Home
Categories
EXPLORE
True Crime
Comedy
Society & Culture
Business
Sports
Health & Fitness
Technology
About Us
Contact Us
Copyright
© 2024 PodJoint
Loading...
0:00 / 0:00
Podjoint Logo
US
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts115/v4/ba/85/2b/ba852beb-496d-faf0-c473-b44f921cf671/mza_242470152886490340.jpg/600x600bb.jpg
Deep Fried Gaming
Deep Fried Gaming
47 episodes
1 day ago
The Deep Fried Gaming podcast is a show focusing on both old and new video games. Every episode offers a new review, roast, retrospective or games news segment from a light and casual perspective. Feel free to submit questions or comments to: Deepfriedgamingpodcast@gmail.com
Show more...
Video Games
Leisure
RSS
All content for Deep Fried Gaming is the property of Deep Fried Gaming and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The Deep Fried Gaming podcast is a show focusing on both old and new video games. Every episode offers a new review, roast, retrospective or games news segment from a light and casual perspective. Feel free to submit questions or comments to: Deepfriedgamingpodcast@gmail.com
Show more...
Video Games
Leisure
Episodes (20/47)
Deep Fried Gaming
Episode 47: Barnyard - The Most Influential Game Ever Created

Before the Godfather, Gone with the Wind, or Don Quixote, there existed an even more renowned and influential piece of art.


Though the film adaptation of Barnyard would not be released until 2006, the ideas and concepts were created in the 30s and helped move America through the Great Depression.


Today, we take a look at the Pinnacle of gaming and dive into the 2006 GameCube port of Barnyard, the single best game we've had the honor of covering to date.

Show more...
1 week ago
44 minutes 10 seconds

Deep Fried Gaming
Episode 46: It's Time to Start Trusting Game Journalists (Review Roast)

The past decade has not been kind to game journalism. The profession has taken a hit due to a plethora of issues ranging from skill issues and dishonest review scores to the unnecessary politicization of games and games media.

Today, however, the savior of Games Journalism’s reputation has descended: Ben Sledge, and he is here to set the record straight in a piece he has entitled: It’s time to Start Trusting Video Game Journalism.

Join us as we educate ourselves on why it’s the unwashed gaming masses who have had the problem, not the highly honest, prestigious, journalist class.

Timestamps

0:00 - Preamble

9:15 - Introduction

12:35 - Review Roast

Show more...
3 weeks ago
1 hour 13 minutes 28 seconds

Deep Fried Gaming
Episode 45: Superliminal/Viewfinder - Two Flipped Sides of the Same coin

Episode 5 is a double feature: Superliminal and Viewfinder.

Today we bring both games to the judgement table in order to dissect each for their own merits, compare them with one another, and roast theelephants that seem to be always-present in the room.

We hope you enjoy our discussion of Superliminal and Viewfinder.


You can email us at deepfriedgamingpodcast@gmail.com or follow our Twitter(X) page at DFGpodcast.

Show more...
1 month ago
1 hour 13 minutes 46 seconds

Deep Fried Gaming
Episode 44: Cloudpunk - A Creatively Bankrupt Caper Caught in a Criminally Bad Critique of Capitalism

What do you get when the chicken crosses the road?

If you answered that capitalism is bad and CEOs killed it, you'd be partially right. For the second half of the answer to that question, you need to listen to the rest of todays episode.

Welcome back to the Deep Fried Gaming Podcast. Today we turn our sights to one of the most insightful and cleverly done critiques of Capitalism and unchecked wealth that we have ever had the privilege of engaging with.

Join us as we explore the world of Cloudpunk and the charming cast of characters that inhabit it. Gasp with us as we discover the shocking and impactful secrets of one of the most fleshed out and awe-inspiring post-capitalism hellscapes that exists in media today. Cry with us when you realize I unironically spent the last two paragraphs in egregious sarcasm. That's ok, though, because nobody reads these things anyways.


Timestamps

Show more...
1 month ago
1 hour 14 minutes 36 seconds

Deep Fried Gaming
Episode 43: Super Paper Mario - A Soulless and Paper-Thin Imitation

In 2022, we covered Paper Mario: The Thousand-Year Door. While the consensus was ultimately a mixed bag, we generally liked it and thought much of what it had to offer was at least fresh and swung for the fences with ambition and Nintendo Charm

The Thousand-Year Door was released in 2004. 3 Years later, another Paper Mario game hit the shelves and proceeded to spit in the face of TTYD, the player, and gaming as a whole.

Folks, meet "Super Paper Mario", the 2007 sequel to the beloved classic that does its best to be as little "paper" as possible while making a mockery of any of the Mario DNA it holds and using the word "super" in its title as nothing more than a bad punchline.

