Before the Godfather, Gone with the Wind, or Don Quixote, there existed an even more renowned and influential piece of art.
Though the film adaptation of Barnyard would not be released until 2006, the ideas and concepts were created in the 30s and helped move America through the Great Depression.
Today, we take a look at the Pinnacle of gaming and dive into the 2006 GameCube port of Barnyard, the single best game we've had the honor of covering to date.
The past decade has not been kind to game journalism. The profession has taken a hit due to a plethora of issues ranging from skill issues and dishonest review scores to the unnecessary politicization of games and games media.
Today, however, the savior of Games Journalism’s reputation has descended: Ben Sledge, and he is here to set the record straight in a piece he has entitled: It’s time to Start Trusting Video Game Journalism.
Join us as we educate ourselves on why it’s the unwashed gaming masses who have had the problem, not the highly honest, prestigious, journalist class.
Timestamps
0:00 - Preamble
9:15 - Introduction
12:35 - Review Roast
Episode 5 is a double feature: Superliminal and Viewfinder.
Today we bring both games to the judgement table in order to dissect each for their own merits, compare them with one another, and roast theelephants that seem to be always-present in the room.
We hope you enjoy our discussion of Superliminal and Viewfinder.
You can email us at deepfriedgamingpodcast@gmail.com or follow our Twitter(X) page at DFGpodcast.
What do you get when the chicken crosses the road?
If you answered that capitalism is bad and CEOs killed it, you'd be partially right. For the second half of the answer to that question, you need to listen to the rest of todays episode.
Welcome back to the Deep Fried Gaming Podcast. Today we turn our sights to one of the most insightful and cleverly done critiques of Capitalism and unchecked wealth that we have ever had the privilege of engaging with.
Join us as we explore the world of Cloudpunk and the charming cast of characters that inhabit it. Gasp with us as we discover the shocking and impactful secrets of one of the most fleshed out and awe-inspiring post-capitalism hellscapes that exists in media today. Cry with us when you realize I unironically spent the last two paragraphs in egregious sarcasm. That's ok, though, because nobody reads these things anyways.
Timestamps
In 2022, we covered Paper Mario: The Thousand-Year Door. While the consensus was ultimately a mixed bag, we generally liked it and thought much of what it had to offer was at least fresh and swung for the fences with ambition and Nintendo Charm
The Thousand-Year Door was released in 2004. 3 Years later, another Paper Mario game hit the shelves and proceeded to spit in the face of TTYD, the player, and gaming as a whole.
Folks, meet "Super Paper Mario", the 2007 sequel to the beloved classic that does its best to be as little "paper" as possible while making a mockery of any of the Mario DNA it holds and using the word "super" in its title as nothing more than a bad punchline.
Join us as we stagger our way over a game whose shortcomings make Danny Devito look lofty: Super Paper Mario.
Email us questions, hate-mail, or slurs: deepfriedgamingpodcast@gmail.com
X: @DFGpodcast
*This episode Contains Spoilers for Death Stranding Throughout. Check Timestamps to see the severity for each section. It is highly advised you do not listen past the Act Man Review roast if you have not, but plan to play Death Stranding*
In this Companion episode to our Season 3 Debut, we take one last drive by of the game start started us off: Death Stranding. This time, however, we have something a little different in our sights: The Act Man, as he is known on Youtube.
With the gift of time and the convenience of Death Stranding 2 having retconned many critics opinions on the first game, we dive into The Act Man's review and commentary of the first installment as he viewed it at launch. It opens a door for us to reminisce on how far the little strandlike that could has come from its early reception. Of course, Mr Kelly will not escape unscathed with a review this colossally braindead, however.
In the Second half of the episode we dig into some of the philosophy and political discourse that further surrounded the game at its launch and even today, plus answer most obvious question of them all: Is Death Stranding Pro-Life?
Timestamps:
0:00 Why is The Last of Us Season 2 SO BAD?
