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Meet the leaders who are changing the face of virtual and augmented reality
Turning a Game Engine into a Training Experience, with PIXO VR’s Sean Hurwitz
XR for Business
27 minutes 57 seconds
5 years ago
Turning a Game Engine into a Training Experience, with PIXO VR’s Sean Hurwitz
Today’s guest Sean Hurwitz started his journey to the XR field in the realm of game development. But as the years went on, more and more he saw the value of putting game engines to work training professionals instead of hunting zombies. He talks about how PIXO VR achieves this.
Alan: Hey, everyone, it’s Alan
Smithson here with the XR for Business podcast. Today we’re speaking
with Sean Hurwitz, founder and CEO of PIXO VR, a Detroit based
company focused on VR software for training on processes, safety, and
emergency response. Much like myself, Sean believes that extended
reality — or XR — technologies can unlock human potential, and
realize limitless possibilities. He’s assembled an all-star team of
game changing VR and AR engineers, and we’re going to talk about how
this translates directly into safety and training across all
different industries. All that and more on the XR for Business
podcast.
Sean, welcome to the show, my friend.
Sean: Hi, Alan. Thanks for
having me.
Alan: It’s my absolute pleasure.
I’m really, really excited. I’ve been kind of using your VR training
video that you did. It was in a basement, and you’re training gas
meter people on how to how to — I guess –use a gas meter. But I’ve
been using that video to show the diverse range of things that can be
done within VR. Tell us about that. Tell us about PIXO VR.
Sean: Yes, I am definitely
onboard with the way that XR and training will definitely change the
ecosystem, make people’s lives safer and more effective, and
hopefully make more money too, at the end. So yeah, the example that
you give is a replication of a basement, where technicians were in
the traditional way of training, driving around, mirroring or
shadowing older technicians as the evolving workforce and the younger
generation coming in. And they were training the new employees, the
new trainees, and they were looking for a way to do this training
that would be close to real life, rather than drive around for weeks
or months on end. And they couldn’t show– the problem was they
couldn’t really identify or show all the variances in the gas meters
in these basements. So we did a multi-user randomized scenario of
millions of different setups and scenarios of what these gas meters
would look like, and really expedited the training timeline. So PIXO,
that’s sort of the– using your video as an example. But we started
as a traditional console video game company, moving quickly into
mobile and enterprise, and then even quicker in 2016 into getting the
first Oculus DK and starting to build enterprise VR training, from
that point forward.
Going from making games, because I just
interviewed Arash Keshmirian from Extality, and he was doing the same
thing. They were making virtual or augmented reality games for
phones. And now they’re making enterprise solutions. How did you make
that shift from going to making games to enterprise? And was it
simply a way of making money or just– what is the precipitating
factor of going from making games to basements full of gas fitting
technology?
Sean: Well, money certainly
plays a role, but really the mission to make people’s lives better,
to help improve the planet that we live on, being able to utilize the
skill set that we’ve spent combined dozens of years, used the same
skill set, even the same game engine as to develop interactive games
— which is really what this training is — to be able to replicate
things that you either were too expensive to do otherwise or just too
risky to do. So, once we figured out that we were able to create the
scenarios in the field — or in a basement, like you said earlier —
and then actually make money doing it served the purpose and the
mission, and also getting paid for solving problems rather than
developing games and hoping someone...
XR for Business
Meet the leaders who are changing the face of virtual and augmented reality