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Today Fran and Jason talk a walk through Wyoming with Delilah and Henry in Campo Santo's Firewatch from 2016. Don't forget to use your antlers!
Spoilers begin at 1:19:00
Credits
Field Notes: How Devs Recreate Wilderness In Gameshttps://www.rockpapershotgun.com/making-of-ethan-carter-firewatch#more-243319M
Firewatch: hope and heartbreak in the American wildernesshttps://www.theguardian.com/technology/2016/feb/01/firewatch-american-wilderness-campo-santo
The Art of Firewatch
https://www.youtube.com/watch?v=SdxQ3HlhTE8
Firewatch's Wyoming fosters a bigger, weirder adventure than I expectedhttps://www.pcgamer.com/firewatchs-wyoming-fosters-a-bigger-weirder-adventure-than-i-expected/
Why less is more when it comes to Firewatch’s beautiful treeshttps://www.pcgamer.com/why-less-is-more-when-it-comes-to-firewatchs-beautiful-trees/
Field Notes: How Devs Recreate Wilderness In Gameshttps://www.rockpapershotgun.com/making-of-ethan-carter-firewatch#more-243319M
Firewatch: hope and heartbreak in the American wilderness
https://www.theguardian.com/technology/2016/feb/01/firewatch-american-wilderness-campo-santo
Francisco is a game designer and engineer, while Jason brings a literary background to each game analysis as they piece together the why and how of our favorite games. If you'd like to support the show please join us on Discord or leave us a review on Spotify and Apple Podcasts-we've love to chat!
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https://linktr.ee/useyouritems
Follow Jason at: @skilled-drizzler.bsky.social
Follow Fran at: frantastico | Instagram | Linktree
Follow us at: useyouritems.bsky.social
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Art and Research by Francisco Martin
Editing by Jason Weiss
Theme music by William O'Rourke