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Why We Roll
The Stillfleet Studio
71 episodes
2 days ago
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more! Why We Roll is recorded in Brooklyn and Queens, NYC.
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Games
Arts,
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All content for Why We Roll is the property of The Stillfleet Studio and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more! Why We Roll is recorded in Brooklyn and Queens, NYC.
Show more...
Games
Arts,
Design,
Leisure
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WWR 64☉ Mystic Aether Reverie w. Lauren Bilanko
Why We Roll
1 hour 22 minutes
3 weeks ago
WWR 64☉ Mystic Aether Reverie w. Lauren Bilanko
On this episode, Wythe sits down to gab with Lauren Bilanko, owner of Twenty Sided in Brooklyn, NY and creator of the Mystic Aether Reverie divination deck (available now!). The two chat about Twenty Sided, Lauren's Mystic Aether setting, and the intersections between divination and TTRPGs. Twenty Sided: https://twentysidedstore.com/ Grab a copy of Mystic Aether Reverie: https://twentysidedstore.com/products/mystic-aether-reverie-divination-deck-parlor-game?_pos=1&_sid=03b28f94f&_ss=r Make sure to back Danse Macabre, live on Kickstarter! https://stillfleet.com/danse/ Learn more about your ad choices. Visit megaphone.fm/adchoices
Why We Roll
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet). Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing. Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more! Why We Roll is recorded in Brooklyn and Queens, NYC.