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Yes Indie'd Pod
Thomas M
175 episodes
3 days ago
Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
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All content for Yes Indie'd Pod is the property of Thomas M and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.
Show more...
Arts
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Theatre & Games (w/ Caro Asercion)
Yes Indie'd Pod
59 minutes 28 seconds
8 months ago
Theatre & Games (w/ Caro Asercion)

You can support this show on Patreon⁠⁠!


In this episode, I’m joined by Caro Asercion, who is an interdisciplinary artist, game designer, and theatre person. They do a lot of work in theatre as a dramaturg and producer of various kinds. In games, they're best known for im sorry did you say street magic, a game of cities and their secrets, based on the classic world building game, Microscope. They've also co-designed supplemental material for Beam Saber with Rufus Roswell, coining the mantra, "bangers only", which was all about how much a precise and skillful use of language gives to game design. Last year, they released Last Train To Bremen, a 4 player game of doomed musicians trying to outrun a deal they made with the devil.

Caro’s itch.io page: https://seaexcursion.itch.io/ 


Show Notes:

Chase Carter’s review of Last Train to Bremen

Article about all the Rascals playing the game

Cheap Bots Done Quick


Games Mentioned

CJ Linton’s Prince of Nothing Good (unreleased, work in progress)

Space Between Stars by Viditya Voleti


If you liked this podcast, check out the weekly Indie RPG Newsletter

Yes Indie'd Pod
Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.