A real play DND podcast set in the homebrew setting of the Celestial Expanse universe and played by a group of crazy players. You will laugh, you will cry and you get to hear the horror of bad dice rolls.
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A real play DND podcast set in the homebrew setting of the Celestial Expanse universe and played by a group of crazy players. You will laugh, you will cry and you get to hear the horror of bad dice rolls.
The Crew continues to explore the Rising Profits and try to find the heart of the mimic ship. Hopefully they have enough ammo and have sharp enough knifes to cut out its heart.
The Contestants start to further down this strange ship, trying to save any crew they can find or least try to find out what the heck is going on around here.
The Contestants explore further into the Profit Margin and try to rescue their wayward colleague from the mysterious tentacle that stole him away after the great battle.
The Adventurers load up onto the Profit Margin trying to save the crew. How will they do? Will they get extra points for their quests? Also what's those sounds?
This is it... The Final battle between the goddess of undead Lilith, with her champion Amethyst versus the Crew of the Jormangander, heroes who just want to be left alone. What will the history books have to say?
The Crew regroup at an village and soon began plans to end the fight once and for all with the enemy Lilith but also see how dire the situation is for the remaining villages on the planet.
The Crew finally make it to the underwater temple but now they must figure out how to reach to the printer in a temple invested by crystal monstrosities. Where's a can of SpRaid when you need it?
A real play DND podcast set in the homebrew setting of the Celestial Expanse universe and played by a group of crazy players. You will laugh, you will cry and you get to hear the horror of bad dice rolls.