07:22 Episode Intro (Light intro Spoilers)
12:49 Review Roast Start (Spoilers for many term definitions and concepts that are explained in the first 5-10 hours of gameplay)
1:03:57 Is DS *Actually* Political (Theme Spoilers and Discussion)
1:16:09 Is DS Anti-Capitalist? (Theme Spoilers and Discussion)
1:18:53 Is DS Pro-Life? (Heavy Endgame Spoilers)
1:33:58 Wrap up and Final Thoughts
We kick off season 3 with a hefty title: Death Stranding. In 2019, the title was the first release from the freshly-formed Kojima Productions. Controversy and confusion plagued the game even from before its release.
Was it nothing other than a walking sim? Why was it so bloody weird? Why didn't Sam talk? What's up with the baby in a jar?
These questions and more caused the game to be panned by most critics on launch. With the release of Death Stranding 2, however, many of these same critics are either pretending they liked the original all along, or suggesting that the sequel is radically different enough to justify their love of the second installment.
Join us as we discuss Death Stranding Directors Cut, its initial reception, and dig into what sets it apart from nearly every other game on the market as we begin our own journey through season 3 of the Deep Fried Gaming podcast.
Timestamps:
0:00 Ric Flair and Bossman Jack
1:45 Death Stranding Intro
Episode 40 marks the end of Deep Fried Gaming's Prolonged second season. In it, we dig deep into the breakout star of 2025: Clair Obscur: Expedition 33Timestamps0:00 Intro14:33 - Prologue Discussion ( Prologue Spoilers)
25:20 - Sound Design
32:35 Gameplay
40:25 - Character builds, Pictos, Luminas, Character mechanics, Combat
1:03:00 - Technical Questions and Concerns
1:09:00 - The Overworld/The Continent
1:17:00 Act 3 and Post-Game Content Concerns
1:20:50 - (Spoilers) Story Discussion (Spoilers)
2:11:20 - Final Thoughts and Wrap-up
Email questions, comments, hate-mail and bombs to deepfriedgamingpodcast@gmail.com
Today's installment focuses on 2024's Children of the Sun; a frenzied but deliberate shooter that blends elements of Sniper Elite, Super Hot, and just a little Far Cry 5 . Join us as we pick apart this games mechanics, presentation, and short length.
Further, we discuss the price to playtime proposition of games like this and others. How much playtime should you get per dollar spent? Is time or money the more valuable currency? What is the factor that most effects their value? Finally, is Children of the Sun a good price to playtime value?
Timestamps:
0:00 Preamble and Intro
4:00 He Can Keep That In There
4:30 Children of the Sun Discussion
7:10 Audio/Visual
12:00 Gameplay/Mechanics
17:30 Leaderboard/Combo System
23:50 Thumbs Up/Thumbs Down?
27:00 How Much Playtime Should You Get From a Game?
41:40 Closing Thoughts
Email: Deepfriedgamingpodcast@gmail.com
*DISCLAIMER: This episode is made for entertainment and critique purposes ONLY. Bullying or Harassing the Author of this article in any way is entirely unacceptable. Be an adult, listen to the podcast, and go about your day like a well-adjusted person, please.*
In episode 37, we dive into another review roast. This time, surprisingly, not from Kotaku but gamesradar. Our journalist today tells the account of a fateful trip into a Warhammer store and the horrific experience that destroyed her "voracious" appetite for TTRPGS for nearly 8 years.
Join us as we discuss the true meaning of the word "voracious" (and why it's the linchpin of the entire article), discuss TTRPG culture, body positivity in the community, shame, piss-poor customer service, victim blaming, misread social situations, and many more questionable topics in order to get to the bottom of today's case entitled: "was our friendly neighborhood journalist victimized by a sexist neckbeard or just a socially stunted, impatient nerd with next to no customer service skills".
Original Article: gamesradar.com by Abigail Shannon
Email any questions, game suggestions, comments, and hate mail to deepfriedgamingpodcast@gmail.com.
They might get read on the show if deemed worthy..
Between the dishonored series and their wildly underrated immersive sim, Prey, Arkane has proven themselves a reliable and inventive studio. They're responsible for creating interesting worlds with layered characters, morality systems, and stellar gameplay that has high replayability years after release. So when the word was out they were making a similarly crafted game with a 60's style aesthetic, a jazzy soundtrack, and an emphasis on time manipulation, there was near instant excitement. As reviews rolled in, it seemed like this would be Arkane's strongest game yet, but the public wasn't as easily impressed. So where does that leave Deathloop in the rankings of Arkane titles? In this battle between polish and enjoyment, we discuss the newest and most intriguing title in the Arkane catalog.
