The journey to Silverport continues—but the road ahead is far from safe. As dusk falls, the caravan encounters a makeshift toll station run by a group of self-proclaimed “soldiers of the King of Avalon.” There’s just one problem: there is no King of Avalon. Holden steps forward to test their bluff, psychic blades gleaming in the fading light. When words fail, chaos erupts. Spells fly. Snowballs swarm. And one Misty Step later, the would-be bandits realize they’ve picked a fight with the wrong...
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The journey to Silverport continues—but the road ahead is far from safe. As dusk falls, the caravan encounters a makeshift toll station run by a group of self-proclaimed “soldiers of the King of Avalon.” There’s just one problem: there is no King of Avalon. Holden steps forward to test their bluff, psychic blades gleaming in the fading light. When words fail, chaos erupts. Spells fly. Snowballs swarm. And one Misty Step later, the would-be bandits realize they’ve picked a fight with the wrong...
The fight beneath Glen continues—and ends—with a chilling discovery. After defeating three skeletal sentinels under the Broken Circle, the party pushes deeper into the ancient Concord ruins. But what waits behind the next door is no undead warrior. It’s something alive… or worse, something in-between. In this eerie, lore-rich episode of Twenty Sides: The Nexus, the party: Faces a terrifying robed figure with elongated fingers and pulsing, glowing skinSurvives a blinding light blast and a brut...
Twenty Sides: A DnD Podcast
The journey to Silverport continues—but the road ahead is far from safe. As dusk falls, the caravan encounters a makeshift toll station run by a group of self-proclaimed “soldiers of the King of Avalon.” There’s just one problem: there is no King of Avalon. Holden steps forward to test their bluff, psychic blades gleaming in the fading light. When words fail, chaos erupts. Spells fly. Snowballs swarm. And one Misty Step later, the would-be bandits realize they’ve picked a fight with the wrong...