Home
Categories
EXPLORE
True Crime
Comedy
Society & Culture
Business
Sports
History
Fiction
About Us
Contact Us
Copyright
© 2024 PodJoint
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts115/v4/72/25/70/72257021-1db5-62e7-ec4c-e27e51ed6850/mza_6272540965230789493.jpg/600x600bb.jpg
VR in Education
Craig Frehlich
100 episodes
1 week ago
VR in Education will provide tips and explore topics related to using immersive Virtual Reality in the classroom.
Show more...
Technology
RSS
All content for VR in Education is the property of Craig Frehlich and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
VR in Education will provide tips and explore topics related to using immersive Virtual Reality in the classroom.
Show more...
Technology
https://is1-ssl.mzstatic.com/image/thumb/Podcasts115/v4/72/25/70/72257021-1db5-62e7-ec4c-e27e51ed6850/mza_6272540965230789493.jpg/600x600bb.jpg
Episode 148- Bridging the Digital Divide: VR, Equity, and the Future of Education
VR in Education
45 minutes 51 seconds
4 months ago
Episode 148- Bridging the Digital Divide: VR, Equity, and the Future of Education
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today we’re diving into a conversation that sits at the crossroads of equity, innovation, and student empowerment. Our guest is Michael Avis, a passionate educator, thought leader, and ambassador for Bodyswaps, who’s making waves in the world of immersive learning. Michael’s work focuses on bringing high-impact virtual reality experiences to schools and marginalized communities—ensuring that students who are often left out of the tech revolution are instead leading it.  Check out Michaels company at https://home.tapvigo.com/
VR in Education
VR in Education will provide tips and explore topics related to using immersive Virtual Reality in the classroom.