Music 

Title: Guitar House

Artist: josh pan (2020)

Source:  https://www.youtube.com/watch?v=JL-LId8ZWBM

License: License CC BY 3.0


Cover Art 

Title: Complex collaboration for BAEF

Artist: Nuno Machado and Allen Higgins

Source: vignette_version.pptx

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.


Hosted on Acast. See acast.com/privacy for more information.

Show more...
7 months ago
43 minutes

Design Talk (dot IE)
0250 - Programming as Craft with Roland Tritsch

Today we’re talking with Roland Tritsch, about software engineering, the increasing relevance of functional programming, and his thoughts on the implications of using genAI in the development process. Our student hosts are: Lora, Noah, Mynah, Austen, Fionn, and Sergio, with Lucas on sound, and our audience is the class of 2025 studying the Contemporary Software Development module taught by Mel Ó Cinnéide.

First, Roland, can you set the context and explain what it means to be a software craftsman?

  • What value there is in functional programming both technically and from a business perspective? 
  • Are coverage tools widely used in practice, what value do they bring and what is the state of the Scoverage project?
  • If you were assessing a code base for quality, what are the main aspects you would look for in the code?
  • Talk about some of the non-technical factors at play in refactoring and code reviews.
  • If you had to strip it back to the basics; what aspects of Agile are key for any successful software development process?
  • In your view, what impact will GenAI have on software development and is now a good time to be graduating with a CS degree? 


Notes

Roland’s website and blog: https://tedn.life/

Roland is one of the committers on `scoverage` (together with Chris Kipp) - https://github.com/scoverage

And, as ‘the Augmented Software Engineer’ Roland is the host for a series of meetups dealing with the impact and implications of genAI upon the practice and profession of software engineering.

https://www.meetup.com/the-augmented-software-engineer/

 

Further reading

Jošt et al “The Impact of Large Language Models on Programming Education and Student Learning Outcomes” (2024) - link

Becker et al, “Programming Is Hard – Or at Least It Used to Be”, (2023) - link

Karaci Deniz et al, “Unleashing Developer Productivity with generative-AI”, McKinsey & Company, (2023) - link


Acknowledgements

Music 

Title: Faceplant with UK Garage

Artist: Allen Higgins

Source:  a-Wed23Oct2024

License: CC BY-NC-SA 4.0. Includes samples from Ableton Live by Ableton AG and by KORG Inc.


Cover Art 

Title: Complex collage

Artist: Allen Higgins

Source: vignette_version.pptx

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part, you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.


Hosted on Acast. See acast.com/privacy for more information.

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8 months ago
43 minutes 55 seconds

Design Talk (dot IE)
0249 - Storytelling for Learning by Allen Higgins

[this one is for Séamas who kept asking if there was a recording of the talk I did for our Faculty Teaching and Learning Insights series...]

A short talk by me (Allen Higgins) 

A Socratic questioning style for teaching/learning using a simple three-part structure: introduction, a series of questions, and closing comments.

The hard part, or the art, is in asking good questions.

Questioning 'story', or more specifically, 'storytelling' for teaching and learning.

There is no set formula for creating a story, let alone a good story, but there is structure you can employ to help the process. 

For my own practice, when discussing ideas, I look for sequence, connections and flow.

·       Sequence: the classic, beginning middle and end.

·       Connections: call forwards, call backs, links to other sources, ideally, other related material you have written/recorded.

·       Flow: a natural logic or order of conversation.


Notes and further reading:

A link to the YouTube video version (link)

William Labov’s analysis of structure in oral narratives (link).

Freytag’s Pyramid - the stages of a narrative arc with rising and falling action (link).

Christopher Brooks seven basic plots.

Andrew Reagan’s illustration of six emotional arcs of narrative structure (link)

Joseph Campbell’s classic analysis of mythic narrative structure, The Hero with a Thousand Faces (1949)

John Van Maanen’s Tales of the Field: On Writing Ethnography (1988)


On visual storytelling or storytelling with data.

Edward Tufte’s “The visual display of quantitative information” (1983).

Edward Tufte’s “Visual explanations: images quantities evidence and narrative” (1997).

