Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet).
Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing.
Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more!
Why We Roll is recorded in Brooklyn and Queens, NYC.
All content for Why We Roll is the property of The Stillfleet Studio and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet).
Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing.
Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more!
Why We Roll is recorded in Brooklyn and Queens, NYC.
WWR 66 ☉ Danse Macabre Actual Play w. Jenn, Mike, & Bijan of Fun City
Why We Roll
3 hours 3 minutes
1 day ago
WWR 66 ☉ Danse Macabre Actual Play w. Jenn, Mike, & Bijan of Fun City
For our final week of funding Danse Macabre on Kickstarter, we present to you... THE BLOOD THIEVES—a DM actual play with the incredible Jenn de la Vega, Mike Rugnetta, and Bijan Stephen of Fun City! Can our Pilgrims uncover the mysteries behind Zehmet the Witch and the elusive anti-theriac? Listen to find out!
• Danse Macabre on Kickstarter: stillfleet.com/danse
• Jenn de la Vega (she/her) is a Filipina-American chef and author at Family Party Catering, based in Brooklyn. She is known for her Randwiches or “random sandwiches” in Brooklyn and is the creator of the gourmet hot dog menu at Wonderville. She has appeared on Guy’s Grocery Games: The Cheesy Special (Food Network) and Gastronauts (Dropout). Jenn serves on the Board of Directors for indie theater The Tank. She is also an ENNIE Award- and CRIT Award-nominated player on the Shadowrun podcast, Fun City. Her Instagrams are @randwiches and @familypartycatering.
• Mike Rugnetta (he/him) is a writer, host, producer of digital series (videos, podcasts, &c), and the GM of Fun City. Mike is also a sound designer and audio engineer. In addition to Fun City, Mike’s current shows include Never Post, Reasonably Sound, Think Twice, and RIP Corp. You can also see Mike in Crash Course: World Mythology, Crash Course: Theater, and Idea Channel.
• Bijan Stephen (he/him) is a writer and game designer. He plays T.K. & Remy on the actual-play podcast Fun City. Currently, Bijan is a writer at Compulsion Games and a music critic at The Nation. He was previously a contract writer at Valve Software, the host of the podcast Chameleon: Gallery of Lies, and the host and executive producer of the podcast Eclipsed from Campside Media. Before that he worked as a correspondent for VICE on HBO, as a magazine editor at The New Republic, and as a reporter at The Verge. Find him on Bluesky, Twitter, Twitch, Instagram, or his website.
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Why We Roll
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet).
Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing.
Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more!
Why We Roll is recorded in Brooklyn and Queens, NYC.