
The hosts discuss an extensive overview of Houdini 21, highlighting its significant advancements across various departments. The software introduces major updates to KineFX animation tools, including a new motion mixer and animation catalog for more flexible character movement and reuse of assets. Copernicus, Houdini's environment for compositing, sees substantial enhancements with GPU-accelerated solvers for pyro effects and reaction diffusion, along with improved texture baking capabilities. Look development (Lookdev) is streamlined through Solaris and Karma, offering integrated workflows, OpenPBR support, and advanced rendering features like Gaussian Splats. Furthermore, VFX tools receive powerful updates in pyro and MPM-based destruction, alongside Machine Learning (ML) driven solutions for volume upres and surfacing, while terrain and modeling tools are redesigned for higher quality, faster performance, and simplified interfaces, especially in erosion.