Two Wood for Wheat is a board game podcast. We review and criticize board games, diving deep into the strategies and mechanisms that make them great or make them forgettable.
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Two Wood for Wheat is a board game podcast. We review and criticize board games, diving deep into the strategies and mechanisms that make them great or make them forgettable.
118. Shake that City & Design Elements that Engender Input Randomness
Two Wood for a Wheat
55 minutes
2 years ago
118. Shake that City & Design Elements that Engender Input Randomness
Shake Box. Shakey Boy Box. Randomness Plunger. Infinite Input Randomness Generator. What the hell do we call this thing?
Today we're reviewing Shake that City, the new city building game published by AEG with a box like no other. Nearly without fail, it produces a three-by-three grid of colored cubes to lay onto your city board. Does this box make a game? Come find out.
Along those lines, we discuss different design elements that engender input randomness.
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Ask us a question at TwoWoodForAWheat@gmail.com
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Thanks to God Street Wine for our intro and outro music: https://www.facebook.com/GodStreetWine/
00:04:26 Frosthaven 00:05:29 War of the Ring: The Card Game 00:07:46 Just One 00:08:19 Concept 00:09:36 FEATURE REVIEW Shake that City 00:15:04 Tiny Towns 00:27:33 Calico 00:23:19 Tiny Towns 00:24:24 Planet Unknown 00:26:39 FEATURE DISCUSSION Design Elements that Engender Input Randomness 00:30:09 Amerigo 00:30:50 Race for the Galaxy 00:31:14 7 Wonders, It's a Wonderful World 00:33:28 War of the Ring: The Card Game 00:35:34 Underwater Cities, Woodcraft 00:36:15 Agricola 00:40:59 Tyrants of the Underdark, Dominion 00:41:16 Shakespeare 00:42:52 Lorenzo il Magnifico 00:43:37 Race for the Galaxy, Ark Nova 00:44:49 Terraforming Mars 00:46:00 Quacks of Quedlinberg, Orleans, Wonderland's War 00:47:51 7 Wonders: Duel 00:51:21 Argent the Consortium, It's a Wonderful Kingdom, Acquire
Two Wood for a Wheat
Two Wood for Wheat is a board game podcast. We review and criticize board games, diving deep into the strategies and mechanisms that make them great or make them forgettable.