WHEN WE WERE WIZARDS (W4) is a 14-episode podcast series that charts the rise and fall of Gary Gygax, co-creator of the role-playing game Dungeons & Dragons. Taking a journalistic approach to blow open the known ”gospel” of D&D history, W4 draws from nearly 30 interview subjects – including Gary’s ex- wife, two children, employees, friends, and partners. From Gary’s basement in the early 60s to the 1985 boardroom coup that ripped the game from his control, W4 is a sweeping story about the cost of the American Dream when idealistic ambition is corrupted by greed, lust, and human folly.
All content for When We Were Wizards is the property of Traction Media and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
WHEN WE WERE WIZARDS (W4) is a 14-episode podcast series that charts the rise and fall of Gary Gygax, co-creator of the role-playing game Dungeons & Dragons. Taking a journalistic approach to blow open the known ”gospel” of D&D history, W4 draws from nearly 30 interview subjects – including Gary’s ex- wife, two children, employees, friends, and partners. From Gary’s basement in the early 60s to the 1985 boardroom coup that ripped the game from his control, W4 is a sweeping story about the cost of the American Dream when idealistic ambition is corrupted by greed, lust, and human folly.
Chapter 4 - Gary Gygax and Brian Blume reassert control by instituting new company policies and focusing exclusively on D&D. Dave Arneson strikes out on his own, but struggles to match TSR's impressive growth. Just months after the company moves into a new headquarters at the former Hotel Clair, Arneson files suit against the company for attempting to remove his name as co-author of D&D and withholding royalty payments.
When We Were Wizards
WHEN WE WERE WIZARDS (W4) is a 14-episode podcast series that charts the rise and fall of Gary Gygax, co-creator of the role-playing game Dungeons & Dragons. Taking a journalistic approach to blow open the known ”gospel” of D&D history, W4 draws from nearly 30 interview subjects – including Gary’s ex- wife, two children, employees, friends, and partners. From Gary’s basement in the early 60s to the 1985 boardroom coup that ripped the game from his control, W4 is a sweeping story about the cost of the American Dream when idealistic ambition is corrupted by greed, lust, and human folly.