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Design Diary
noreply@blogger.com (Jason Tagmire)
145 episodes
1 month ago
Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
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Games
Arts,
Design
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All content for Design Diary is the property of noreply@blogger.com (Jason Tagmire) and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
Show more...
Games
Arts,
Design
Episodes (20/145)
Design Diary
177: Tchotchke (with co-host Rob Cramer)
Today we look at board game design based on the word "tchotchke". : knickknack, trinket http://buttonshy.com/designdiary/DD177-Tchotchke.mp3
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6 years ago

Design Diary
176: Perennial (with co-host Rob Cramer)
Today we look at board game design based on the word "perennial". 1 : present at all seasons of the year 2 : persisting for several years usually with new herbaceous growth from a perennating part 3 a : persistent, enduring b : continuing without interruption : constant, perpetual c : regularly repeated or renewed : recurrent http://buttonshy.com/designdiary/DD176-Perennial.mp3
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6 years ago

Design Diary
175: Dossier (with co-host Rob Cramer)
Today we look at board game design based on the word "dossier". : a file containing detailed records on a particular person or subject http://buttonshy.com/designdiary/DD175-Dossier.mp3
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6 years ago

Design Diary
173: Noisome (with co-host Rob Cramer)
Today we look at board game design based on the word "noisome". 1 : noxious, harmful 2 a : offensive to the senses and especially to the sense of smell b : highly obnoxious or objectionable http://buttonshy.com/designdiary/DD173-Noisome.mp3
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6 years ago

Design Diary
172: Malinger
Today we look at board game design based on the word "malinger". : to pretend or exaggerate incapacity or illness (as to avoid duty or work) http://buttonshy.com/designdiary/DD172-Malinger.mp3
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6 years ago

Design Diary
171: Tomfoolery (with co-host Rob Cramer)
Today we look at board game design based on the word "tomfoolery". : playful or foolish behavior http://buttonshy.com/designdiary/DD171-Tomfoolery.mp3
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6 years ago

Design Diary
170: Derring Do (with co-host Rob Cramer)
Today we look at board game design based on the word "derring do". : daring action : daring http://buttonshy.com/designdiary/DD170-DerringDo.mp3
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6 years ago

Design Diary
169: Lycanthropy (with co-host Rob Cramer)
Today we look at board game design based on the word "lycanthropy" 1 : a delusion that one has become a wolf 2 : the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magic http://buttonshy.com/designdiary/DD169-Lycanthropy.mp3
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6 years ago

Design Diary
168: Indoctrinate (with co-host Rob Cramer)
Today we look at board game design based on the word "indoctrinate". 1 : to instruct especially in fundamentals or rudiments : teach 2 : to imbue with a usually partisan or sectarian opinion, point of view, or principle http://buttonshy.com/designdiary/DD168-Indoctrinate.mp3
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6 years ago

Design Diary
167: Acceptation (with co-host Rob Cramer)
Today we look at board game design based on the word "acceptation". 1 : acceptance; especially : favorable reception or approval 2 : a generally accepted meaning of a word or understanding of a concept http://buttonshy.com/designdiary/DD167-Acceptation.mp3
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6 years ago

Design Diary
166: Weltschmerz (with co-host Rob Cramer)
Today we look at board game design based on the word "weltschmerz". 1 often capitalized Weltschmerz : mental depression or apathy caused by comparison of the actual state of the world with an ideal state 2 often capitalized Weltschmerz : a mood of sentimental sadness http://buttonshy.com/designdiary/DD166-Weltschmerz.mp3
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6 years ago

Design Diary
165: Luddite (with co-host Rob Cramer)
Today we look at board game design based on the word "Luddite". : one of a group of early 19th-century English workmen destroying laborsaving machinery as a protest; broadly : one who is opposed to especially technological change http://buttonshy.com/designdiary/DD165-Luddite.mp3
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7 years ago

Design Diary
163: Atone (with co-host Rob Cramer)
Today we look at board game design based on the word "atone". 1 : to make amends : to provide or serve as reparation or compensation for something bad or unwelcome — usually + for 2 : to make reparation or supply satisfaction for : expiate — used in the passive voice with for http://buttonshy.com/designdiary/DD163-Atone.mp3
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7 years ago

Design Diary
162: Enigmatic (with co-host Rob Cramer)
Today we look at board game design based on the word "enigmatic". : of, relating to, or resembling an enigma : mysterious http://buttonshy.com/designdiary/DD162-Enigmatic.mp3
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7 years ago

Design Diary
161: Exigent (with co-host Rob Cramer)
Today we look at board game design based on the word "exigent". 1 : requiring immediate aid or action 2 : requiring or calling for much : demanding http://buttonshy.com/designdiary/DD161-Exigent.mp3
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7 years ago

Design Diary
160: Taciturn (with co-host Rob Cramer)
Today we look at board game design based on the word "taciturn". : temperamentally disinclined to talk http://buttonshy.com/designdiary/DD160-Taciturn.mp3
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7 years ago

Design Diary
159: Nonchalant (with co-host Rob Cramer)
Today we look at board game design based on the word "nonchalant". : having an air of easy unconcern or indifference http://buttonshy.com/designdiary/DD159-Nonchalant.mp3
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7 years ago

Design Diary
158: Debunk (with co-host Rob Cramer)
Today we look at board game design based on the word "debunk". : to expose the sham or falseness of http://buttonshy.com/designdiary/DD158-Debunk.mp3
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7 years ago

Design Diary
156: Behemoth (with co-host Rob Cramer)
Today we look at board game design based on the word "behemoth". 1 often capitalized : a mighty animal described in Job 40:15-24 as an example of the power of God 2 : something of monstrous size, power, or appearance http://buttonshy.com/designdiary/DD156-Behemoth.mp3
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7 years ago

Design Diary
155: Salvo (with co-host Rob Cramer)
Today we look at board game design based on the word "salvo". 1 a : a simultaneous discharge of two or more guns in military action or as a salute b : the release all at one time of a rack of bombs or rockets (as from an airplane) c : a series of shots by an artillery battery with each gun firing one round in turn after a prescribed interval d : the bombs or projectiles released in a salvo 2 a : a sudden burst b : a spirited attack http://buttonshy.com/designdiary/DD155-Salvo.mp3
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7 years ago

Design Diary
Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.