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two & a half gamers
Lancaric.me
337 episodes
2 days ago
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
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Video Games
Leisure
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All content for two & a half gamers is the property of Lancaric.me and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
Show more...
Video Games
Leisure
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💰 Ad Monetization Trends - Prison games take over by Felix Braberg
two & a half gamers
21 minutes 53 seconds
1 month ago
💰 Ad Monetization Trends - Prison games take over by Felix Braberg

Felix dives into ad monetization trends, focusing on the surprising rise of prison-themed games dominating the simulation and idle arcade charts.


Key insights:


Prison Life (Supercent)


~$107K/day ad revenue, ~$38M annual run rate.


DAU ~2M, nearly 100% ad-driven.


Rewarded impressions: ~4 per DAU (50% base) = $42K/day.


Interstitials: ~6 per DAU (70% base) = $60K/day.


Clever onboarding: first speed-up (Segway/tricycle) given for free → players experience premium benefit → later higher conversion.


Takeaway: “Give it free first, then charge later.”


Prison Survival (Highgame, Vietnam)


DAU ~600K. Revenue ~$21–32K/day.


Hypercasual-style “convert or die” model → if no rewarded ad, user is forced into interstitial.


Core loop 50–80s → optimized for frequent ad exposure.


Monetization mix: 6–8 interstitials per DAU = $12–15K/day; rewarded = $2–3K/day; banners/app open = $2K/day.


Takeaway: Hypercasual ad-monetization loops still work in 2025.


Prison Escape Journey (X Games Global, Vietnam)


DAU ~560K. Revenue ~$10–15K/day.


Essentially, a supermarket simulator reskinned with a prison theme.


Interstitials on 180s loop; rewarded ads for ramen currency; “remove ads” IAP.


Clever use of interstitial at app open instead of Google’s app open ad → eCPM $8–15 vs $2.


Prison Escape Simulator (Digital Melody)


DAU ~220K. Revenue ~$6–10K/day.


Softer ad strategy: fewer interstitials (~8 per DAU) + hidden rewarded ads.


Monetizes heavier on rewarded app open format.


Launched mid-August 2025, still scaling.


Genre Trend: Simulation → Prison Theme Takeover


A year ago, supermarket manager sims dominated top simulation charts.


Today: Prison Escape Journey is #1 in simulation.


Prison themes resonate globally — from idle arcade to forex to supermarket clones.


Takeaway: Prison is the new supermarket. Expect more reskins, higher conversion funnels, and creative UA exploiting the theme.


Get our MERCH NOW: 25gamers.com/shop

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This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

Podcast:


Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


Chapters


00:00 Introduction to Ad Monetization Trends

03:36 The Rise of Prison-Themed Games

08:57 Deep Dive: Prison Survival Game Analysis

14:54 Exploring the Supermarket Simulator Influence

20:43 Conclusion: Future of Simulation Games


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Matej Lancaric

User Acquisition & Creatives Consultant

⁠https://lancaric.me

Felix Braberg

Ad monetization consultant

⁠https://www.felixbraberg.com

Jakub Remiar

Game design consultant

⁠https://www.linkedin.com/in/jakubremiar

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Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

Hit the Subscribe button on YouTube, Spotify, and Apple!

Please share feedback and comments - matej@lancaric.me

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If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

two & a half gamers
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!