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You've Got to Be Critting Me
Travis Stewart
33 episodes
1 week ago
"You've Got to Be Critting Me" is a lively and humor-filled D&D actual-play podcast that follows a group of quirky adventurers as they navigate a mysterious world filled with danger, awkward tavern encounters, and supernatural threats. Across the first few episodes, the team delves into a complex investigation involving strange mutations and missing townsfolk, all while wrestling with their own hilarious character dynamics.

Hosted on Acast. See acast.com/privacy for more information.

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Comedy Fiction
Fiction,
Drama
RSS
All content for You've Got to Be Critting Me is the property of Travis Stewart and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
"You've Got to Be Critting Me" is a lively and humor-filled D&D actual-play podcast that follows a group of quirky adventurers as they navigate a mysterious world filled with danger, awkward tavern encounters, and supernatural threats. Across the first few episodes, the team delves into a complex investigation involving strange mutations and missing townsfolk, all while wrestling with their own hilarious character dynamics.

Hosted on Acast. See acast.com/privacy for more information.

Show more...
Comedy Fiction
Fiction,
Drama
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Special Recap: Episodes 1–14
You've Got to Be Critting Me
7 minutes 36 seconds
7 months ago
Special Recap: Episodes 1–14

New to You’ve Got to Be Critting Me and want to catch up fast?

This special recap episode covers the story so far - from our party’s arrival in Setstone, to the horrors of Almore Island, to the whispers of the Far Realm itself.

🎭 Meet our heroes:

  • Malcius Sorrow - tiefling bard with flair (and questionable use of Thunderwave).
  • Sefi - a towering goliath fighter who doesn’t hesitate to act.
  • Thormir Moonsight - a dwarven druid, driven by vengeance and nature’s fury.
  • Todd Van Wyk - a masked half-elf rogue haunted by voices in the dark.

🌑 In this recap, you’ll hear:

  • The first shocking signs of mutation in Setstone.
  • Guthber’s chilling connection to the Hand of Narkul.
  • Skeletons, fish-spawn, cursed relics, and a monastery bell tolling doom.
  • Todd’s dangerous bond with whispers from the Far Realm.

Whether you’re jumping in for the first time, or need a refresher before continuing with Episode 15, this recap will get you up to speed.

⚔️ The stage is set. The Hand of Narkul stirs.

Will our heroes survive what’s to come?


DM: Jeffery Jordan

Malcius: Travis Stewart

Sefi: Morgan Gibson

Thormir: Nick Miller

Todd: Bryce Shearer


Podcast art by Ada Hath


Theme song "Royal Joust" by Bardcore. Follow them on YouTube, Spotify, and Apple Music

Additional DM elements by Loresmyth


Join our Patreon!


Follow us on Instagram, Facebook, and Threads


Hosted on Acast. See acast.com/privacy for more information.

You've Got to Be Critting Me
"You've Got to Be Critting Me" is a lively and humor-filled D&D actual-play podcast that follows a group of quirky adventurers as they navigate a mysterious world filled with danger, awkward tavern encounters, and supernatural threats. Across the first few episodes, the team delves into a complex investigation involving strange mutations and missing townsfolk, all while wrestling with their own hilarious character dynamics.

Hosted on Acast. See acast.com/privacy for more information.