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The Zachtronics Podcast
Zach Barth
10 episodes
9 months ago
On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
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Video Games
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All content for The Zachtronics Podcast is the property of Zach Barth and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
Show more...
Video Games
https://is1-ssl.mzstatic.com/image/thumb/Podcasts115/v4/67/38/bb/6738bb05-3654-802f-2667-f9e7ace5c5ac/mza_807910592967835948.png/600x600bb.jpg
The Zachtronics Podcast: Episode #9
The Zachtronics Podcast
5 years ago
The Zachtronics Podcast: Episode #9
In episode #9 of the Zachtronics podcast I'm joined by Keith to interview Chris Crawford, the creator of a bunch of historically notable games, including the first commercial computer wargame. We talk about how he started making games, his time at Atari, and his post-Atari career as an "indie game developer" starting in the 1980s. We also talk about the design and philosophy of wargames, and a surprising amount about Arthurian legend... We mention a bunch of books in this episode, so here are some of them: Chris Crawford on Game Design, by Chris Crawford Simulating War, by Philip Sabin How to Make War, by James Dunnigan De re metallica, by Georgius Agricola De Re Atari, by Chris Crawford et al. Interface, by Neal Stephenson LINK: Chris's KIM-1 System (Closed, Open, Main Board, Tiny Terminals, Early "IDE", Tanktics Map) LINK: Chris Crawford's Kingdom (1984) Download The Zachtronics Podcast: Episode #9 (74.9 MB, duration: 1:39:36)
The Zachtronics Podcast
On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.