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The Voice Director Presents: Let’s Talk Voiceover
Randall Ryan & Gillian Brashear
43 episodes
7 months ago
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Performing Arts
Arts
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Let’s Talk Voiceover - Episode 31 - Mark Oliver
The Voice Director Presents: Let’s Talk Voiceover
45 minutes 53 seconds
4 years ago
Let’s Talk Voiceover - Episode 31 - Mark Oliver
Mark Oliver is a voice acting badass who does what he does in film, animation, and videogames. From Wood Man in the Mega Man animated show to Batroc in the Marvel Video Comics to Miles Dredd in the Max Steel franchise, and roles in Dungeons and Dragons Online and Lord Of The Rings Online, Mark has a fascinating background as a professional musician, actor, and film director. He talks about being authentic, and the advantages you can find by engaging in life to find your motivations. Take a lesson from a voice of experience, and check out this episode with Mark Oliver! Brian Talbot: Have I offended you yet?   Mark Oliver: I don't think of myself as being... I'm not easily offended.   Randall Ryan: But, well if that's a goal, I mean, we can make that a goal.   Brian Talbot: (Laughing)   Mark Oliver: Then throw the gauntlet down before you gentlemen.   Brian Talbot: The gauntlet has been laid down. Yes, I will meet that goal. I absolutely freaking will. Ask anyone who's listened to more than three of these shows, they'll tell you.   THEME MUSIC   Brian Talbot: As the grandson of German film pioneer, David Oliver, you might say that Mark Oliver was born into the business. While not exactly true, the apple sure didn't fall far from the family tree. You see, Mark Oliver is a voice actor, known for his portrayal of the sinister Lord Garmadon in Lego's Ninjago. Vancouver-born and UK-raised, Mark has become a common sight around the animation world. From Wood Man in the MegaMan TV series to Batroc the Leaper in the Marvel Superhero Adventures to Monstrux in Nexo Knights, Mark is a signature badass, both on TV and in video games. Some of his narration work includes Smithsonian's Hell Below and National Geographic's Hitler's Last Stand. When he's not working in the studio as a voice actor, Mark spends his time working as an independent filmmaker, and his experimental short film, Elvis: Strung Out, received first prize at the International Festival of Oberhausen, Germany. And then to bring this all full circle, his latest film project is a feature-length documentary on the career of his grandfather, German silent film producer David Oliver. Lots of creativity going on here. So, Let’s Talk Voiceover, Mark Oliver.   Mark Oliver: Yes, let’s.   Brian Talbot: Thanks for being here. Thanks for spending a little time with us. How fun!  A lot of our guests and a lot of the people we talk to are voiceover through and through, and while that's a fabulous way to make a living, my gosh, how fun is being an independent filmmaker?   Mark Oliver: Well, it's all fun, and I see all of these things as being intimately connected. I mean I started as a film historian at school, and I guess that came as a consequence of being interested in my family's filmmaking legacy. So I really see, I really don’t see any division between any of these different areas of endeavor. Of course, I love voice acting. When I came back to Vancouver after living in New York City, someone said, "You love getting wasted at parties and doing all those crazy voices. Why don't you pursue that as living?”   Brian Talbot: (Laughing)   Mark Oliver: … and I said, "Well, forget it because it's obviously a closed shop. It's going to be like trying to get signed up by the Freemasons or something.” But…   Brian Talbot: There you go.   Mark Oliver: … I asked a few people, and they made a few suggestions. I made a demo just using my own gumption, trying to figure out, well, what would people want? Some versatility, some variety. And I find that voiceover is immensely rewarding. It's like getting paid to go in and do your own primal scream therapy or something. When you're an on-camera person, you never get given the variety of roles that voiceover will present to you. And indeed, there are no laws at all governing how big these characters can be, and they're usually much larger than life, and I find it very gratifying to be able to, um, engage all of my imagination in the rendering o
The Voice Director Presents: Let’s Talk Voiceover