🎃 Happy Halloween! 🎃
This is it, the finale of Withering Waters!
The Bell Divers face off against the Blight itself in a desperate fight to save what’s left of the world.
Will they stop the corruption and bring back the light… or will everything fall to the Blight?
The Bell Divers face their greatest challenge yet.
Amid the crumbling ruins, the blight pulses with new life. Shadows twist, the air hums with decay, and our heroes fight to keep what’s left of their sanity. Will they survive the spreading corruption, or will the ruins claim a few more echoes?
The Bell Divers descend deeper into the Withering Waters.
Our heroes escape the bubble only to come face to face with the spreading blight. The shadows whisper, the water churns, and even Glip Glop can’t deny the ghosts nipping at his heels. Will they stop the darkness or drown in the depths of their own pasts?
The story continues in the Withering Waters mini-campaign! Our new heroes struggle to survive the aftermath of the great tree’s explosion. Floodwaters surge, and the blight spreads like a living cancer across the land. As they press onward through the devastation, they encounter some fun-guys who may not be as honest as they seem…
In the start of the spooky month horror special, we step into the shoes of brand-new characters: the slippery PI Glip Glop Sticklee, the looming shadow beast T.I.M., and the lumbering wall of strength known as Muck. Strange, spooky, and unpredictable, our unlikely crew dives headfirst into a chilling tale where survival is anything but guaranteed.
🎃 It’s October, and we’re celebrating Spooky Month with a 5-episode horror special! 👻
This kickoff Episode 0 doesn’t count toward the 5, it’s our classic session zero where we dive into the eerie setting, talk about the characters we might play, and set the stage for the horrors to come.
Sharpen your stakes, ready your silver, and join us for a month of dice-rolling dread! 🕯️🩸
The Gravediggers finally find refuge with the underground automaton resistance.
There, they uncover the truth of what’s really happening and learn that time is running out to stop Napoleon before his plans come to fruition.
The clock is ticking, and the stakes have never been higher.
The Gravediggers find themselves in a race against time. Rue is dragged back into his past, forced to face a dark evil while trapped in a crushing headlock. Meanwhile, Lisha and Grave stand against the Diviner and his forces, while Napoleon moves unchecked in the shadows.
Who will come out on top… and can Rue survive the weight of both his past and present?
Welcome to another episode of The Fumble Files! 
This time we dive into some truly wild magical items and tackle the age-old question: is the game really players vs. DM?
(Also… sorry for the echo! Blame not Jake I tried cover it up in editing)
After finally escaping the kobolds, the Gravediggers press forward with G0B’s help, heading straight for the Omen Dragon’s lair.
Will they be able to reason with the mighty beast and talk him down… or is a clash with the dragon inevitable?
After falling in battle against the mighty Koothar, the Gravediggers find themselves bound and facing certain death. Can they escape their grim fate and press onward, or has their journey reached its final end?
The Gravediggers are ambushed by the pesky kobolds, forced to navigate a gauntlet of traps, tricks, and endless shenanigans. Will they outlast their weakest foes yet, or will the chaos prove more dangerous than expected?
The Gravediggers meet the kobolds who worship the ominous Omen Dragon within the keep.
What starts as a tense encounter quickly turns into chaos, as these troublemaking dragon devotees seem determined to make things harder than they need to be. Will their meddling stop our heroes from pressing forward or just slow them down long enough for danger to catch up?
Since we weren't able to put out a normal episode Enjoy the Will Saves for not 1 but 3 Episodes including ep 13... which you don't wanna miss! Enjoy!!
Welcome to the first episode of The Fumble Files a standalone mini-series where we dig into the most horrifying, hilarious, and head-shakingly bad RPG stories the internet has to offer.
From derailed campaigns and chaotic players to DMs who probably shouldn’t have picked up the screen this week, we’re diving into the darkest corners of the table. Get ready for cursed dice and social implosions.
It's spooky, it's messy, and it's all painfully real.
The Gravediggers come face-to-face with a cyclops guarding the path to the Omen Dragon’s keep.
With Psychosis Inc. not far behind, our heroes have to think fast, fight smart, and hope their luck holds out. Can they make it past the giant and stay one step ahead?
After nearly losing Rue to the darkness, the Gravediggers press on with renewed resolve.
The path is brutal, the shadows unforgiving but our heroes are nothing if not determined (and maybe just a little reckless). What lurks in the deep is still unknown… but they’re ready to face it.
Wounded and weary, the Gravediggers descend into the depths but the darkness isn't just around them… it's following.
Their fight left scars, and what waits below may demand more than they're ready to give. Not everyone makes it out of the dark whole if they make it out at all.
The party finally takes a moment to rest after the chaos of the past few days but their peace doesn’t last long.
They begin their descent into the bowels of the city, only to discover they might not be alone in the dark. Psychosis Inc. isn’t just waiting in the shadows they’re lurking around every corner, and trouble is closer than ever.
Danger is behind every turn… and the deeper they go, the darker it gets.
When confronted by his adoptive brother, Rue is forced to reveal more than he ever wanted to and in the clash that follows, the Gravediggers’ tangled pasts collide head-on.
Will our heroes be able to fight their way free from the shadows of who they were… or will they have to face it all alone?