The journey to Silverport continues—but the road ahead is far from safe. As dusk falls, the caravan encounters a makeshift toll station run by a group of self-proclaimed “soldiers of the King of Avalon.” There’s just one problem: there is no King of Avalon. Holden steps forward to test their bluff, psychic blades gleaming in the fading light. When words fail, chaos erupts. Spells fly. Snowballs swarm. And one Misty Step later, the would-be bandits realize they’ve picked a fight with the wrong...
All content for Twenty Sides: A DnD Podcast is the property of Twenty Sides and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The journey to Silverport continues—but the road ahead is far from safe. As dusk falls, the caravan encounters a makeshift toll station run by a group of self-proclaimed “soldiers of the King of Avalon.” There’s just one problem: there is no King of Avalon. Holden steps forward to test their bluff, psychic blades gleaming in the fading light. When words fail, chaos erupts. Spells fly. Snowballs swarm. And one Misty Step later, the would-be bandits realize they’ve picked a fight with the wrong...
After arriving in Moss Grove, the party uncovers signs of something far more dangerous than a murder. Trees are burning from within. Lava-like rocks from the Hills appear in orchards. And the town’s blacksmith—Valen Harrow—is already dead. But the clues don’t stop there. A hidden drawer in Valen’s forge reveals cryptic writings, symbols tied to Dail’s sword, and another mention of Silverport and the mysterious “Ash Bird.” As the team investigates a rumored abandoned house, they encounter some...
Twenty Sides: A DnD Podcast
The journey to Silverport continues—but the road ahead is far from safe. As dusk falls, the caravan encounters a makeshift toll station run by a group of self-proclaimed “soldiers of the King of Avalon.” There’s just one problem: there is no King of Avalon. Holden steps forward to test their bluff, psychic blades gleaming in the fading light. When words fail, chaos erupts. Spells fly. Snowballs swarm. And one Misty Step later, the would-be bandits realize they’ve picked a fight with the wrong...