Join us as we stagger our way over a game whose shortcomings make Danny Devito look lofty: Super Paper Mario.


Email us questions, hate-mail, or slurs: deepfriedgamingpodcast@gmail.com


X: @DFGpodcast

Show more...
2 months ago
55 minutes 47 seconds

Deep Fried Gaming
Episode 42 - The Act Man Acts Up: Death Stranding Review Roast

*This episode Contains Spoilers for Death Stranding Throughout. Check Timestamps to see the severity for each section. It is highly advised you do not listen past the Act Man Review roast if you have not, but plan to play Death Stranding*

In this Companion episode to our Season 3 Debut, we take one last drive by of the game start started us off: Death Stranding. This time, however, we have something a little different in our sights: The Act Man, as he is known on Youtube.

With the gift of time and the convenience of Death Stranding 2 having retconned many critics opinions on the first game, we dive into The Act Man's review and commentary of the first installment as he viewed it at launch. It opens a door for us to reminisce on how far the little strandlike that could has come from its early reception. Of course, Mr Kelly will not escape unscathed with a review this colossally braindead, however.

In the Second half of the episode we dig into some of the philosophy and political discourse that further surrounded the game at its launch and even today, plus answer most obvious question of them all: Is Death Stranding Pro-Life?

Timestamps:

0:00 Why is The Last of Us Season 2 SO BAD?


07:22 Episode Intro (Light intro Spoilers)


12:49 Review Roast Start (Spoilers for many term definitions and concepts that are explained in the first 5-10 hours of gameplay)


1:03:57 Is DS *Actually* Political (Theme Spoilers and Discussion)


1:16:09 Is DS Anti-Capitalist? (Theme Spoilers and Discussion)


1:18:53 Is DS Pro-Life? (Heavy Endgame Spoilers)


1:33:58 Wrap up and Final Thoughts


Show more...
2 months ago
1 hour 44 minutes 17 seconds

Deep Fried Gaming
Episode 41 - Death Stranding: Smooth Walking Past the Critics to Excellence

We kick off season 3 with a hefty title: Death Stranding. In 2019, the title was the first release from the freshly-formed Kojima Productions. Controversy and confusion plagued the game even from before its release.

Was it nothing other than a walking sim? Why was it so bloody weird? Why didn't Sam talk? What's up with the baby in a jar?


These questions and more caused the game to be panned by most critics on launch. With the release of Death Stranding 2, however, many of these same critics are either pretending they liked the original all along, or suggesting that the sequel is radically different enough to justify their love of the second installment.


Join us as we discuss Death Stranding Directors Cut, its initial reception, and dig into what sets it apart from nearly every other game on the market as we begin our own journey through season 3 of the Deep Fried Gaming podcast.


Timestamps:

0:00 Ric Flair and Bossman Jack

1:45 Death Stranding Intro

Show more...
3 months ago
2 hours 2 minutes 23 seconds

Deep Fried Gaming
Episode 40: Clair Obscur - Expedition 33

Episode 40 marks the end of Deep Fried Gaming's Prolonged second season. In it, we dig deep into the breakout star of 2025: Clair Obscur: Expedition 33Timestamps0:00 Intro14:33 - Prologue Discussion ( Prologue Spoilers)

25:20 - Sound Design

32:35 Gameplay

40:25 - Character builds, Pictos, Luminas, Character mechanics, Combat

1:03:00 - Technical Questions and Concerns

1:09:00 - The Overworld/The Continent

1:17:00 Act 3 and Post-Game Content Concerns

1:20:50 - (Spoilers) Story Discussion (Spoilers)

2:11:20 - Final Thoughts and Wrap-up


Email questions, comments, hate-mail and bombs to deepfriedgamingpodcast@gmail.com

Show more...
3 months ago
2 hours 14 minutes 26 seconds

Deep Fried Gaming
Episode 39: Inscryption - A Mixed Bag Mired in Marketing Misleads
As we (slowly) approach episode 40 of DFG, we slow things down for a much more chilled out and deliberate experience: the 2021 rough like deck building game from solo developer Daniel Mullins (with help from a few others). Scrolling the steam page for this game provides a pretty clear image of what to expect: a cabin, cards, death, puzzles, and intrigue. As it turns out, there's a lot more bubbling under the surface of this experience than the developer makes known in the marketing. The game has become a smash hit by nearly all metrics and has grown into one of the cult "personality" games like Undertale that people will base entire parts of their personality off of. In this episode we discuss the game in its entirety including its gameplay, story, mechanics, twists, and its pitfalls. Primarily, however we discuss the differences between the games marketing, the reality, and the gap in expectations that could ultimately lead to disappointment or frustration for unsuspecting players.
Show more...
7 months ago
52 minutes 59 seconds

Deep Fried Gaming
Episode 38: Children of the Sun - A Kinetic, Messy and (Short) Psychedelic Romp

Today's installment focuses on 2024's Children of the Sun; a frenzied but deliberate shooter that blends elements of Sniper Elite, Super Hot, and just a little Far Cry 5 . Join us as we pick apart this games mechanics, presentation, and short length.

