The Violence Design Lab is the podcast destination for fight choreographers, theatre directors, stage combatants, actors, teachers of theatre, or anyone interested in the art of stage combat who wants to learn to design violence for theatre. Join me for weekly advice and tips on how to create better designs, act fights more convincingly, and use the power of stage combat more effectively in your directing project!
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The Violence Design Lab is the podcast destination for fight choreographers, theatre directors, stage combatants, actors, teachers of theatre, or anyone interested in the art of stage combat who wants to learn to design violence for theatre. Join me for weekly advice and tips on how to create better designs, act fights more convincingly, and use the power of stage combat more effectively in your directing project!
This week, we examine how to customize the way a character fights to match the level of weapon/fight training or martial experience appropriate to their background in the world of the play. That meek biochemist shouldn't fight the same way that Rambo does, and you need to adapt your choreography to remain true to their character story and demonstrate their relative skill to the audience.
Here are some tips for creating untrained fighters, normal or "realistically" trained fighters, and superheroic, legendary, or "super-trained fighters!
Contents
2:15 Introduction
4:19 The Problem with Standardized Moves
6:26 Creating Untrained Characters
13:54 Creating Realistically Trained Characters
19:08 Creating "Super-trained" Characters
Violence Design Lab Podcast
The Violence Design Lab is the podcast destination for fight choreographers, theatre directors, stage combatants, actors, teachers of theatre, or anyone interested in the art of stage combat who wants to learn to design violence for theatre. Join me for weekly advice and tips on how to create better designs, act fights more convincingly, and use the power of stage combat more effectively in your directing project!