WHEN WE WERE WIZARDS (W4) is a 14-episode podcast series that charts the rise and fall of Gary Gygax, co-creator of the role-playing game Dungeons & Dragons. Taking a journalistic approach to blow open the known ”gospel” of D&D history, W4 draws from nearly 30 interview subjects – including Gary’s ex- wife, two children, employees, friends, and partners. From Gary’s basement in the early 60s to the 1985 boardroom coup that ripped the game from his control, W4 is a sweeping story about the cost of the American Dream when idealistic ambition is corrupted by greed, lust, and human folly.
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WHEN WE WERE WIZARDS (W4) is a 14-episode podcast series that charts the rise and fall of Gary Gygax, co-creator of the role-playing game Dungeons & Dragons. Taking a journalistic approach to blow open the known ”gospel” of D&D history, W4 draws from nearly 30 interview subjects – including Gary’s ex- wife, two children, employees, friends, and partners. From Gary’s basement in the early 60s to the 1985 boardroom coup that ripped the game from his control, W4 is a sweeping story about the cost of the American Dream when idealistic ambition is corrupted by greed, lust, and human folly.
Chapter 2 - In Minneapolis, a hive-mind of creative synergy reaches a critical mass with a game from Dave Arneson called “Blackmoor.” Convinced of its potential, Gygax and Arneson work furiously to develop the idea into what eventually becomes Dungeons & Dragons. But when he is unable to find a publisher for it, Gary and a childhood friend start their own company to print and sell D&D. The future looks bright until a tragedy tests Gary’s resolve.
When We Were Wizards
WHEN WE WERE WIZARDS (W4) is a 14-episode podcast series that charts the rise and fall of Gary Gygax, co-creator of the role-playing game Dungeons & Dragons. Taking a journalistic approach to blow open the known ”gospel” of D&D history, W4 draws from nearly 30 interview subjects – including Gary’s ex- wife, two children, employees, friends, and partners. From Gary’s basement in the early 60s to the 1985 boardroom coup that ripped the game from his control, W4 is a sweeping story about the cost of the American Dream when idealistic ambition is corrupted by greed, lust, and human folly.