This podcast where two people bang on about games from their own personal gaming history whilst failing to avoid the conversational side streets that pop up.
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This podcast where two people bang on about games from their own personal gaming history whilst failing to avoid the conversational side streets that pop up.
We're taking a spin through the world of Braid this week, this game where you play as a nice guy called Tim who's trying to rescue a princess. Or is he? The game is billed as a commentary on games design itself. Or is it? And the main mechanic is that you can rewind time to retry puzzles. Or do you? Yes, you do. It's a game well-loved by many for its obtuse nature so listen in to see how we fare with it.Link mentioned in this episode:Game Maker's Toolkit - How Jonathan Blow Designs a Puzzle
This link may also be of interest!GameDeveloper.com - Braid Deconstructed
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Music for this episode is by Stevia Sphere from the album Cell Division. You can find that and many more great tunes on their Bandcamp here: https://steviasphere.bandcamp.com/
This Game Where
This podcast where two people bang on about games from their own personal gaming history whilst failing to avoid the conversational side streets that pop up.