The journey to Silverport continues—but the road ahead is far from safe. As dusk falls, the caravan encounters a makeshift toll station run by a group of self-proclaimed “soldiers of the King of Avalon.” There’s just one problem: there is no King of Avalon. Holden steps forward to test their bluff, psychic blades gleaming in the fading light. When words fail, chaos erupts. Spells fly. Snowballs swarm. And one Misty Step later, the would-be bandits realize they’ve picked a fight with the wrong...
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The journey to Silverport continues—but the road ahead is far from safe. As dusk falls, the caravan encounters a makeshift toll station run by a group of self-proclaimed “soldiers of the King of Avalon.” There’s just one problem: there is no King of Avalon. Holden steps forward to test their bluff, psychic blades gleaming in the fading light. When words fail, chaos erupts. Spells fly. Snowballs swarm. And one Misty Step later, the would-be bandits realize they’ve picked a fight with the wrong...
The party returns once again to the overgrown shrine—this time to face what may be their most dangerous foe yet. As they venture deeper, a silent ripple in the dark water signals the arrival of something... ancient. What emerges? A black dragon wyrmling—feral, intelligent, and deadly. What begins as a jump across a flooded chamber becomes a desperate and chaotic battle involving levitation spells, failed grapples, daggers in scales, and conflicting morals. Holden clings to the dragon’s back. ...
Twenty Sides: A DnD Podcast
The journey to Silverport continues—but the road ahead is far from safe. As dusk falls, the caravan encounters a makeshift toll station run by a group of self-proclaimed “soldiers of the King of Avalon.” There’s just one problem: there is no King of Avalon. Holden steps forward to test their bluff, psychic blades gleaming in the fading light. When words fail, chaos erupts. Spells fly. Snowballs swarm. And one Misty Step later, the would-be bandits realize they’ve picked a fight with the wrong...