Further, we discuss the price to playtime proposition of games like this and others. How much playtime should you get per dollar spent? Is time or money the more valuable currency? What is the factor that most effects their value? Finally, is Children of the Sun a good price to playtime value?

Timestamps:

0:00 Preamble and Intro

4:00 He Can Keep That In There

4:30 Children of the Sun Discussion

7:10 Audio/Visual

12:00 Gameplay/Mechanics

17:30 Leaderboard/Combo System

23:50 Thumbs Up/Thumbs Down?

27:00 How Much Playtime Should You Get From a Game?

41:40 Closing Thoughts


Email: Deepfriedgamingpodcast@gmail.com

Show more...
7 months ago
44 minutes 18 seconds

Deep Fried Gaming
Episode 37: Journalist Pulls Sexism Card After Mediocre Warhammer Store Experience

*DISCLAIMER: This episode is made for entertainment and critique purposes ONLY. Bullying or Harassing the Author of this article in any way is entirely unacceptable. Be an adult, listen to the podcast, and go about your day like a well-adjusted person, please.*

In episode 37, we dive into another review roast. This time, surprisingly, not from Kotaku but gamesradar. Our journalist today tells the account of a fateful trip into a Warhammer store and the horrific experience that destroyed her "voracious" appetite for TTRPGS for nearly 8 years.

Join us as we discuss the true meaning of the word "voracious" (and why it's the linchpin of the entire article), discuss TTRPG culture, body positivity in the community, shame, piss-poor customer service, victim blaming, misread social situations, and many more questionable topics in order to get to the bottom of today's case entitled: "was our friendly neighborhood journalist victimized by a sexist neckbeard or just a socially stunted, impatient nerd with next to no customer service skills".

Original Article: gamesradar.com by Abigail Shannon

Email any questions, game suggestions, comments, and hate mail to deepfriedgamingpodcast@gmail.com.

They might get read on the show if deemed worthy..

Show more...
1 year ago
53 minutes 16 seconds

Deep Fried Gaming
Episode 36: Dredge - A Charming and Unsettling Maritime Excursion
Today's episode focuses on 2023's game by Black Salt Games entitled "Dredge", a narrative fishing experience with unsettling undertones. Dredge adopts a charming, cartoonish artstyle, simplistic fishing gameplay and throws in a healthy dosing of mystery and horror to make the high seas a little more interesting. Today we discuss Dredge's various merits and pitfalls: its gameplay, story, music, and more. Timestamps: 0:00 Preamble Introduction 00:45 Episode Preamble 14:45 Dredge Introduced 16:30 What is Dredge: An overview 26:25 The Gameplay of Dredge 39:35 Story and Lore of Dredge (Spoilers) 45:45 Non-Spoiler Story Discussion 48:10 Final Thoughts and Wrap Up
Show more...
1 year ago
51 minutes 3 seconds

Deep Fried Gaming
Episode 35: Ghost Recon Wildlands - A Messy, Modern Ubisoft Classic
In 2018, a ragtag squad of degenerates set out into the wilds of Bolivia for the first time without a clue of what was waiting for them. Blood-brother pacts were formed, friendships cemented, and podcasts were etched into the stones of future fate. This episode is a look back on Ghost Recon Wildlands and how it influenced us. We examine all the things that made it special at the time and to this day. We reminisce on the triumphs of flawless team work, chaos of incompetence, and all the finer details of what made both such a joy. Time stamps 0:00 Intro 6:25 Guest Introduction 8:40 WHY spend so much time in this game? 17:35 What do we dislike about the game? 32:20 Summary of Wildlands Positives and Negatives 36:00 How does Ghost Recon Breakpoint Compare? 45:00 Conclusions
Show more...
1 year ago
46 minutes 59 seconds

