Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet).
Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing.
Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more!
Why We Roll is recorded in Brooklyn and Queens, NYC.
All content for Why We Roll is the property of The Stillfleet Studio and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet).
Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing.
Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more!
Why We Roll is recorded in Brooklyn and Queens, NYC.
On this episode of Why We Roll, we sit down (in the same room, no less!) to announce the upcoming Kickstarter campaign for Stillfleet Studio's latest game, DANSE MACABRE: Medieval Horror Roleplaying. We chat about changes, the development process, and all the fun, creepy events we've got planned to support the launch!
Danse Macabre goes live on Kickstarter on Tuesday, October 7th! If you haven't already, follow the campaign before it goes live at https://stillfleet.com/danseks
Check out our upcoming 7pm (EST) streaming AP events on October 5th, 12th, and 19th, as well as November 2nd over at https://www.twitch.tv/stillfleet
NYC metro area friends! Make sure to purchase your tickets for our Sunday, October 26th live show at Stone Circle Theatre in Queens, featuring Jenn de la Vega, Bijan Stephens, and Mike Rugnetta of Fun City! https://stillfleet.com/danselive
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Why We Roll
Why We Roll is a streaming show and podcast about designing tabletop roleplaying games, hosted by Chris Pickett (Danse Macabre) and Wythe Marschall (Stillfleet).
Chris and Wythe host in-depth conversations with professional game designers with a focus on contemporary indie TTRPGs. They also occasionally run actual-play sessions and offer behind-the-scenes looks at the games they’re developing.
Topics covered to date include game-design inspirations and best practices, the politics of games, illustrating game concepts, cards as mechanics, character backstories, party formation, eco-catastrophes, epic powers and “boss fights,” espionage in games, faction rules, genres, “medieval” settings, hit points versus wounds, “madness” rules, safety at the table, solo RPGs, the OSR or even the NSR, what makes a game a game, what makes a system a system, product development, the business of indie RPGs, and so much more!
Why We Roll is recorded in Brooklyn and Queens, NYC.