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two & a half gamers
Lancaric.me
337 episodes
2 days ago
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
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Video Games
Leisure
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All content for two & a half gamers is the property of Lancaric.me and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
Show more...
Video Games
Leisure
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Legend of Elements Review: Legend of Mushroom 2.0, but 3D. Did it work?
two & a half gamers
44 minutes 22 seconds
1 week ago
Legend of Elements Review: Legend of Mushroom 2.0, but 3D. Did it work?

Legend of Elements is a 3D idle RPG from the LoM lineage. Core fantasy is “numbers go up,” delivered via auto-progress + layered upgrades, then monetized through stacked gachas and step offers.

Ads exist but are effectively a decoy; there isn’t even a “remove ads” pack.

UA is ~98% Google (YouTube + AdWords) with AI/UGC and “fake gameplay” motifs.


Systems & sinks (what actually drives playtime/spend)

• Two gachas: character (spirits) and skill, with very low SSR rates; also ad-summon entries (“2 free summons for an ad”).

• “Online chest”: ~5x/day random gacha ticks, granted every ~5 minutes online.

• 3–4 battle passes active during launch window; heavy event stack and daily quests.

• Notification-baiting tactic: tiny “free” rewards (e.g., 5 soft-currency) inside every shop/offer to create badge-clearing behavior and force shop opens.


Monetization architecture (how money happens)

• Ads are a decoy to lift IAP; no VIP/no-ads pack to sell the removal.

• Primary pay drivers: gachas + step offers (offer ladders surfaced early/often).

• Panel consensus: at ~$100K/day IAP scale, there’s little incentive to optimize ads.


UA mix & creatives (why it scales on Google)

• ~98% of impressions from YouTube + AdWords; almost nothing elsewhere.

• Creative pillars: AI faces/VO, UGC narratives, meme remakes, Genshin/Diablo-style “fake gameplay.”

• Uses creator placements (e.g., known Supercell YouTubers featured as ad talent).


Servers & competitive pressure (why shard)

• Thousands of small shards opened continuously; servers “die,” then merge, resetting the race.

• Keep leaderboards small so winning feels plausible; too many whales per shard depresses motivation.


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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


00:00 intro

00:48 Positioning & lineage

04:40 Core loop & systems

10:10 Monetization architecture

14:40 Live-ops cadence

18:00 UA strategy (98% Google)

33:30 Creatives that convert

41:20 Verdict & KPI checklist


Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar


Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

two & a half gamers
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!