Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet).
Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing.
Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more!
Why We Roll is recorded in Brooklyn and Queens, NYC.
All content for Why We Roll is the property of The Stillfleet Studio and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet).
Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing.
Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more!
Why We Roll is recorded in Brooklyn and Queens, NYC.
WWR Bonus ☉ Dungeons + Drama Nerds: Start the Steal
Why We Roll
1 hour
1 month ago
WWR Bonus ☉ Dungeons + Drama Nerds: Start the Steal
Friends, we have a special treat for you today! Our buds—and former WWR guests—Dungeons + Drama Nerds have just kicked off an exciting new season of actual play, delving into the super-future political sci fi game, Stillfleet, in a series titled Start the Steal . Today, we're sharing the very first episode of the series, 'Take Me Offworld, Hotboy!'
Make sure to check out D+DN for more episodes, discussion of the game, and interview with the game's creator, our own Wythe Marschall. From D+DN:
In the kick-off episode to our Stillfleet campaign, we meet a ragtag crew of voidminers working for the Worshipful Company of Stillfleeters. They’re tasked with a simple transport mission of utmost importance to democracy on a distant planet and, more importantly, the Co.’s business prospects there. There surely couldn’t be anything nefarious, underhanded, or skullduggerous involved…right?
Dungeons and Drama Nerds is produced by Percival Hornak and Nicholas Orvis, and this episode was co-produced, mixed, and edited by Ben Ferber. Our core ensemble are Todd Brian Backus, Jovane Caamano, Anthony Sertel Dean, Christopher Diercksen, Ben Ferber, Kory Flores, Mieko Gavia, Tess Huth, Romana Isabella, Jon Jon Johnson, CJ Linton, C. “Meaks” Meaker, Leo Mock, Dex Phan, and Tristan B. Willis.
Our game of Wythe Marschall’s Stillfleet features Christopher Diercksen as Geshra Veedle, Kory Flores as Peanut, Mieko Gavia as Kyrannis, Jon Jon Johnson as Private Taps, special guest Wythe Marschall as Cherric Shaddams, and Ben Ferber as the GM.
Links:
Dungeons + Drama Nerds:
www.dungeonsanddramanerds.com
Stillfleet Studio:
www.stillfleet.com
Stillfleet, the game:
www.stillfleet.com/collections/stillfleet
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Why We Roll
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet).
Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing.
Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more!
Why We Roll is recorded in Brooklyn and Queens, NYC.