The “Carte Figurative des pertes successives en hommes de’l’Armée Français dans la campagne de Russie 1812-1813” (link)

John Snow’s Broad Street epidemiology map (link)

Andy Kirk’s (2019) CHRT(S) taxonomy for thinking about what kind of chart is best for your kind of data.


Acknowledgements

Music

Title: Vinyl Static Quantized UK Garage Slow C Min 130 bpm 80s Beat 90 bpm

Artist: Allen Higgins and 

Includes samples from Ableton Live by Ableton AG and by KORG Inc. and vinyl_record_needle_static_01.wav by joedeshon -- https://freesound.org/s/140295/ -- License: Attribution CC BY 4.0

License: CC BY-NC-SA 4.0


Cover Art 

Title: Thumbnails of Illustrations

Artist: Allen Higgins

Source: AllenStorytelling.pptx

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.



Hosted on Acast. See acast.com/privacy for more information.

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11 months ago
14 minutes 14 seconds

Design Talk (dot IE)
0248 - On Corporate Behaviour with Niamh Brennan

Hosts: Leo, Danny and Brona

Preamble

Brona Russell: The theme for today’s conversation is Good Corporate Governance.

To help us dig into this topic we are delighted to be joined by UCD Professor Niamh Brennan. Niamh is the Michael MacCormac Professor of Management at University College Dublin and the Founder and Academic Director of the UCD Centre for Corporate Governance. 

To start, Niamh, can you tell us a little about yourself and how you came to specialise in Corporate Governance?

Question bank

<> Corporate behaviour and governance came into sharp focus at the time of the Global financial crisis of 2008. I presume it has improved since then?

<> What does it mean to be accountable?

<> Corporate culture is complex. Is it sufficient to set the ‘tone from the top’? 

<> What are the main challenges to establishing and maintaining good corporate behaviour?

<> As future BSc Economics & Finance graduates, what should we look for, in the organisations we join, in terms of good corporate governance?

<> What systems and indicators should we expect to see and have access to in our own organisations? 

<> Can you share some thoughts on how GenAI technology will impact corporate governance?

<> We’d like to open now to questions from the audience.

<> Niamh, you have any thoughts you’d like to add before we wrap up?

<> Well, thank you for taking the time to answer our questions and share your thoughts with us today.


Notes:

Niamh Brennan’s research profile at UCD (link) and Google Scholar page (link)

The verb ‘govern’ from the Latin gubernare and the Greek kubernan ‘to steer, rule’. Defined as the act or manner of governing an organisation. 

‘Good Governance’ - is dependent on how people behave according to a system of rules, practices and processes that encourage or discourage specific behaviours.

Additional reading:

Brennan, N., Conroy, J., 2013. Executive hubris: the case of a bank CEO. Accounting, Auditing & Accountability Journal (ISSN: 0951-3574)


Acknowledgements

Music

Title: Vinyl Static Quantized UK Garage Slow C Min 130 bpm 80s Beat 90 bpm

Artist: Allen Higgins and 

Includes samples from Ableton Live by Ableton AG and by KORG Inc. and vinyl_record_needle_static_01.wav by joedeshon -- https://freesound.org/s/140295/ -- License: Attribution CC BY 4.0

License: CC BY-NC-SA 4.0


Cover Art 

Title: Speakers and audience

Artist: Allen Higgins

Source: NiamhAndClass.pptx

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.



Hosted on Acast. See acast.com/privacy for more information.

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11 months ago
26 minutes 37 seconds

Design Talk (dot IE)
0240 - Games that Work with Dov Jacobson

“I started computing when there was no screen, no colour, no pixel, the pixel had not been invented yet, literally!” (Dov Jacobson)


Dov is a long-time game developer with a special background in Game-Based Learning and is currently experimenting with approaches for enabling non-programmers to create games using a special framework he has developed that includes a live AI shaped character using OpenAI's ChatGPT4 API in TWINE.


In this talk Dov explores the development of the many features of immersive technology building up to AR and VR but going beyond these towards Game Based Learning and touching on AI. At each step - each immersive feature - we talk about its relevance to learning and how students might exploit it and illustrate with examples from the studio.