Deep Fried Gaming
Episode 34: Ori and the Blind Forest - A Picture Perfect Platformer with Mechanics to Match
Bashing into our 34th episode slot is a 2015 game from Moon Studios. Centering on a baby Night Fury and taking place in a woodland of incredible beauty, Ori and the Blind Forest is an easy sell at face value. The game was an Xbox and PC exclusive for years until a Nintendo Switch port was released in September 2019. In this episode, we take the ride through the Definitive Edition and examine the game's draws and drawbacks to uncover what makes this game such a gem. TIMESTAMPS 0:00 - Intro 3:19 - RJ has not seen How to Train Your Dragon 3 4:05 - Game Intro and Description 7:00 - General Overview and Discussion 30:35 Story Discussion (Spoilers) 40:50 Final Thoughts and Wrap Up (Spoiler Free) Email any questions, game suggestions, comments, and hate mail to deepfriedgamingpodcast@gmail.com.  They might get read on the show if deemed worthy.
Show more...
1 year ago
43 minutes 31 seconds

Deep Fried Gaming
Episode 33: Polygon Journo Thinks Detroit: Become Human Has TOO MANY BUTTONS - Review Roast
**This episode contains light spoilers throughout its entirety. Most pertain to general themes of Detroit: Become Human and the characters within, however, a few reveal specific story beats. The larger spoilers are marked below in the timestamps. Anyone seeking to enter Detroit: Become Human completely blind should avoid listening to this episode**Episode 33 brings us to a companion episode on our review of Detroit: Become Human. We largely praised the game for its fantastic storytelling and compelling characters, but it seems not all were so like-minded. Introducing: Allegra Frank, an ex-writer for Polygon and current editor at thedailybeast. She is none too pleased with the writing of the game or its prominent use of buttons. In an article entitled "Detroit: Become Human tackles civil rights without a grasp of history", she airs her grievances over the game and what she feels to be a poor depiction and implementation of political messaging.In today's episode, we delve into the article in its entirety and explore why Allegra's reasoning and complaints are so severely flawed that they make Beetlejuice answering arithmetic questions on the Howard Stern Show look like one of the world's top thinkers.Original article: Polygon.com//Author: Allegra Frank - Original Article*Bullying or harassing the author of the original article or any other figures discussed in this episode is strongly discouraged and entirely unacceptable. Be an adult.*TIMESTAMPS0:00 - Intro4:20 - Article discussion (light theme/story spoilers)22:00 - 23:30 Markus story spoilers25:40 - individual character theme discussion (theme spoilers)28:45 - All about Markus (light Markus story spoilers)35:30 - BUTTON PRESSES (theme spoilers)41:00 Conclusion: How would Da Journo fix this game?Email any questions, game suggestions, comments, and hate mail to deepfriedgamingpodcast@gmail.com. They might get read on the show if deemed worthy.
Show more...
1 year ago
47 minutes 36 seconds

Deep Fried Gaming
Episode 32: Detroit: Become Human - Humans Playing as Androids Playing as Humans
Quantic Dream is a studio known for its immersive, story-heavy games that challenge the player with the weight of their choices and the consequences that result from them. In 2018, they released their fifth game Detroit: Become Human to the PS4 console. It was a powerhouse in both the graphical and storytelling departments. Similar to previous Quantic Dream games, Director David Cage weaved a complex and twisting tale for players to experience. Reviews were very positive at the time and the game was later ported to the PC platform in 2020. Today we discuss the game from frame to finish and examine its visuals, soundtrack, story, and more in order to see if it's truly as good as the kids say it is or simply some overblown console fanboy cope. TIMESTAMPS Intro- 2:12 Housekeeping- 5:04 Game Intro- 9:38 Visuals- 13:14 Soundtrack- 28:27 Connor's Theme Analysis (Spoilers) 34:15 -37:30 Gameplay- 40:29 Story (Spoilers) - 57:35 Final Thoughts: 1:20:03
Show more...
1 year ago
1 hour 23 minutes 48 seconds

Deep Fried Gaming
Episode 31: Deathloop - The Least Polished, Most Exciting Game Arkane has Released

Between the dishonored series and their wildly underrated immersive sim, Prey, Arkane has proven themselves a reliable and inventive studio. They're responsible for creating interesting worlds with layered characters, morality systems, and stellar gameplay that has high replayability  years after release. So when the word was out they were making a similarly crafted game with a 60's style aesthetic, a jazzy soundtrack, and an emphasis on time manipulation, there was near instant excitement. As reviews rolled in, it seemed like this would be Arkane's strongest game yet, but the public wasn't as easily impressed. So where does that leave Deathloop in the rankings of Arkane titles? In this battle between polish and enjoyment, we discuss the newest and most intriguing title in the Arkane catalog.


