Home
Categories
EXPLORE
True Crime
Comedy
Society & Culture
Business
Sports
History
Fiction
About Us
Contact Us
Copyright
© 2024 PodJoint
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts115/v4/72/25/70/72257021-1db5-62e7-ec4c-e27e51ed6850/mza_6272540965230789493.jpg/600x600bb.jpg
VR in Education
Craig Frehlich
100 episodes
2 weeks ago
VR in Education will provide tips and explore topics related to using immersive Virtual Reality in the classroom.
Show more...
Technology
RSS
All content for VR in Education is the property of Craig Frehlich and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
VR in Education will provide tips and explore topics related to using immersive Virtual Reality in the classroom.
Show more...
Technology
https://is1-ssl.mzstatic.com/image/thumb/Podcasts115/v4/72/25/70/72257021-1db5-62e7-ec4c-e27e51ed6850/mza_6272540965230789493.jpg/600x600bb.jpg
Episode 142-Click. Build. Learn. How Megaminds is Transforming K-12 Classrooms
VR in Education
50 minutes 55 seconds
7 months ago
Episode 142-Click. Build. Learn. How Megaminds is Transforming K-12 Classrooms
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today, we have the pleasure of talking with Eric Tao, CEO and cofounder of Megaminds.  Megaminds is doing some great work in making immersive learning both accessible and impactful. Their mission—to improve the quality and delivery of education and make it universally accessible—deeply aligns with the core values we celebrate on this podcast. With a focus on making immersive learning easy for teachers to implement, engaging for students, and cost-effective for schools, Eric and his team are tackling some of the biggest barriers in edtech head-on.
VR in Education
VR in Education will provide tips and explore topics related to using immersive Virtual Reality in the classroom.