(for a link to the slides click here).


The talk took place on September 12th at 2pm in the Augmented and Virtual Reality class in UCD Computer Science (COMP47930). The lecture and recording was supported by Abey Campbell, Xuanhui (Issac) Xu, and Donal Fullam.



Notes, extra questions, and further reading:

Dov’s website: dov.jacobson.net

Dov’s game “Mike Builds a Shelter” was acquired by MoMA (Museum of Modern Art, NY) and is now on playable exhibit on the 2nd floor (link)

Article: 12 Steps Toward Immersive Learning by Dov Jacobson, 2018 (link)

Article: Milgram, P., and Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Trans. Inform. Syst. 77, 1321–1329. (search link)

Twine / An open-source tool for telling interactive, nonlinear stories (link)


Acknowledgements

Music 

Title: Harsh Computer Dual Saw Vapor Games Arp 1 Akustichor Stripped Down Sample Kit 108 bpm

Artist: Allen Higgins

Source:  a-Tue12Nov2024.wav

License: CC BY-NC-SA 4.0. Includes samples from Ableton Live by Ableton AG and by KORG Inc.


Cover Art 

Title: Dov

Artist: Xuanhui (Issac) Xu and Allen Higgins

Source: Dov.pptx

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.



Hosted on Acast. See acast.com/privacy for more information.

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11 months ago
43 minutes 22 seconds

Design Talk (dot IE)
0247 - Saving the Game - GameChangers

Panel 3 – Saving the Game: philosophical, existential and technical issues, shaping the intersection of games and law

Chair: Maria O’Brien

•       Kieran Nolan: Material and Cultural Preservation of Legacy Video Game Platforms

•       Abby Rekas & Matt Voigts: Saving the Game


Notes, extra questions, and further reading:

With thanks to the College of Business, Public Policy & Law for the funds to support this event. The event is also part-funded by the College of Business, Public Policy & Law research fund.

Supported by:

·       The University of Galway College (link)

·       College of Business Public Policy and Law (link), 

·       WRAP - developing a sustainable Film, Television Drama, Animation, & Games sector in the West of Ireland (link)

·       NEXUS Games Conference - by GamerFest (link)

·       IMIRT - The Irish Game Makers organization representing game developers in the Republic of Ireland (link)

·       ARDÁN - talent development in Film, TV, Games and Amination.

Thanks to all our presenters, participants, attendees and to the staff in the University of Galway for support including Mary O’Malley, Louise Monahan and Sergei Medvedev. Particular thanks to Professor Geraint Howells, Professor Martin Hogg and Professor Alma McCarthy for trusting this event to us and for all the support.



Acknowledgements

Music 

Title: Injection Vapor Games House Beat Shuffle House

Artist: Allen Higgins

Source:  a-Fri24Oct2024

License: CC BY-NC-SA 4.0. Includes samples from Ableton Live by Ableton AG and by KORG Inc.


Cover Art 

Title: Abby, Kieran, and Matt

Artist: Allen Higgins

Source: GameChangers_Panel-03

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
59 minutes 42 seconds

Design Talk (dot IE)
0246 - Gaming the System - GameChangers

Panel 2 – Gaming the System: the enabling aspects of regulation and competition as drivers of business opportunity for the games sector.


Chair: Conn Holohan, Director Centre for Creative Technologies, University of Galway

·       Ambre Nicolle: Platform competition and strategic trade-offs for complementors: Heterogeneous reactions to the entry of a new platform

·       Alexey Rusakov: First-party complements and value in platform markets

·       Maria O’Brien: Ireland’s new Digital Games Tax Credit: the role of the state in supporting the games industry


Notes, extra questions, and further reading:

With thanks to the College of Business, Public Policy & Law for the funds to support this event. The event is also part-funded by the College of Business, Public Policy & Law research fund.

Supported by:

·       The University of Galway College (link)

·       College of Business Public Policy and Law (link), 

·       WRAP - developing a sustainable Film, Television Drama, Animation, & Games sector in the West of Ireland (link)

·       NEXUS Games Conference - by GamerFest (link)

·       IMIRT - The Irish Game Makers organization representing game developers in the Republic of Ireland (link)

·       ARDÁN - talent development in Film, TV, Games and Amination.

