
This week on the UNPAC Podcast, we're joined by Writer Piotr Kucharski and Lead Quest Designer Rafal Jankowski from Rebel Wolves to discuss the creation of The Blood of Dawnwalker. Along with host Alex Stadnik, they talk about bringing an RPG with an original story to life, what makes this game stand out, how to create a game that gives players the feel they can do anything, and more!
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About The Blood of Dawnwalker:
The World Needs What It Fears
The Blood of Dawnwalker is the first chapter of Rebel Wolves' brand new role-play saga -- a single-player open-world dark fantasy AAA RPG with a strong focus on story and narrative. Developed on Unreal Engine 5 for PC, PlayStation, and Xbox.
14th-century Europe
Bloody conflicts sweep the lands, and the Black Death comes for the survivors. In the wake of the disasters claiming thousands of lives, the decimated human population struggles for survival. It's a moment of weakness - and that's all they needed.
Vampires seize their opportunity
They walk out of the shadows and claim what they've been denied for centuries: freedom, and power that comes with it. Other creatures of the night follow their lead. Legends turn into reality, and history as we know it will never be the same.
You play as Coen
A young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night.
Combine vampiric strength with human resolve
Use your skills and combine vampiric strength with human resolve. Face your foes - be they human, monster, or the ticking clock itself. But remember - the real evil may bask in the sun's light, and the most loyal of allies could lurk under the cover of night.
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