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Why We Roll
The Stillfleet Studio
71 episodes
2 days ago
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more! Why We Roll is recorded in Brooklyn and Queens, NYC.
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Games
Arts,
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All content for Why We Roll is the property of The Stillfleet Studio and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more! Why We Roll is recorded in Brooklyn and Queens, NYC.
Show more...
Games
Arts,
Design,
Leisure
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WWR Bonus ☉ Left of the Projector x Why We Roll – VIDEODROME
Why We Roll
1 hour 31 minutes
3 months ago
WWR Bonus ☉ Left of the Projector x Why We Roll – VIDEODROME
Long live the new flesh! Wythe and Chris are back with Evan on Left of the Projector for another film discussion. This time we dissect David Cronenberg's 1983 body horror / tech and sex anxiety classic, VIDEODROME! From Left of the Projector – In this episode, I join Chris and Wythe from the Why We Roll Podcast to analyze David Cronenberg's cult classic Videodrome. We explore its themes of technology, media, and the human condition, discussing the film's initial reception and rise to cult status. We examine the character of Max Ren, played by James Woods, and the male gaze's implications on sexuality and power dynamics, as well as the film's philosophical layers surrounding identity. We also consider Cronenberg's body horror elements as metaphors for existential dilemmas, particularly as Max navigates the influence of Videodrome. The conversation draws parallels between the film and contemporary media technologies, questioning whether they enhance or diminish our humanity. We conclude by reflecting on the lasting impact of Videodrome and its relevance in today's media landscape. If you, too, love body horror and wish to honor the new flesh... make sure to check out Danse Macabre: Medieval Horror Roleplaying, coming to Kickstarter in October! stillfleet.com/danseks Learn more about your ad choices. Visit megaphone.fm/adchoices
Why We Roll
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more! Why We Roll is recorded in Brooklyn and Queens, NYC.