Thanks to all our presenters, participants, attendees and to the staff in the University of Galway for support including Mary O’Malley, Louise Monahan and Sergei Medvedev. Particular thanks to Professor Geraint Howells, Professor Martin Hogg and Professor Alma McCarthy for trusting this event to us and for all the support.



Acknowledgements

Music 

Title: Injection Vapor Games House Beat Shuffle House

Artist: Allen Higgins

Source:  a-Fri24Oct2024

License: CC BY-NC-SA 4.0. Includes samples from Ableton Live by Ableton AG and by KORG Inc.


Cover Art 

Title: Maria, Alexey, and Ambre

Artist: Allen Higgins

Source: GameChangers_Panel-02

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.



Hosted on Acast. See acast.com/privacy for more information.

Show more...
1 year ago
46 minutes 15 seconds

Design Talk (dot IE)
0245 - Testing, a Quality Mindset with Sushant Singhal

Welcome to Design Talk. 

Our guest today is Sushant Singhal from Gartner. Sushant works on the Software Development and UX team in the Gartner Technical Professionals Guild (that’s my term for Garnet’s team specialisms).

Sushant offers us his take on software testing and the quality mindset you need to bring to digital design and software engineering. There is lots to unpack here and to apply to your own environments.

Don’t forget to look through the show-notes for further readings and links.


Our hosts for this interview are Erin Nielsen and Vishvam Dave, Masters students at UCD Michael Smurfit Graduate School of Business.


Welcome to the podcast Sushant. Starting off, could you say a little about your background and interests?

·       Why can't we have the developers do the testing as well and why should there be a separate role for testers?

·       Is there a future for manual testing?

·       Essential skills to move into testing?

·       Software testing in Agile teams… How that works?

·       Is there a critical step in the software development process that significantly reduces the likelihood of defects during testing?

Any additional questions from the audience?


Notes, extra questions, and further reading:

Sushant Singhal - Senior Director Analyst on the Software Development and UX team of ‘Gartner for Technical Professionals’ (GTP) - https://www.gartner.com/en/experts/sushant-singhal

Selected notes that Sushant has been involved in:

How to Create an Effective Software Test Plan - https://www.gartner.com/en/documents/5595259

How to Establish 4 Development and Test Environments for Effective Software Engineering - https://www.gartner.com/en/documents/5469695


Acknowledgements

Music 

Title: Faceplant with UK Garage

Artist: Allen Higgins

Source:  a-Wed23Oct2024

License: CC BY-NC-SA 4.0. Includes samples from Ableton Live by Ableton AG and by KORG Inc.


Cover Art 

Title: Complex collage

Artist: Allen Higgins

Source: SushantAndClass.pptx

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
41 minutes 32 seconds

Design Talk (dot IE)
0238 - A Storied Academic Life - Karamjit Gill

Today’s episode is a cross-pod release with the UCD Centre for Innovation, Technology and Organisation.


The following is the second recording from the Music and Virtual Worlds Workshop held on the 20th of June, 2024 – where invited guest, Emeritus Professor Karamjit Gill, co-founder and editor of the journal AI & Society reflected on his personal academic habitus; How he felt called to take action and respond to the question: How do you bring people together to help others, to make change and create social value through technology, without money, without power, without fame, and when the human-technological-systems to do this are yet to be invented?


This episode’s cover art includes a photo of Liam Bannon, Satinder Gill, and Karamjit Gill taken at UHL. The lower picture is a snapshot from the panel discussion in the Irish Chamber Orchestra Building, University of Limerick. From left to right:Gerry Keenan, Simon Thompson, Andrew Kaung, Martin Cunneen, Karamjit Gill, Cathriona Murphy, Amanda Clifford and Satinder Gill.  Credit: Allen Higgins, 20th June 2024.


Notes, mentions, and further reading:

Mike Cooley (Wikipedia link) – Author of Architect or Bee? (1980). 

