Love of the worlds created by video game designers and personalities drives Alex Smith & Jeffrey Daum (history, law, CS degrees) to provide a scholarly yet light-hearted discussion of how arcade, home console, and PC games merged into a Video Game Industry. Emphasis is on the combination of business and creative elements needed for financial success. Interviews of Atari, EA, Activision, & other execs with detailed source evaluations produce the insights you hear in these 122+ hours!
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Love of the worlds created by video game designers and personalities drives Alex Smith & Jeffrey Daum (history, law, CS degrees) to provide a scholarly yet light-hearted discussion of how arcade, home console, and PC games merged into a Video Game Industry. Emphasis is on the combination of business and creative elements needed for financial success. Interviews of Atari, EA, Activision, & other execs with detailed source evaluations produce the insights you hear in these 122+ hours!
TCW Podcast Episode 238 - Quake
We dive into the development of Quake, the ambitious and turbulent follow-up to Doom from ID Software. John Carmack set out to build a groundbreaking engine featuring full 3D rendering, dynamic lighting, and client-server multiplayer. This pushed the technical boundaries in a pre-GPU world. To achieve this, he brought in legendary programmer Michael Abrash from Microsoft, selling him on the vision of Quake as a step toward the metaverse as imagined in Snow Crash. Meanwhile, John Romero envisioned Quake as a fantasy RPG inspired by a character from his D&D campaign, but lack of direction and his growing obsession with Deathmatch led to team frustration and eventual fallout. The result was a game that redefined first-person shooters and laid the groundwork for decades of engine development. It also marked the end of an era at ID with the ouster of John Romero.
TCW 030 - DOOM!: https://podcast.theycreateworlds.com/e/doom-1479057917/
TCW 197 - The ID of Game Development: https://podcast.theycreateworlds.com/e/the-id-of-game-development/
Doom States and DeHackEd: https://www.youtube.com/watch?v=MTa3diypjv4
P2P vs Dedicated Servers?: https://www.youtube.com/watch?v=Tt3ZLHKcP2U
Token Ring - The Betamax of Networking: https://www.youtube.com/watch?v=IjLctlmZSp4
Artie - The Strongest Man In the World: https://www.youtube.com/watch?v=z6Bh3LskNbs
Space Strike (DOS): https://www.youtube.com/watch?v=vtDdEuKFQps
Cosmic Crusader (DOS): https://www.youtube.com/watch?v=RKOTa5iQAw8
Big Top (DOS): https://www.youtube.com/watch?v=AXUCacgF72M
Snack Attack II (DOS): https://www.youtube.com/watch?v=hu-SEjcnnjo
So You Haven't Read "Snow Crash": https://www.youtube.com/watch?v=nO64ZhBYy9E
Ramblings in Realtime by Michael Abrash: https://www.bluesnews.com/abrash/
QuakeWorld Launch Event: https://www.youtube.com/watch?v=LXw6BkZ-gdY
Quake (DOS 6.22): https://www.youtube.com/watch?v=tyLC1vR9oGk
Quake Longplay: https://www.youtube.com/watch?v=J7GagGXXUtI
Excerpt Quake Postmortem: https://www.youtube.com/watch?v=G2OE-74bTQw
New episodes are on the 1st and 15th of every month!
TCW Email: feedback@theycreateworlds.com
Twitter: @tcwpodcast
Patreon: https://www.patreon.com/theycreateworlds
Alex's Video Game History Blog: http://videogamehistorian.wordpress.com
Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1
Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode
Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love
Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
They Create Worlds
Love of the worlds created by video game designers and personalities drives Alex Smith & Jeffrey Daum (history, law, CS degrees) to provide a scholarly yet light-hearted discussion of how arcade, home console, and PC games merged into a Video Game Industry. Emphasis is on the combination of business and creative elements needed for financial success. Interviews of Atari, EA, Activision, & other execs with detailed source evaluations produce the insights you hear in these 122+ hours!