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You've Got to Be Critting Me
Travis Stewart
33 episodes
1 week ago
"You've Got to Be Critting Me" is a lively and humor-filled D&D actual-play podcast that follows a group of quirky adventurers as they navigate a mysterious world filled with danger, awkward tavern encounters, and supernatural threats. Across the first few episodes, the team delves into a complex investigation involving strange mutations and missing townsfolk, all while wrestling with their own hilarious character dynamics.

Hosted on Acast. See acast.com/privacy for more information.

Show more...
Comedy Fiction
Fiction,
Drama
RSS
All content for You've Got to Be Critting Me is the property of Travis Stewart and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
"You've Got to Be Critting Me" is a lively and humor-filled D&D actual-play podcast that follows a group of quirky adventurers as they navigate a mysterious world filled with danger, awkward tavern encounters, and supernatural threats. Across the first few episodes, the team delves into a complex investigation involving strange mutations and missing townsfolk, all while wrestling with their own hilarious character dynamics.

Hosted on Acast. See acast.com/privacy for more information.

Show more...
Comedy Fiction
Fiction,
Drama
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Episode 25: Beans, Burglars, and Binding Shackles
You've Got to Be Critting Me
1 hour 17 minutes 22 seconds
2 months ago
Episode 25: Beans, Burglars, and Binding Shackles

The party continues their investigation into the string of burglaries plaguing the town. At the Dependable Depot, the group learns that weapons and healing potions were stolen in a meticulous break-in, raising suspicions about someone preparing for something larger. While questioning the shopkeepers, Todd discovers one of them secretly purchased a dangerous magical item, a set of golden shackles said to prevent teleportation and planar travel.


Through some persuasion (and a little deception), Todd walks away with the shackles under the promise of selling them on the black market. Back at the inn, the group tests the shackles, confirming their power, and debates how best to use them or profit from them. Their search then leads them to Edith, a kindly woman whose home was broken into by a tall, broad figure in black. The party begins their own investigation of the scene, determined to uncover what the city guard could not


DM: Jeffery Jordan

Malcius: Travis Stewart

Sefi: Morgan Gibson

Thormir: Nick Miller

Todd: Bryce Shearer


Podcast art by Ada Hath


Theme song "Royal Joust" by Bardcore. Follow them on YouTube, Spotify, and Apple Music

Additional DM elements by Loresmyth


Join our Patreon!


Make sure you check out One Shot DnD!


Follow us on Instagram, Facebook, and Threads


Hosted on Acast. See acast.com/privacy for more information.

You've Got to Be Critting Me
"You've Got to Be Critting Me" is a lively and humor-filled D&D actual-play podcast that follows a group of quirky adventurers as they navigate a mysterious world filled with danger, awkward tavern encounters, and supernatural threats. Across the first few episodes, the team delves into a complex investigation involving strange mutations and missing townsfolk, all while wrestling with their own hilarious character dynamics.

Hosted on Acast. See acast.com/privacy for more information.