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Why We Roll
The Stillfleet Studio
71 episodes
2 days ago
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more! Why We Roll is recorded in Brooklyn and Queens, NYC.
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Games
Arts,
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All content for Why We Roll is the property of The Stillfleet Studio and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more! Why We Roll is recorded in Brooklyn and Queens, NYC.
Show more...
Games
Arts,
Design,
Leisure
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WWR 65 ☉ Danse Macabre Actual Play w. Kickstarter United
Why We Roll
2 hours 27 minutes
1 week ago
WWR 65 ☉ Danse Macabre Actual Play w. Kickstarter United
On this special AP episode of Why We Roll, we play a one-shot of Danse Macabre: Medieval Horror Roleplaying with Shubha, Teddy, and Zan from Kickstarter United—the union that supports both KS workers and creators. Tune in for medieval hijinks and labor politics as our Pilgrims uncover a plot to replace the hard working peasants of Constantinople with... you guessed it, mutant zombies! As of release, KSRU is on strike to secure reasonable working conditions and pay. Support the union (and the amazing workers who make Kickstarter such a great platform for creators) today! • Kickstarter United: https://kickstarterunited.org/ • Kickstarter United solidarity fund: https://gofund.me/280df1847 And if you like what you hear and want to support Danse Macabre—live on Kickstarter until Tues, Nov 4th—then back and share today! • Danse Macabre Kickstarter: stillfleet.com/danse Learn more about your ad choices. Visit megaphone.fm/adchoices
Why We Roll
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more! Why We Roll is recorded in Brooklyn and Queens, NYC.