The Train Rush began life as a short form podcast in which the hosts discussed a single ‘train game’ (primarily, but not exclusively, from the 18XX family) they had played in the preceding fortnight.
Since 2020, The Train Rush offers a thoughtful exploration of salient titles or topics within the genre of train games, with episodes released when the hosts have something to say and lasting as long as it takes them to say it.
Rich descriptions, zen reflections and meandering musings often feature. Empirical ratings (mostly) do not.
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The Train Rush began life as a short form podcast in which the hosts discussed a single ‘train game’ (primarily, but not exclusively, from the 18XX family) they had played in the preceding fortnight.
Since 2020, The Train Rush offers a thoughtful exploration of salient titles or topics within the genre of train games, with episodes released when the hosts have something to say and lasting as long as it takes them to say it.
Rich descriptions, zen reflections and meandering musings often feature. Empirical ratings (mostly) do not.
Welcome to the House of Fun
Now Steam’s Come of Age
Welcome to the House of Fun
Bankruptcy’s on his way
Welcome to the House of Fun
I’m sorry son
But we don’t stock
Original analysis
In this shop
But we do have a line of conceited podcast episodes where we have imaginary conversations with other podcast episodes
Ahhh… a modern classic.
Craig & Joe discuss Game Brain’s Dmitry’s argument for/against the existence of ‘fun’ in 18xx & Age of Steam.
NOTE: If the ambient track is too loud, delete your cached episode and re-download. It's been fixed.
Game Brain podcast episode in question:
https://www.stitcher.com/podcast/brain-game/game-brain-a-board-game-podcast-with-matthew-robinson-and-his/e/76841883
The Train Rush
The Train Rush began life as a short form podcast in which the hosts discussed a single ‘train game’ (primarily, but not exclusively, from the 18XX family) they had played in the preceding fortnight.
Since 2020, The Train Rush offers a thoughtful exploration of salient titles or topics within the genre of train games, with episodes released when the hosts have something to say and lasting as long as it takes them to say it.
Rich descriptions, zen reflections and meandering musings often feature. Empirical ratings (mostly) do not.