Show more...
3 years ago
50 minutes 14 seconds

Deep Fried Gaming
Episode 30: Wolfenstein New Order - Machine Games' Crack at an FPS Story

Wolfenstein is a game series with a long and illustrious history pioneering a genre and spanning multiple decades. After many rehashes, Machine Games took a swing at developing what would become the Wolfenstein formula in the mid-2010's. Wolfenstein: New Order breathed new life not only into the Wolfenstein series, but also Blazkowicz as a character. This game makes BJ Blazkowicz in the 1960's form of the Doomguy, killing Nazis and taking names right out of the heart of Berlin. Strap in and gear up as we tackle this exciting and seemingly conflicted game and dissect the good and the bad of what it has to offer.

Show more...
3 years ago
46 minutes 31 seconds

Deep Fried Gaming
Episode 29: Paper Mario: The Thousand-Year Door - Baby's First JRPG

In this episode, we take the trip back to 2004 and hunker down with a Gamecube classic: Paper Mario: The Thousand-Year Door. It is the follow-up to Paper Mario on the Nintendo 64 and is the second game in the Paper Mario franchise.

One of us is a resident JRPG noob and it was supposed that perhaps this title would be an excellent introduction to the genre. 

In this episode we dig deep into this game and discuss its various unique gameplay mechanics, the story, its litany of worlds, and the many colorful characters and companions that join Mario on his adventure. How does this game stack up in our classic game lineup nearly 20 years later? Find out in episode 29!

Timestamps 

0:00 Intro

8:00 Initial Impressions

10:00 Viewing the Visuals

16:35 Listening in on Soundtrack and Music

23:50 Getting the Grip on Gameplay

44:30 Tier Listing Paper Mario TTYD Companions

59:50 Discussing the Chapters of Paper Mario TTYD

1:26:45 Discussing the Story

1:30:35 Final Thoughts and Wrap-up

Email any questions, game suggestions, comments, and hate-mail to deepfriedgamingpodcast@gmail.com. They might get read on the show if deemed worthy..

Also, check out our partner website at Harddrivesigma.com for articles, reviews, blogs, the Deep Fried Gaming homepage, and more.

Other socials:

Twitter https://twitter.com/DFGPodcast

Instagram https://www.instagram.com/deepfriedgamingpodcast/

Youtube https://www.youtube.com/channel/UCLgHhIsuBnCZtys2Zq_dCaA

Show more...
3 years ago
1 hour 36 minutes 16 seconds

Deep Fried Gaming
Episode 28: Mirror's Edge Catalyst - Dice's Second Swing at Free Running Glory

One of the most hated games we've covered up to this point was the original Mirror's Edge from 2008. Its combat was clunky and poorly tuned, its story was borderline nonexistent, and the parkour that was the basis for the game was unsatisfying and lacked momentum. Great news, though: there's a sequel.

Here in episode 28 we are covering it. We discuss what made the original game so weak and how Mirror's Edge Catalyst improved or regressed from that original formula. There is a lot of ground to cover here. Combat, parkour, characters, story, and maddeningly clique tropes. All of these things fit tightly together in another compact Mirror's Edge experience, though the sequel is significantly expanded over its predecessor.

How does this game stack up? Is it better than the lackluster abomination of the first game? What lessons did Dice learn from their previous outing? Is Catalyst truly as generic and by the numbers as many reviews would have you believe? We discuss these questions and many more in this episode.

Timestamps:

0:00 Intro

7:30 The Questionable decision to review Mirror's Edge Catalyst

13:15 Why is Catalyst so degraded in comparison to the original?

21:00 Did Mirror's Edge Catalyst fix the issues of its predecessor?

25:55 A Look into Catalyst's Visuals

43:15 An ear to the Soundtrack and Sound Design

53:10 Getting Jiggy with the Gameplay

1:27:26 Analyzing the Story (Spoilers)

1:55:40 Recap and Summary (Spoiler Free)

2:02:30 Outro

Email any questions, game suggestions, comments, and hate-mail to deepfriedgamingpodcast@gmail.com. They might get read on the show if deemed worthy..

Also, check out our partner website at Harddrivesigma.com for articles, reviews, blogs, the Deep Fried Gaming homepage, and more.

Other socials:

Twitter https://twitter.com/DFGPodcast

Instagram https://www.instagram.com/deepfriedgamingpodcast/

Youtube https://www.youtube.com/channel/UCLgHhIsuBnCZtys2Zq_dCaA

Show more...
3 years ago
2 hours 3 minutes 53 seconds

Deep Fried Gaming
The Deep Fried Gaming podcast is a show focusing on both old and new video games. Every episode offers a new review, roast, retrospective or games news segment from a light and casual perspective. Feel free to submit questions or comments to: Deepfriedgamingpodcast@gmail.com