Wolfenstein is a game series with a long and illustrious history pioneering a genre and spanning multiple decades. After many rehashes, Machine Games took a swing at developing what would become the Wolfenstein formula in the mid-2010's. Wolfenstein: New Order breathed new life not only into the Wolfenstein series, but also Blazkowicz as a character. This game makes BJ Blazkowicz in the 1960's form of the Doomguy, killing Nazis and taking names right out of the heart of Berlin. Strap in and gear up as we tackle this exciting and seemingly conflicted game and dissect the good and the bad of what it has to offer.
In this episode, we take the trip back to 2004 and hunker down with a Gamecube classic: Paper Mario: The Thousand-Year Door. It is the follow-up to Paper Mario on the Nintendo 64 and is the second game in the Paper Mario franchise.
One of us is a resident JRPG noob and it was supposed that perhaps this title would be an excellent introduction to the genre.
In this episode we dig deep into this game and discuss its various unique gameplay mechanics, the story, its litany of worlds, and the many colorful characters and companions that join Mario on his adventure. How does this game stack up in our classic game lineup nearly 20 years later? Find out in episode 29!
Timestamps
0:00 Intro
8:00 Initial Impressions
10:00 Viewing the Visuals
16:35 Listening in on Soundtrack and Music
23:50 Getting the Grip on Gameplay
44:30 Tier Listing Paper Mario TTYD Companions
59:50 Discussing the Chapters of Paper Mario TTYD
1:26:45 Discussing the Story
1:30:35 Final Thoughts and Wrap-up
Email any questions, game suggestions, comments, and hate-mail to deepfriedgamingpodcast@gmail.com. They might get read on the show if deemed worthy..
Also, check out our partner website at Harddrivesigma.com for articles, reviews, blogs, the Deep Fried Gaming homepage, and more.
Other socials:
Twitter https://twitter.com/DFGPodcast
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Youtube https://www.youtube.com/channel/UCLgHhIsuBnCZtys2Zq_dCaA
One of the most hated games we've covered up to this point was the original Mirror's Edge from 2008. Its combat was clunky and poorly tuned, its story was borderline nonexistent, and the parkour that was the basis for the game was unsatisfying and lacked momentum. Great news, though: there's a sequel.
Here in episode 28 we are covering it. We discuss what made the original game so weak and how Mirror's Edge Catalyst improved or regressed from that original formula. There is a lot of ground to cover here. Combat, parkour, characters, story, and maddeningly clique tropes. All of these things fit tightly together in another compact Mirror's Edge experience, though the sequel is significantly expanded over its predecessor.
How does this game stack up? Is it better than the lackluster abomination of the first game? What lessons did Dice learn from their previous outing? Is Catalyst truly as generic and by the numbers as many reviews would have you believe? We discuss these questions and many more in this episode.
Timestamps:
0:00 Intro
7:30 The Questionable decision to review Mirror's Edge Catalyst
13:15 Why is Catalyst so degraded in comparison to the original?
21:00 Did Mirror's Edge Catalyst fix the issues of its predecessor?
25:55 A Look into Catalyst's Visuals
43:15 An ear to the Soundtrack and Sound Design
53:10 Getting Jiggy with the Gameplay
1:27:26 Analyzing the Story (Spoilers)
1:55:40 Recap and Summary (Spoiler Free)
2:02:30 Outro
Email any questions, game suggestions, comments, and hate-mail to deepfriedgamingpodcast@gmail.com. They might get read on the show if deemed worthy..
Also, check out our partner website at Harddrivesigma.com for articles, reviews, blogs, the Deep Fried Gaming homepage, and more.
Other socials:
Twitter https://twitter.com/DFGPodcast
Instagram https://www.instagram.com/deepfriedgamingpodcast/
Youtube https://www.youtube.com/channel/UCLgHhIsuBnCZtys2Zq_dCaA