Ever notice how interactive video feels great one moment and laggy the next? We dig into why - and what it takes to make streams feel as immediate and fair as a top-tier multiplayer game. Coming from a gaming-first background, we talk candidly about round-trip latency, jitter, and why 30 ms one way is the magic threshold for experiences where people don’t just watch, but participate. We walk through the hard lessons of early cloud gaming, from capex-heavy builds to routing realities, and show...
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Ever notice how interactive video feels great one moment and laggy the next? We dig into why - and what it takes to make streams feel as immediate and fair as a top-tier multiplayer game. Coming from a gaming-first background, we talk candidly about round-trip latency, jitter, and why 30 ms one way is the magic threshold for experiences where people don’t just watch, but participate. We walk through the hard lessons of early cloud gaming, from capex-heavy builds to routing realities, and show...
Mini Box, Massive Impact: How Advantech and NETINT built a compact edge server for high-performance streaming.
Voices of Video
41 minutes
2 months ago
Mini Box, Massive Impact: How Advantech and NETINT built a compact edge server for high-performance streaming.
Dom Mrakuzic from Advantech joins Voices of Video to unveil how this revolution is unfolding through solutions like the Quadra Mini Server, a collaboration with NETINT Technologies. This compact half-rack appliance represents a significant breakthrough in edge video processing, capable of encoding 20 simultaneous 1080p broadcast-quality streams while consuming just 10 watts of power. What makes this development particularly significant is that it wasn't conceived in isolation. The Quadra M...
Voices of Video
Ever notice how interactive video feels great one moment and laggy the next? We dig into why - and what it takes to make streams feel as immediate and fair as a top-tier multiplayer game. Coming from a gaming-first background, we talk candidly about round-trip latency, jitter, and why 30 ms one way is the magic threshold for experiences where people don’t just watch, but participate. We walk through the hard lessons of early cloud gaming, from capex-heavy builds to routing realities, and show...