The Journal AI & Society: Knowledge, Culture and Communication (link). Published by Springer.  Established in 1987. Co-founded by Professors Michael Cooley and Karamjit Gill. Founding advisory board members: Joseph Weizenbaum, Hubert Dreyfus, Daniel Dennett, Maggie Boden, Terry Winograd, David F. Noble, Seymour Papert, Marvin Minsky and others (see article at link).

XTREME – “Mixed Reality Environment for Immersive Experience of Art and Culture” is an EU Horizon 2020 project that started in January 2024 and will finish in December 2026. XTREME will explore and provide a mixed reality (MR) solution to experience different forms of art. The project is in close collaboration with 14 different partners who together will explore different alternatives to the traditional way of accessing music and art experiences.  https://xtremeitu.dk/about-xtreme 

The INSYTE-Cooley Research Lab (I-CRL link)


Acknowledgements

Music

Title: Adagio in G minor

Artist: Remo Giazotto attributed to Tomaso Albinoni

Source: https://soundcloud.com/dick-de-ridder/adagio-in-g-minor-albinoni

Licensed by Dick de Ridder: CC-BY 3.0


Cover Art 

Title: Vignettes from Limerick

Artist: Allen Higgins 

Source: LiamKaramjitSatinder_Cover_Art.pptx

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.



Hosted on Acast. See acast.com/privacy for more information.

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1 year ago
57 minutes 52 seconds

Design Talk (dot IE)
0242 - Digital Product Design with Mitch Eva

Our hosts today are Bonnie Lyons and Téo Bayon, and our guest is Mitchell Eva, Principal Designer @ Sonalake,

Dublin. 

Welcome to the podcast Mitch. Starting off, could you say a little about your background and interests?

·       A short sketch of the kinds of projects Sonalake works on?

·       How does your process change between your in-house products like SwitchedOn Fibre and your client work? 

·       What differences have you seen between working as a designer in Africa vs Ireland?  

·       Where do you see product design fitting within the whole product lifecycle? 

·       How is a Product Designer different to a UI/UX Designer or an interface designer? 

·       Thoughts on essential skills to work UX/ID?

·       Do you use AI in your own designer workflow?

·       Can you talk about the need for designers to go outside the bubble and consider the whole enterprise system... and sell the value of design to your team, your clients, the corporates.

·       Any books you'd recommend from your (virtual) bookshelf?

Are there any questions from the audience?


Notes, extra questions, and further reading:

Mitchell Eva on Sonalake - When Design is Not Design - https://sonalake.com/latest/canvases-and-frameworks-when-design-is-not-design/

 

Mitch has put together a design-focused learning resource library – (link) 

Innovation podcasts

The “Sans Permission” podcast (in French)

Actor Network Theory – see the Wikipedia entry (link). ANT arises as a coevolving concept/framework through the work of scholars such as Michel Callon, Madeleine Akrich and Bruno Latour, the sociologist John Law, and others.

The HEART framework - https://www.heartframework.com

Figma Design - https://www.figma.com

Friends of Figma - https://friends.figma.com/dublin/





Acknowledgements

Music 

Title: Moody Break  01

Artist: Allen Higgins

Source:  a-Wed10Oct2024

License: CC BY-NC-SA 4.0. Includes samples from Ableton Live by Ableton AG and by KORG Inc.


Cover Art 

Title: MitchAndAllen

Artist: Allen Higgins

Source: MitchAndAllen.pptx

License: CC BY-NC-SA 4.0


Podcast License

Design Talk (dot IE) CC BY-NC-SA 4.0 

The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0

By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.



Hosted on Acast. See acast.com/privacy for more information.

Show more...
1 year ago
59 minutes 14 seconds

Design Talk (dot IE)
Design Talk. A podcast for learning about the business of technology design and management. Listen to stories, panels, interviews and discussions about technology and design in-the-wild: the good, the beautiful, and the useful. Whether you've got one big idea, you think of yourself as an organisation designer, product designer, creator, or entrepreneur. Each episode offers a take on how people design, strategise, organise, and develop technology. We want to dig into the essence of design, discover the backstory to technologies, and unpack the design attitude. We started this podcast for you, because you are interested in tinkering, in making, and how ideas become 'things', and because we are all, in some way, involved in designing. 

Hosted on Acast. See acast.com/privacy for more information.